Stellaris

Stellaris

Multiple Megastructures - Build and Own - Compatible with 2.2.3 onwards.
33 Comments
aemeric Dec 4, 2020 @ 7:13pm 
@Athinks -- You back yet? We need ya.
[DG] Z Type Knight Aug 19, 2019 @ 2:01pm 
@Athinks: Glad to hear you'll update this for Wolfe/Ancient Relics. I'm pretty sure you'll keep a Le Guin version available.
Athinks  [author] Aug 15, 2019 @ 10:16am 
Hey all,
Been away from Stellaris for a while, may come back for a run soon and will update this mod then.
Prof. von Calamity Jul 31, 2019 @ 7:33pm 
@Athinks:

May we please have this mod fully updated for game version 2.3.3 ? The habitat incompatibility is a real problem; broken for nearly two months!
[DG] Z Type Knight Jul 2, 2019 @ 2:12pm 
Just reminding you that we now need an update for 2.3 (Wolfe/Ancient Relics) compatibility.
Lira Jun 7, 2019 @ 2:16pm 
This mod does not respect patch 2.3’s changes to Habitats. Habs cannot be build without taking the Voidborne perk, even if you’ve researched Orbital Habitats, and habits do not have their proper “fourth district” type even when built around a celestial body with the correct deposits. Additionally, habitats made while this mod is active will never have their correct fourth district, even after disabling the mod and reloading the game. I’d call this one incompatible with 2.3 for now. @Athinks, any chance of an update? :)
Nirva May 30, 2019 @ 10:23am 
savegame compatible?
Sicarius Mar 20, 2019 @ 2:34pm 
how maney doomsday Megastructures are thare
Athinks  [author] Mar 9, 2019 @ 7:03am 
@I'm A Distraction!
No alteration was made to the habitat file. It was just for ease of reference when editing. Will do as you suggest.
I'm A Distraction! Feb 27, 2019 @ 9:17pm 
Hello there, I got pointed to this mod from someone who found a compatability issue with this and a habitat mod I worked on. It seems like the issue comes from the fact your mod has the habitat file listed in megastructure, but I can't seem to find any difference your mod makes in this file?

If I'm wrong, I apologize for not noticing what you were doing with the file. But if not might I suggest removing the dummy file to not hinder compatability? :)
76561198138271221 Feb 11, 2019 @ 5:24am 
up 2.2.4 ps
Airek Jan 26, 2019 @ 7:03am 
Just an FYI, I've been using with 2.2.4 beta for awhile now with no issues seen. Great mod and thanks!
Athinks  [author] Jan 21, 2019 @ 5:07am 
@[DG] Z Type Knight
Glad you like it. I can understand from balance perspective because megastructures kinda become must have, but it just didn't make sense for me.

I haven't had time to test it with 2.2.4, but from a look at the code, it should be. The key difference between 2.2.2 and 2.2.3 was a single change of scope syntax which I think they'll just keep in all future updates.
[DG] Z Type Knight Jan 20, 2019 @ 10:44am 
Good mod. I think it was arbitrary for us to be capped to a single megastructure of each type, and to be limited to building one megastructure at a time. (we're talking about empires that trillions upon trillions of sapient beings live in, there's most likely billions of engineers, and I think that they can split up their engineers to different megaprojects.) Just one question: Is this mod 2.2.4 compatible?
Athinks  [author] Jan 7, 2019 @ 5:26am 
@Still NoOne
Are you sure you are on 2.2.3 [stellaris_test]? If not you'll need the other version. Can you give any more details?
SuspendedBeliever Jan 3, 2019 @ 2:58pm 
Mod isn't working for me. I don't know whats wrong.
Athinks  [author] Dec 30, 2018 @ 12:07pm 
@Silver Knight
Ah, no worries. Usually the 2.2.x mods are all compatible, but for some reason they changed the phrasing on some of the megastructure coding in 2.2.3 (any_planet > any_system_planet), so it requires a different mod. Don't ask me why. Happy Stellarising!
Dustreaper Dec 30, 2018 @ 11:57am 
Well i use paradoxosmodmanager to manage my mods and it will tell if 1 file overwrites a other.I haven't tried only having your mod on so i can't be sure.That image was something i spawned with for some reason.i'm running on 2.2.2 i believe not optend into any beta's.Guess that's the issue.I kinda skipped over the desciption as soon as i see 2.2.3 in my mind ah 2.2.3 is further then 2.2.2 so will be fine.
Athinks  [author] Dec 30, 2018 @ 7:18am 
@Silver Knight
Yes, that does look horrible. This was something you built? Or the AI?
Unfortunately, I'm unable to replicate being able to build from day 1, or the entire map high intel issue. I don't think anything I edited should change that, in fact. And if I understand you correctly, nor do I have weird text like that you described.

The text you are describing is the code and sounds like a missing bracket that is putting it into the body of the megastructure stuff (and deleting prerequisites possibly). That would mess all sorts of stuff up. But it would require that there is something else messing with the files as alone they do not produce this issue.

You say there is no mod conflict. You checked all the files in all your mods? And you are certain you are on 2.2.3 [stellaris_test] branch? (sorry if these questions seem obvious, people tend to have very different levels of computer savviness and is hard to tell).
Dustreaper Dec 30, 2018 @ 4:54am 
Athinks  [author] Dec 30, 2018 @ 2:29am 
@Andre
No worries.

@nephilimnexus
Yes.

@Silver Knight
That is very odd. I will have a look, although not experienced anything like that myself. Unless they got a sneakpatch in while I wasn't looking. Can you give me any other details?
Andre Dec 26, 2018 @ 6:39am 
thz
nephilimnexus Dec 25, 2018 @ 8:44pm 
Does this include multiple Science Nexuses?
Dustreaper Dec 25, 2018 @ 1:20pm 
So i'm having some issue's.I can and the ai can build megastructures from day 1. But only ones with text on them like ai_weight ai_cancel and such.It also made the entire map high intel like a sentry array would.The mod is not conflicting with any of my mods so can you please look into it?
Athinks  [author] Dec 24, 2018 @ 1:44am 
@POKER POKER
As in, it will work 100% fine with a savegame.
Athinks  [author] Dec 24, 2018 @ 1:42am 
@POKER POKER
Nope.
ASU Dec 23, 2018 @ 9:24pm 
Does this mod affect saved game?:steamfacepalm:
Saddam Hussein Dec 23, 2018 @ 3:01pm 
thanks chief
Athinks  [author] Dec 23, 2018 @ 3:00pm 
@Hibachi
Can look into it after Christmas
Saddam Hussein Dec 23, 2018 @ 2:00pm 
can you make a version that makes megastructures take a tenth of the time to produce? other mods that do that break this mod.
Athinks  [author] Dec 22, 2018 @ 2:43am 
@Reiuji
No worries.

@Oldhip
Put it up quickly for a friend.
Utsuho Dec 21, 2018 @ 10:11pm 
thank you very much
Oldhip Dec 21, 2018 @ 9:02pm 
No pic or descrition so thumbs down and bad name.