Stellaris

Stellaris

!Galaxy Rich Worlds
33 Comments
Guluere  [author] Apr 29 @ 5:12am 
lol
scott.rossi Apr 27 @ 6:59pm 
2024this mod seems to still work as of 4/27/2024
zemmy.cole Dec 15, 2022 @ 4:05pm 
to 3.61
zemmy.cole Dec 15, 2022 @ 4:03pm 
update.....
Tivaaky1 Apr 15, 2021 @ 12:42pm 
When using 3.0 and 3.01 only one choice is available, "Basic Extra" as the mod worked fine upto 2.82 here's hoping you're able to update this great lil mode for the new patch and dlc, thanks!
Guluere  [author] May 24, 2020 @ 2:13pm 
Yes, should be, but I've never tested it.
Mutaco May 24, 2020 @ 1:29pm 
work 2.7+?
Soft Head May 14, 2020 @ 12:48am 
sweet thanks Guluere
Guluere  [author] May 13, 2020 @ 10:54pm 
Certain resources in other options doesn't exist, it was something I was meant to fix, but never gotten to it.
Guluere  [author] May 13, 2020 @ 10:53pm 
Yep
Soft Head May 13, 2020 @ 10:50pm 
does this mod work in MP?
Guluere  [author] Mar 29, 2020 @ 7:48pm 
It should be still usable even if the version is wrong.
Mutaco Mar 29, 2020 @ 7:18pm 
Friend, you intend to upgrade to 2.6
Sauron's Bro Mar 26, 2020 @ 3:20pm 
is this completely random or is there a way you could make it so dark matter still spawned on black holes?
Guluere  [author] Nov 6, 2019 @ 7:26pm 
Yes
Mutaco Nov 6, 2019 @ 6:59pm 
2.5 work???
Sauron's Bro Jun 13, 2019 @ 4:51pm 
ok thanks
Guluere  [author] Jun 13, 2019 @ 9:49am 
It still works for 2.3, the code is just showing wrong but everything still works.
Sauron's Bro Jun 13, 2019 @ 8:42am 
Will this be updated for 2.3?
5ColouredWalker May 29, 2019 @ 10:27pm 
Thanks, a great mod. Unfortuneately I've found it tends a little too heavily towards Trade for my taste after some practice, everything quickly devolves into pirates.
Guluere  [author] Jan 25, 2019 @ 9:04pm 
But, regardless, it's ready and I will update it, the choices gives a description on what they give extra and what they do. Currently rare SR doesn't get added, use the last 2 option only if you want.
Guluere  [author] Jan 25, 2019 @ 8:49pm 
Because of some vanilla restriction on deposits, I might have to make my own deposits, not hard, but wasn't part of my plan to do that.
Edrick1976 Jan 25, 2019 @ 8:54am 
Well I dont know if this would be balancing but could you just make the node range 2-4? I would love to know what other thing about that.
Guluere  [author] Jan 24, 2019 @ 8:50pm 
I am going to add a event that pops up at the start that asks what kind of a mess of resources you want. Which might be what this mod needed.
Guluere  [author] Jan 24, 2019 @ 8:48pm 
Normally in vanilla, there commonly exist only 1-3 minerals, unless more via events or other things.
But mine I allow up to 5, which can be too much.
The chances mine are done via a doubling curve, more common for 1 mineral deposits. But the chances of other deposits combined is higher than the 1 mineral nodes.
I can just return it back to the normal line chances.
That might make things look better.
Guluere  [author] Jan 24, 2019 @ 8:37pm 
Hmm, might have to change the chance again.
Edrick1976 Jan 24, 2019 @ 7:58pm 
I really do love this mod however is their any chance we can get ride of these 1 Minerals/Energy nodes? I really do like this mode just really bugs me seeing about 10 level 1 mineral nodes in a single system.
Guluere  [author] Jan 12, 2019 @ 6:38am 
Chances update, making low resources a little more uncommon.
Guluere  [author] Jan 8, 2019 @ 5:12pm 
Hmm, I think I will update the chances again.
Crashtastic Jan 8, 2019 @ 7:06am 
So the only problem i have with thios mod is that alot and I mean Alot of the extra resources that this mod spawn are 1 point resources. Overall a 1 point resource is not worth putting a mining or research station around until late middle to late game.
......... Jan 5, 2019 @ 4:16am 
yeah sorry i should have asked about it or try to understand the way it works but i saw that when i played with this 2 mods enabled together(and many other mods) for some reason every planet missed it's resources at all. But then i turned off your "Colonize them all" mod and it worked fine, then i looked at this event files and wrote this comment. I still don't know what the problem but ok, i feel like i don't need this mod anyway(cta) and continue to play with only this mod of yours enabled.
Again, my apologies.
Guluere  [author] Jan 4, 2019 @ 11:38pm 
It's compatible, it's the trigger the reason why it's compatible, I suggest you don't say nonsense unless you completely understand the reason why.
......... Jan 4, 2019 @ 10:09pm 
this mod may be not compatible with your "colonize them all" mod since it make planets colonizible and there is trigger in this mod's event so planet shouldn't be colonizible to give it recources.