A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Manic's Expanded Factions
11 Comments
Saxo.dk Jun 4, 2020 @ 8:14am 
Everytime i start a coastal battle with your mod enabled, it crashes before loading the battle map of the isles.
As i deactivate it and try again, it simply works just fine.

do you know any explenation or reason for this??
DakotaDad214 May 1, 2020 @ 8:57pm 
Is a Radious compatible version possible with these packs?
B.Smith Mar 22, 2019 @ 7:47am 
Fair enough thanks for the explantion, maybe one day but not now.
ManicMayo  [author] Mar 22, 2019 @ 7:15am 
Given how I can only unlock factions using the Assembly Kit, I'd have to remake these mods from scratch to do something like that. If there is ever an update that makes these mods unusable and I'm literally forced to do them all over again (and if my process of unlocking factions even still works), I will probably re-configure them that way and make each pack targeted towards unlocking a specific culture group. Unfortunately, even if I did split them up based on culture groups, it wouldn't make giving unlocked factions access to culture mechanics any easier.
B.Smith Mar 21, 2019 @ 7:02pm 
Thanks for the reply, I appreciat that rewritng the mods to be culture specific would be a larg job that you understandable might not want to do at this point. However another thought that occoured to me was it maybe easier to include culter traits if the mods were culture specific, it might be something to cosider at alater date if you intend to develope these mods further as you become more confident with the modding tools available to`you. Having no real mod experiance myself I would not know if this was possible though.
ManicMayo  [author] Mar 21, 2019 @ 9:30am 
Thanks for your suggestion! It's true that most issues are caused by that... misunderstanding. I'm not sure I could edit the mod titles to display the factions as it would probably be too long. As only the third pack is heavily weighted towards a particular culture group, the other two having factions spread evenly out, I couldn't do that either. Though, in hindisight, it probably would have been better to have made each pack a different 'culture theme' to make it clearer for people that they should all be treated as separate mods. I suppose I could try putting the instructions at the very top of the description and making them a bit more prominent might help a bit. Also, renaming them from 'Part 1/2/3' to 'Pack 1/2/3' might also make it less misleading as 'Part' implies they should all fit together as a whole.
B.Smith Mar 21, 2019 @ 9:06am 
Just a small suggestion, would it be possible to relable your mods to include the names of the factions unlocked by that speciffic mod. Possibly sorted by culture or ethnic group. The reaason I suggest this is reading through the comments on the variouse nearly all problems seem to stem from people not reading the instructions and activating more than one mod at the same time.
The406Outlaw Feb 5, 2019 @ 9:37am 
Been waiting on this for a long time. Thank you very much sir for your amazing work, keep it up.
Ed Jan 4, 2019 @ 3:52pm 
Got it working now, many thanks :) Great stuff.
ManicMayo  [author] Jan 4, 2019 @ 3:22pm 
Have you enabled the mod in the game's launcher? I think they're set to off by default when you first download them.
Ed Jan 4, 2019 @ 3:05pm 
Many thanks for your work. How does one install them? According to Steam Workshop, I have pack 1 installed, but when I run the game, I do not see any option to play as Kent etc. Thanks.