Sid Meier's Civilization VI

Sid Meier's Civilization VI

StartPositionAdjustment
9 comentarios
ward 2 MAR 2020 a las 11:29 
does this work with all map sizes?
Traveler 7 JUL 2019 a las 1:14 
Is this working after the June patch with GS?
Kronus 26 FEB 2019 a las 2:24 
Appears to work with current base game... Just need to manually enable it.
ubereffect 17 FEB 2019 a las 8:39 
Any chance of making this maximize the distance between human players first, followed by AI controlled civilizations, then finally city states? City States tend to be clumped together, would be nice to spread them out. When playing 2 human players, on a large map, we often end up with one player surrounded by city states, while the other player is surrounded by actual civs.
Jat371 4 ENE 2019 a las 7:47 
Ah, I see, thank you! It's always a pain being ready to explore a brand new world and immediately an AI is bearing down on you by the time your first scout is out lol.
MadTulip  [autor] 3 ENE 2019 a las 13:52 
"Does this work for single player with AIs?" - Yes, if there is only one human player the distance between human players is maximized as well. That was actually the easieest part of coding this mod as it doesnt require any code my dude.
Jat371 1 ENE 2019 a las 10:48 
Does this work for single player with AIs?
p0kiehl 31 DIC 2018 a las 8:16 
Nice approach! I'll be sure to try this out later today.
Bene Gesserit 31 DIC 2018 a las 5:29 
This looks good. I will give it a try.