Stellaris

Stellaris

BlueSteel UI Mod
19 Comments
Gold Battle Moose  [author] Jun 27, 2021 @ 12:07pm 
Mod has been updated to current version. If anyone knows where the color for the text in the system view is set I will be most grateful. Cheers!
Gold Battle Moose  [author] Apr 18, 2020 @ 11:02am 
@Levie I would have to remove parts of the mod that change text color ect. which I do not have any plan to do at this time. You can try removing anything but the texture replacements if your looking for that.
Levie Apr 18, 2020 @ 6:13am 
Love this color scheme. Is there any way to make this iron man compatible?
falhxer Mar 27, 2020 @ 2:15pm 
I didnt knew i need such a mod, subbed ans liked
Der Schneehase Mar 20, 2020 @ 12:15pm 
Thank you for keeping this UI mod up to date, cheers
Gold Battle Moose  [author] Mar 19, 2020 @ 8:05pm 
Updated enjoy
InfiNight Sep 26, 2019 @ 5:39pm 
Awesome! Love the colour theme you created!
Thank you
Gold Battle Moose  [author] Jul 24, 2019 @ 9:24pm 
Lol nope no recent changes just noticing the details it seems.

Cheers!
Der Schneehase Jul 24, 2019 @ 3:10pm 
Did you recently chance the shipyard icons to larger and more colored ones? I like it. Or is it that i just didnt notice these before? Still prefer your UI over everything else! <3
Gold Battle Moose  [author] Jun 23, 2019 @ 12:02pm 
glad to hear it :lunar2019grinningpig:
Der Schneehase Jun 23, 2019 @ 5:04am 
I finally found the mod causing these error messages to the UI, its name is "evolving hyperlanes". Its developer has acknowledged the problem and meanwhile fixed it (see comments on his steam workshop), so it should not occur anymore. Finally time to enjoy your super nice UI without any error messages from other mods!
Gold Battle Moose  [author] Jun 14, 2019 @ 12:33pm 
So I tested under version 2.3.1

https://postimg.cc/FY9hvh1v

version 2.3.2

https://postimg.cc/75mwYjT2

and 2.3.2 with nothing but my mod loaded

https://postimg.cc/67qw7zd1

I have not been able to recreate the error. I have also reuploaded the mod just for giggles sake. I have a couple of buddies that also play with the mod and they cannont replicate this either. If there is anyone else that is seeing this please let me know. When I encounter weird things like this you need to start looking at corrupt installs. This might be the base game, or my mod. Sorry that I cannot replicate this best of luck buddy!
Der Schneehase Jun 14, 2019 @ 11:13am 
So i ended up deactivating all my mods, leavin only BlueSteel UI on. I still get the error popup. Maybe i didnt copy from the right error log. Next step i am checking integrity of my game files. I am using the beta test branch btw, so if you want to cross check i would be interested if you get the error as well, in 2.3.2 beta. regards, VerKer
Gold Battle Moose  [author] Jun 13, 2019 @ 4:20pm 
Yea you might want to double check your other mods and or files. I know people hate to see "well its not my stuff" but you need to understand how my mod works. I have no files that mess with any icon associations. If lets say I was missing a file, you would not see an error. You would instead see the vanilla file appear in game. It happens this way because I have no files that edit anything to do with texture associations.

The files you have listed are not included in my mod. You might look to what mods include the files you have listed as having errors. Best of Luck!
Der Schneehase Jun 13, 2019 @ 1:58pm 
link to screenshot:

https://i.imgur.com/XwVJPzo.jpg
Der Schneehase Jun 13, 2019 @ 1:56pm 
Instead of the circular icon below the menu bar, it shows an empty circle and below it a purple square reading "error error error" font as big as the empty circle. Here is the line from my error log if i am not mistaken:

[22:44:21][trigger_impl.cpp:17274]: is_guaranteeing trigger at file: common/diplomacy_economy/00_diplomacy_economy.txt line: 91 evaluated invalid target
[22:44:37][trigger.cpp:391]: invalid scope for trigger. got [fleet], expected {archaeological_site}. file: file: common/archaeological_site_types/arc_sites_henrik.txt line: 107 line: 1
[22:44:43][trigger.cpp:391]: invalid scope for trigger. got [fleet], expected {archaeological_site}. file: file: common/archaeological_site_types/01_site_types_david.txt line: 374 line: 1
[22:46:14][trigger_impl.cpp:799]: Script Error: Invalid context switch[starbase], file: events/ehl_events.txt line: 2731, Scope:
Gold Battle Moose  [author] Jun 11, 2019 @ 6:09pm 
Cant say Ive seen the error myself, when I uncovered a site. I will double check. Any details from the error log would be nice.
Der Schneehase Jun 11, 2019 @ 2:40pm 
Bug report: I get an error message from your UI upon uncovering a new archeology site. It seems your UI still misses the round icon for it, that appears below the menu bar?
Der Schneehase Jun 8, 2019 @ 5:13pm 
Very nice UI mod, thanks for sharing. Like this one better than the popular dark UI one. Hope you will keep refining / updating this.