Kenshi
Stronger Gates
15 Comments
SpaceWalrus Apr 22, 2023 @ 11:00am 
what about walls?
Vladi Zarth Jul 7, 2022 @ 2:50am 
is this compactible with genesis?
VoshkaVonBadMeow Oct 28, 2020 @ 9:51am 
@knife bipod I tried that, unless they both arrive at the same time they seem to push each other through
StoryTaleBooks Oct 28, 2020 @ 7:59am 
@VoshkaVonBadMeow

Very late but, if you only have like 2 people on the engineer job that may help.
VoshkaVonBadMeow Aug 19, 2020 @ 11:25am 
Any way to avoid people getting pushed through a gate when they pile up on it?

and/or make it unpickable?
WindUpHero7 Mar 15, 2020 @ 5:42pm 
@TheyCallMeVinny Japanese Walls and Gates uses vanilla "doors" and should work with this without a patch. Level one uses the makeshift gate panel and level 2 uses Gate level 2 door. Unfortunately this means Japanese gates will never be better than level 2 gates unless you make your own tiers
TheyCallMeVincenzo Mar 13, 2020 @ 5:09am 
Is there a compatibility mod with Japanese Walls and Gates?
Xobotun  [author] Mar 7, 2020 @ 10:22am 
@TheBusDriver, O_o. I've never had any bandits tearing down my walls, I thought enemies could not target the walls.

Alright, I'll try increase the number of health point of all the walls, but I am not sure whether it will work as I have no way of testing that. :/
Xobotun  [author] Mar 7, 2020 @ 10:18am 
@Memo, ugh, I don't know, I'm not that well versed in Kenshi mods.

But yes, I developed it and it worked for me as "drop and go": all my gates were at 10% of their lives after I loaded my saved game. There should be no need to hard-reset your game. Probably.
Shifty Jan 29, 2020 @ 12:05pm 
This a drop in and go or do i need to restart my game?
TheBusDriver Dec 27, 2019 @ 11:18am 
can this be done to walls too? They have 1-2 health... it's ridiculous how fast a bandit breaks down a massive wall now..
Kami Oct 31, 2019 @ 2:05pm 
works great for me :D good job! a gate should be strong and not paper thin.
NotFox Oct 6, 2019 @ 6:06pm 
This mod helped me survive my first ever "Retribution Of God" from those Holy Nation cucks. I had like 15 staffed turrets firing at them, and juuuust barely managed to end them all before they broke my gate. Like 2 hp left lol.
Xobotun  [author] Sep 29, 2019 @ 9:57am 
@BIGBOI, Sorry to hear that, but I haven't tested this mod against the river raptors.

I made this mod only to prevent slavers from abducting my citizens. This mod stalls them for enough time for the gunners to stop working in the fields and run to the mounted crossbows, and to kill the enemies, leaving the 300hp gate with ~50hp. I had four simple mounted crossbows at that time.

Probably that one-hit thing is something hardcoded for the raptors, or some 8-bit overflow. :(
Hupper Feb 22, 2019 @ 5:54am 
It doesn't work, I have tried all the navmesh fixes, validating, restarting a million times and importing and putting this mod first and last in the load order. A river raptor can still 1 shot all my gates (not destroy them quickly, literally 100-0 them in 1 hit).