Stellaris

Stellaris

Visible Cyborgs
137 Comments
Kamisori Oct 25, 2024 @ 12:30pm 
@E thanks for telling me. also someone should copy this but make it achievement compatible with the new versions.
E Oct 3, 2024 @ 8:03am 
@Kamisori it won't get updated, look how the last update was in 2019
Kamisori Sep 10, 2024 @ 12:20pm 
update??
Col. Hathi Jun 15, 2024 @ 1:54pm 
@mom against catboys Exactly
god's orangest warrior May 22, 2024 @ 7:57am 
this needs to be updated to the latest version of the game

i mean there's now official framework for it, and the portraits are RIGHT THERE
Mr_Dalek May 11, 2024 @ 10:47am 
brother was AHEAD of the game
Cunning Linguist Dec 12, 2023 @ 4:20pm 
All humanoids are bald here too @philsophy badger
Mr_Daniels Sep 8, 2023 @ 6:36pm 
Hello Vehk!

I really love your Visible Cyborgs mod and I would love to implement your creation into my species mod called "Species of Stellaris". I was looking if I can be granted permission to use the mods in this way. Thank you for your time and I look forward to your response.
philosophy badger Jul 8, 2023 @ 7:15am 
I don't know why but for some reason its making the humanoids in my game all bald
Liam_TheLeerm May 17, 2023 @ 3:51am 
has anyone confirmed if this works with 3.8?
Dansken👻 Feb 1, 2023 @ 3:35pm 
alright thx for answer
TrueWolves Feb 1, 2023 @ 1:07pm 
@Dansken as already mentioned in the description, it's not possible to make a mod that changes a species portrait mid-game without creating an event to do it, and events change the checksum.
Dansken👻 Jan 30, 2023 @ 6:45am 
why is this not ironman compatible
Peter34 Oct 30, 2022 @ 8:18am 
January 2019 suggests to me that it's version 2.2, since that came out in December 2018.
TortoTheConqueror Oct 30, 2022 @ 7:18am 
Does anyone know what versions this works with?
Askan Helstroem May 13, 2022 @ 6:50am 
well since it worked well for ~3 years, I guess it will take a moment for Vehk to notice.
Even then, it will probably be a good portion of work, so we might never get an update.

But. 1. I hope so
and 2. It's paradox, that paradox didn't included this in their robotics update...

I mean, the Synth (Synthetic Humanoids) look just like their first gen. cousins. Just with different light colours...
Azona May 12, 2022 @ 3:01pm 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez Apr 26, 2022 @ 11:36pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2796778215
Stellar forester Jul 21, 2021 @ 11:49pm 
Sadly we could say this mod is dead.
tarnok Jul 21, 2021 @ 6:43am 
doesn't work for 3.0.3
Saniki Nov 7, 2020 @ 4:52am 
update please
Yella Oct 18, 2020 @ 2:21am 
1/5 of all races in game are visible cyborgs
Zoren Sep 7, 2020 @ 12:05pm 
The best thing about this mod is that even though it and it's sibling visible psionics are incredibly outdated they work with the most recent version of stellaris
Stellar forester Jun 22, 2020 @ 7:04am 
@鈺 thanks for the information.
Jun 21, 2020 @ 9:59pm 
it still works
Stellar forester Jun 8, 2020 @ 5:58am 
would be great if some one would updating this
💀Vinícius Helldiver Brazil Jun 2, 2020 @ 3:25pm 
not works.. maybe needs update
ComradeWinston Jun 1, 2020 @ 12:41am 
Stellaris must be some spaghetti code hellscape because every little update breaks half the mods and often parts of the base game itself. ♥♥♥♥♥♥♥ amazed modders still bother at all.
TTtime May 24, 2020 @ 12:41pm 
it's almost as if they don't even realize they owe you something amirite
Big_Bluntz May 19, 2020 @ 1:38pm 
over a year and nada, gotta love the modding community amirite
Valtiel_The_First Apr 18, 2020 @ 7:22pm 
update please
Faigen Apr 4, 2020 @ 10:22am 
Is it works in Federations?
Askan Helstroem Mar 27, 2020 @ 10:58am 
seems like not so up to date anymore... i rly wish for this to continue, since I hoped for this kind of mod since..well...kinda since the start of stellaris
SuperRobotMonkeyTeamHyperForceGo Feb 13, 2020 @ 3:51pm 
doo doo doot doot
Neverminder Oct 19, 2019 @ 3:50pm 
remastered humans was updated and they posted a 2.4 load order to go with your mod
Lykayos Aug 3, 2019 @ 9:02am 
@Im4zoos
If you weren't an ♥♥♥♥♥♥♥, you'd read the description and find out why that cannot be done.
Im4zoos Aug 3, 2019 @ 8:45am 
Make Achievement Compatible Version
Doctor Verum Jul 29, 2019 @ 11:49am 
This is not compatible with Dimorphism+SF .
Aethelfrith Jun 9, 2019 @ 12:15pm 
This still works, as far as I can tell. Probably just needs the version number updated
Z ~ Jun 1, 2019 @ 4:13am 
Will this ever be updated?
Cercy May 23, 2019 @ 8:07pm 
I'd love an update to this mod, my driven assimilators require realism :P
Trees Are Listening May 21, 2019 @ 6:55pm 
Update
Grave May 5, 2019 @ 7:27am 
@Vehk: There are a couple syntax errors in your portrait files. Specifically, in vc_portraits_arthropoid.txt and vc_portraits_fungoid.txt, you forgot to close out " portraits = { " with a closing " } "

Also, a lot of the specific governments you call out in your asset selectors are invalid. Paradox has some scripted triggers that replace the individual government types, which would take care of that problem for you. The asset selectors with errors are:

female_h2_cyber.txt
female_h5_cyber.txt
male_h2_cyber.txt
male_h5_cyber.txt

If you do a file comparison with vanilla, you'll see what I'm talking about.
Makuta Zuul May 1, 2019 @ 1:44pm 
Can you update this mod ?
Steel Dragon Apr 27, 2019 @ 7:27pm 
Just getting this mod. Are the Grey Alien Reptile looking race done? If not can I request that one as there my fav to play synthetic evo as
Ms.Mural Apr 19, 2019 @ 7:30pm 
Such a small change, but it really adds to the feel of the game.
Kepler J Apr 18, 2019 @ 3:42pm 
Amazing. Should be vanilla.
INNO Apr 18, 2019 @ 2:21am 
@Vekh Is there any chance for you to make a visible cross breed species mod?
Lordlony Apr 8, 2019 @ 1:25am 
Agree with the below comment since still compatible to prevent noob confusion like i got when trying this mod changing it to 2.2.* would be grand.
HyperEndless Mar 31, 2019 @ 11:37am 
I have a suggestion. I heard that you can change the version number to "2.2.x" so that it won't get flagged as incompatible with future patches. I don't know if it works but you might even try "2.x.x" since portaits are very unlikely to be edited in the future.