Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

Heroic Origins
46 opmerkingen
AXC629  [auteur] 9 sep 2022 om 10:45 
I have skipped prologue and it is working for me. I would guess its a loading order issue with your other mods.
Willpowered 21 dec 2021 om 2:16 
So i dont know if this is a load order odity, but i have discovered that if i choose the skip prologue the mod doesn't activate in character creation?
I'd be interested to see if anyone has any other solutions.
AtreyusNinja 14 jul 2021 om 4:47 
man i was thinking to try this mod for a solo run, would this mod work fine with the other one that increase the max lvl to 33? i mean, there can be any conflict or something like this?
AtreyusNinja 16 jun 2021 om 21:16 
from 17 to 30 seems so much !!!
but thx i may try it just for the curiosity xD
Schooled McAwsomePants 2 mei 2021 om 19:16 
Bro make it a scale so we can choose how many atttribute points we want. I want to have maximum Role play options. All 20s would be ideal for my story/rp play through.
JiaX 26 feb 2021 om 6:41 
感谢分享!
RoadTo1kmmr 2 jan 2021 om 6:57 
Hi how to upgrade this mode to +50 or 60 points? Can you help me. Thx
Buttwheat 16 feb 2020 om 17:14 
It's more like saying to a D&D group "stat you guys with a 20, 18, 17, 14, 12 and 10" besides what does it matter if you're playing path of the damned?
Tyrfang 29 sep 2019 om 9:14 
Don't worry, bro, I just made it a suggestion since there may be other people who'd rather have it this way.
AXC629  [auteur] 16 sep 2019 om 23:07 
@Tyrang, I've been swamped with family and grad school. I haven't had time to get back too this yet.
Tyrfang 2 sep 2019 om 21:38 
I meant your mod changes bonus attributes each race gets from character creation, but it also alters bonus attributes the companions get, which changes them a little bit (but annoys the perfectionist little me)

What I'm asking is either for fixing companion attributes with this mod to their original values or a version of this mod with only the 30 attribute points and no racial bonuses change.

Either that or just tell me how to remove the racial bonuses change, that'll work too.
AXC629  [auteur] 2 sep 2019 om 21:14 
@Tyrfang. I dont understand what you want. Keep the 30 attribute points but lose what?
Tyrfang 2 sep 2019 om 20:49 
Could you please make an extension of this mod that changes companions' attributes back to their original values with the racial attribute changes?

Or an alternative version of this mod that only gives us extra attributes.
AXC629  [auteur] 15 aug 2019 om 16:33 
ha ha, why thank you George. I appreciate your kind words. Enjoy!
Sir George 15 aug 2019 om 8:23 
it is a great mod, thank you!!!! please make more mods
BurningFalcon 31 jul 2019 om 14:26 
Nvm, I found and changed it!
BurningFalcon 31 jul 2019 om 13:39 
Since there is no way to permanently raise the attributes outside of the character, creation, I'd like to change this from 30 to 40, how would I do that?
AXC629  [auteur] 27 jul 2019 om 8:27 
@Daniel, trying it today (7/27/2019) with the latest version of POE2:DF v5.0 and yes it does work without any issues. Happy adventuring.
AXC629  [auteur] 26 jul 2019 om 8:50 
@Drg just click subscribe and your game will auto download it.
Drg 10 jun 2019 om 9:52 
how do i download this mod ?
Daniel_USA 21 mei 2019 om 20:44 
works with 5.0?
AXC629  [auteur] 4 mei 2019 om 0:01 
@Brad not many with others with Deadfire, kinda busy with Atlas and Assassin Creed Odyssey right now. This single mod made Deadfire a lot more fun for me because I play on hardest difficulty and this really evened it out for me. Before I felt like I was fighting titans with pebbles. Now it feels a bit better.
brad_nm 2 mei 2019 om 14:37 
True, good point. What other mods have you done?
AXC629  [auteur] 2 mei 2019 om 13:27 
@Brad, good idea. But I thought the choice was in the gamers' hands by selecting to install or not to install.
brad_nm 30 apr 2019 om 15:42 
Any thought on making the 30 attributes modifiable? Up or down, so that the choice is within the hands of the gamer?
AXC629  [auteur] 30 apr 2019 om 2:10 
@Pale I do not believe so. Just effective at character creation.
PaleEnchantress 29 apr 2019 om 11:42 
Do these racial bonuses affect companions too?
AXC629  [auteur] 16 apr 2019 om 2:11 
GL HF = Good Luck have fun. :)
brad_nm 15 apr 2019 om 1:06 
No idea what you just said, but sure :-)
AXC629  [auteur] 14 apr 2019 om 23:53 
@Brad. Thank you B. GL HF.
brad_nm 14 apr 2019 om 20:10 
No problem, yes it's ample. Glad to know it's intentional and not a bug. Nice mod.
AXC629  [auteur] 14 apr 2019 om 10:08 
@brad culture bonuses were dropped because the heroic bonus is ample. gl hf.
brad_nm 14 apr 2019 om 4:07 
I think this mod messes with the culture bonus. I noticed after using this mod, that I don't get the attribute bonus from culture (aedyr, rauratai etc). Is this something that is known?
Dam 9 mrt 2019 om 7:54 
@OakenWall

The game feels kind of empty on lower difficulty settings.
I started a new character yesterday while making new monk mods, and left the difficulty at normal, man did that feel empty...

Besides, some players might not be huge fans of micro-management (e.g I'm not) and being able to pump more Constitution on your characters cuts on that.
Snow 7 feb 2019 om 0:10 
niceuh
Abrahammond 6 feb 2019 om 18:22 
Aye aye captain! :lunar2019piginablanket:
AXC629  [auteur] 6 feb 2019 om 7:34 
LOL@Superpupdog, have a blast! I enjoyed it when I was playing on the hardest settings. Totally still able to die and get wiped so the hardest settings even with this mod can be brutal.
Abrahammond 6 feb 2019 om 1:09 
H e l l
y e a h

Looks like a fun time to make the overpowered characters I've been thinkin bout lately :3
Punished Vorst 15 jan 2019 om 1:34 
Yeah I really don't like how the easier modes reduce and even completely cull out some enemy pods.

It's especially awkward when you're past the intro and there's only 1 boar on the beach, but your crewman (if you save him) talks like there's multiple boars.
It's silly & dumb.
Meagr Kriegr 8 jan 2019 om 16:25 
He literally just stated the point, to have fun with more enemies while still having same challenge as easy mode Oaken.
OakenWall 6 jan 2019 om 10:18 
so cheating to play harder mode, whats the point?
Radd 5 jan 2019 om 23:55 
Yeah, this is a needed mod for people that are doing their best to sandbox the game. I love it, will def have to use it in a new playthough soon.
AXC629  [auteur] 5 jan 2019 om 23:47 
@Kurgan *slow clap* ;)
Radd 5 jan 2019 om 21:42 
I like this. Gives created characters an edge in the higher difficulties. @Ogg, easy mode has small enemy pods. This mod allows players to play at a higher difficulty, still be overpowered like easy mode, but fight larger enemy numbers.
Ogg 5 jan 2019 om 8:07 
What's the point? Just use easy mode.
TDime343 4 jan 2019 om 20:43 
I feel like this would just make created characters absurdly overpowered