Stellaris

Stellaris

More Powerful Colossus
47 Comments
Silly frog Jan 2 @ 4:25pm 
do NOT get this mod. I used it and it bugs all ships to be unable to attack.
Lilly Mar 15, 2023 @ 12:35am 
Now bugged, all weapon damage is bugged.
hjkryan Mar 11, 2021 @ 9:37am 
When does Ultimate Warfare appear?
Nicho Dec 6, 2020 @ 9:41am 
Can confirm the same problem BlackTigerAce is reporting. 2.8.1
BlackTigerAce Aug 22, 2020 @ 7:24pm 
doesnt work with 2.7.2
the gun slot missing
하늘길 Jul 29, 2020 @ 1:26pm 
It works fine with 2.7.3
Captain Jun 9, 2020 @ 10:23am 
Can it destroy mega structures?
Metal Bird Enjoyer May 24, 2020 @ 8:26pm 
update pls
Complete Casual Mar 23, 2020 @ 11:19pm 
would love to see this updated :) I love the planet cracker but its so damn slow lol
TheSha Mar 21, 2020 @ 11:37am 
please update this
Netherdeath Jan 27, 2020 @ 6:42pm 
Vampire Queen, just wanted to ask a question out of curiousity, in the events folder, the file planet_destruction_events, you've decided to change

(@ sections:
Cracked -> # Contingency Final Machine World
& Pacified -> # Contingency Final Machine World:)

planet_event = { id = crisis.2043 }
to: planet_event = { id = crisis.2046 }

May I ask why ? (what's the significance & difference to alter the event ID at that stage ?)
lequocbaohle Dec 27, 2019 @ 7:23pm 
( 差分四相移键控的政委 ) i think there was another mod that similar to what you wanted to have it just only have some of your effort to find it that all :V and to tell you this i already have that one so no im not going to tell you what mod was it :V haha
darthprimus123 Oct 4, 2019 @ 3:54am 
please update
差分四相移键控的政委 Aug 15, 2019 @ 8:12am 
Fantastic, and it would be even better if we could have unlimited Colossus construction XD
edey5000 Jul 31, 2019 @ 3:11am 
I don't suppose you could add an extra 15 aux slots to the colossus...??? (I like them speedy)
edey5000 Jul 31, 2019 @ 12:30am 
<3
Solarius Scorch Jul 13, 2019 @ 12:36am 
Fantastic, thank you!
GrandSloth  [author] Jul 12, 2019 @ 6:33pm 
Sorry, Its been updated
Solarius Scorch Jul 12, 2019 @ 12:08am 
An update would be nice, even if it is just a version bump. When you see that [!], all you really have is speculation "will it work, won't it work".
Big Zack Jul 10, 2019 @ 8:36am 
@MayhemX8, I am using this mod and the Increased Colossus Limit mod together and they work great on v2.3.2
Journeyman Prime Apr 28, 2019 @ 12:51pm 
Will/has this gotten an update to the latest version of Stellaris? And does it work with alongside the "Increased Colossus Limit" mod?
brandon9654 Apr 6, 2019 @ 7:11am 
Update to 2.2.7?
CaptainKampfkeks Mar 26, 2019 @ 7:56am 
@Shade The better question is, why it shouldn't.
Shade Mar 26, 2019 @ 6:35am 
Question: Will this mod work with a mod that uncaps the limit on colossi?
Tactical Timmy Mar 9, 2019 @ 5:59pm 
Love the mod but could you perchance update it to 2.2.5 - It still works, it just falsely sayin it's incompatible version.
Blue North Star Feb 23, 2019 @ 5:54pm 
Huhuhuhu.
GrandSloth  [author] Feb 8, 2019 @ 12:26pm 
of course!
Mortibus Ostium (Sparky) Feb 8, 2019 @ 11:11am 
I see you updated it, thanks for the quickness on that one :)
Mortibus Ostium (Sparky) Feb 8, 2019 @ 8:58am 
It says its not compatible with 2.2.4... Is that just wrong? Like will it still work?
BlackTigerAce Jan 23, 2019 @ 8:31am 
thx for the update
BlackTigerAce Jan 20, 2019 @ 5:29pm 
stellaris want this mod updated...
Mand0Lord Jan 19, 2019 @ 2:44am 
any updates for 2.2.3?
키으기 Jan 16, 2019 @ 8:55pm 
thank you. I'll use it well
Toc Dec 25, 2018 @ 5:39pm 
@Sylin Some mods have features that only activate when you have the required DLC. Some of those may be overwriting files they otherwise would not touch and causing conflicts.
Blue North Star Dec 23, 2018 @ 5:35pm 
The same mod's i used before i got the DLC's, and they never caused this sort of issue before, so i dont know what the issue is exactly. Might be my mods are conflicting with the DLC's i have, but idk
GrandSloth  [author] Dec 23, 2018 @ 5:29pm 
Fast enough to play the animation, I only reduced the charging up time so the animation should play then it should fire, which should take about the same time as before
What mods are you using sylin? it's possible some of them conflict
CaptainKampfkeks Dec 23, 2018 @ 3:57am 
Nice! Just out of curiousity, how fast are we talking about? Death Star level fast? Like, just slow enough to play the whole animation? :D
Blue North Star Dec 22, 2018 @ 8:06pm 
Anyways, a little idea, is maybe more Weapon or armor spots? Maybe some more Utility?
Blue North Star Dec 22, 2018 @ 8:05pm 
Got some DLC's today, and now the only thing the game will do, while I'm using my usual mod-set, is crash. </3
GrandSloth  [author] Dec 22, 2018 @ 6:29pm 
Updated
GrandSloth  [author] Dec 22, 2018 @ 5:45pm 
Okay, I'll patch in faster firing into this today
CaptainKampfkeks Dec 22, 2018 @ 1:19pm 
Yeah, a faster firing would be neat. The mod out there to do so seems to be outdated.
Blue North Star Dec 22, 2018 @ 12:36pm 
I've never figured out how to get a ship thats supposed to be capable of planet-killing, ever to do it. :/ Help would be appreciated (preferably a video i can listen to while i try...)
Savar Belmont Dec 21, 2018 @ 8:02pm 
actually i'd request offering some base form of defense for the colossus, a couple hangars maybe?
ParagonRenegade Dec 21, 2018 @ 11:58am 
You should consider making the colossus fire faster :3
John Dec 21, 2018 @ 11:26am 
Very good mod my friend
Cryptid Dec 21, 2018 @ 11:05am 
nice, now make a colossus weapon that turns enemy planets into primitive civilizations!