Stellaris

Stellaris

Homestuck - Troll Race
74 Comments
TheBigE  [author] Feb 14 @ 8:22pm 
@Branflakes413 The mod works perfectly fine with 3.14 and doesn't need an update. That little exclamation mark next to it in your launcher's mod list means nothing. In the future, if you're unsure whether a mod has or has not been broken by a recent update, playtest it and look at the error.log file after.
Branflakes413 Feb 12 @ 8:34pm 
Just wondering if you're working on an update for 3.14 or if you're waiting until 4.0 to put out an update. Thank you for the mod, very nice!
TheBigE  [author] Oct 22, 2024 @ 10:39am 
A kind soul in my discord provided the tools and templates needed to fix the issue with the portraits. The mod is up to date now and the portraits will no longer show up as missing.
Mr. Caids Sep 20, 2024 @ 6:58pm 
Hey man I hope your doing well. I don't really know much about modding but I was browsing the workshop and I saw this. https://steamcommunity.com/sharedfiles/filedetails/?id=1688887083
Like I said I don't know anything about modding but it reads like a solution to your frustrations. Hope it helps.
TheBigE  [author] Aug 22, 2024 @ 6:05pm 
Due to the apparent need for Paradox to implement highly arbitrary and needlessly complex changes to their codebase with seemingly no justifiable reason whatsoever, I've lost all motivation to update my mods according to the 'recent' changes that have been put out regarding how portrait classes work. If anyone wants to fix the portraits themselves and send me the updated files for me to inject into the workshop, I will gladly do so, but I just can't be bothered to deal with the increasing spaghettification of Paradox's code at the moment. Maybe in a month or so my mood will change, but don't bet on it.
EXEshik Aug 21, 2024 @ 1:38pm 
portraits is missing
moriahjenkins Jul 29, 2024 @ 8:42am 
the mod works perfectly fine for me but the portraits do not appear, is there a fix for this?
Deep_Dark Jul 19, 2024 @ 1:23am 
This mod does not appear to be working, once i get in game, the race just does not appear.

In spite of it being updated FAIRLY recently, compared to several race mods i've recently had to give a viking funeral...
2sev Jun 14, 2024 @ 4:21pm 
I love this mod and thank you for posting it. I hope you can post an update soon
Mr. Caids May 17, 2024 @ 9:03pm 
I really enjoyed playing alongside my favorite alien species, forming an alliance and conquering the galaxy. Thank you for keeping it going. Hope to see an update soon.
Nighteye144 Jan 15, 2024 @ 8:20pm 
If you update this again, could you remove the requirement for sea dweller for the top species? I wanted to do a reverse hemospectrum post-some sort of revolution
TheBigE  [author] Oct 16, 2023 @ 11:58am 
Another update, this time I tried something different with the trigger conditions for the events that implement the mechanics for the Hemospectrum civic at gamestart. Play-testing by myself and another has seemed to return pretty good results, so those of you who've been having issues with the civic not working properly, this may be your saving grace.
TheBigE  [author] Oct 5, 2023 @ 11:49pm 
In order to address a certain bug regarding portrait groups not showing up with the custom species class this mod was previously using, I have migrated the Troll portrait groups into the Arthropoid species class using the new 3.8 species class code elements. This may break your saves, so use caution when updating.
TheBigE  [author] Aug 25, 2023 @ 9:18pm 
Unfortunately, I can't seem to reproduce what you're experiencing. Everything is behaving as intended on my end, so I have no idea where to begin in fixing your issue. Are you able to pull up the error.log and find anything in it that might be causing this?
brungardt Aug 11, 2023 @ 8:28pm 
i do have said civic, i've noticed this problem has been happening ever since the stellaris update (i think it's even effected my game from before the update too)
TheBigE  [author] Aug 6, 2023 @ 8:36pm 
@brungardt Do you have the Hemospectrum civic? It should generate two land-dweller sub-species alongside the sea-dweller main species.
brungardt Aug 1, 2023 @ 10:54am 
how do i get it so it stops making all of the trolls sea dwellers?
PizzaBoy Apr 21, 2023 @ 4:25am 
Is there going to be an update?
RogueNeko {she/her} Mar 26, 2023 @ 9:32pm 
this gonna be updated?
polando Feb 7, 2023 @ 4:31am 
the issue with the default names still persists, in the race selection menu they all seem to have "PRESCRIPTED_name_troll" names for mostly everything
PizzaBoy Jan 12, 2023 @ 9:57am 
Is there an update coming?
TheBigE  [author] Dec 10, 2022 @ 5:48pm 
I am unsure in what specific circumstances you are encountering this issue. Are you using the mod by itself, or is it part of a larger modpack with other mods that might also make localisation changes? Are you finding this issue in the empire creation menu, during the main game, elsewhere?
AstroNinja Dec 8, 2022 @ 6:54pm 
for me it does not infact work properly, instead i get names like "prescripted name troll"
TheBigE  [author] Dec 5, 2022 @ 9:06am 
While I have noticed quite a few errors in the log along the lines of "Failed to localize leader name with key", this doesn't appear to change anything on the surface from what I've seen in my play-testing, as characters and ships still seem to show up with proper names in-game, and as it would be quite a large amount of work to totally rewrite the localisation and naming scripts, this fix will be low-priority and likely not implemented for some time.
AstroNinja Dec 2, 2022 @ 2:43pm 
In 3.6 the naming scripts appear to be broken
TheBigE  [author] Sep 22, 2022 @ 12:11pm 
@Belisarius You can safely ignore the warning the launcher gives you about it being out-of-date, everything in this mod continues to work as intended for 3.5 (at least on my end, just let me know if you're experiencing bugs).
Belisarius Sep 20, 2022 @ 7:58pm 
Hi, wondering if this is going to be updated soon?

Thanks!
Emberflux May 22, 2022 @ 5:53pm 
thank you for this mod so much this is perfect
TheBigE  [author] May 12, 2022 @ 6:37pm 
Localization changes in 3.4 are making the update process rather tedious, not to mention there are a few localization-related bugs in the base game that I'm waiting for the devs to patch. Hoping to get the update out soon, but no promises.
TheBigE  [author] Jan 11, 2022 @ 1:47pm 
When you say 'my empire', do you mean a custom empire you made yourself? I'm sorry to say but the Hemospectrum civic was made specifically to work only with the prescripted Alternian Empire that comes with the mod, and there's not really much I can do in terms of expanding its functionality for custom empires without running into excessive bloat and compatibility issues with other mods.
Architect Ironturtle Jan 11, 2022 @ 1:38pm 
I want to like this, but my empire is having a hard time sorting all the pop types into the right job slots. I've got seadwellers and highbloods in the worker jobs, low bloods in the ruler jobs, and seadwellers and lowbloods in the specialist jobs. As a stopgap, might I suggest using the trait proles on the lowbloods? That'll keep them out of the higher ranking social strata while you work on a real fix.
TheBigE  [author] Apr 26, 2021 @ 2:58am 
I forgot to mention that this update also entirely solves the habitability issue from before, so no more worries about that.
TheBigE  [author] Apr 26, 2021 @ 2:57am 
Big update. Redid the entire caste system, so now instead of it being a bootleg Syncretic Evolution, it now features three separate versions of the same species, and each version is tailored to work in a specific social strata. This should make population and colony management very important from early to late game, but more importantly, it's now a tad more immersive and lore-friendly to what the Hemospectrum is really like in Homestuck. I also incorporated some changes to the namelist for added immersion.
TheBigE  [author] Apr 23, 2021 @ 11:42pm 
Changed a couple portraits with the help of MidnightCrew's significant other, and altered some code and icons a bit as well to look more snazzy. There is a known issue I am still working on, however, involving habitability preference not being appropriately set for the land-dwellers. I am still looking into ways to fix this.
MidnightCrew TTV Apr 20, 2021 @ 9:23pm 
As a massive Homestuck brought into the fold by ACT 5, I am very impressed with this mod. I would like to volunteer any help I may offer in terms of assistance. I want to see this mod become as fleshed out as possible.
critterCompanion Apr 16, 2021 @ 9:09pm 
my names jiniya
Robot Autism Mar 25, 2021 @ 1:30pm 
Thinking about it more: Trolls have autonomy, even lowbloods. They just all have to be soldiers or otherwise contribute to colonization in the end. Battle thralls seems to fit them way more. Please consider setting them as that in the mods default.
Robot Autism Mar 25, 2021 @ 1:25pm 
Would it be lore-breaking to set non-seadwellers as battle thralls? I wanna colonize a planet with them.
TheBigE  [author] Mar 24, 2021 @ 11:17am 
While I did use existing game code from Syncretic Evolution to create the Hemospectrum civic, I am fairly certain now that DLC is no longer required for this mod, not even Utopia. Whether or not PDX will be upset about this, I'm not certain.
Robot Autism Mar 23, 2021 @ 8:36pm 
What dlc's does this mod require?
TheBigE  [author] Nov 1, 2020 @ 10:29pm 
Finally got around to fixing the Stale worlds lacking deposits issue, but it's a bit of a band-aid fix. Hopefully I can find the time to do a more thorough fix if this isn't sufficient, but I think it should be for the time being. As always, please let me know if you find any bugs that I may have missed.
Lito805 Jun 6, 2020 @ 2:11pm 
maybe one day
Lito805 Jun 6, 2020 @ 2:08pm 
oh sorry about that M8 i just thought it would be cool because this exists(btw great job with this mod) im already having fun in-game with my inkling empire and owning the crud out of the troll race every time 10/10
TheBigE  [author] Jun 6, 2020 @ 12:49pm 
It might be possible, but I don't really have the personal drive to do something like that. Correcting the issues with this mod in 2.7 is already arduous enough as it is.
Lito805 Jun 6, 2020 @ 11:32am 
is it possible to make a mod that uses all fan-humans from homestuck including the ones in the story and make them a species empire like this one?
TheBigE  [author] May 28, 2020 @ 9:00pm 
Yeah, thankfully the mod wasn't broken beyond that, but it's still a pain in the butt to fix the deposits since its a choice between two options. 1: I have to manually grab each vanilla deposit and say "Stale Worlds can spawn with this", which means overwriting vanilla files and strings, meaning more possible conflicts with other mods that overwrite the same files. 2: I have to create my own custom deposits that work specifically for Stale Worlds, which means writing new code and making new picture files and such. So it's a choice between the mildly time-consuming but potentially problematic option, or the compatibility-guaranteed but heavily time-consuming option.
Renikara May 28, 2020 @ 8:31pm 
I mean, besides that everything else works perfectly fine at least? I was able to still use everything except for the stale worlds.
TheBigE  [author] May 28, 2020 @ 6:21pm 
Fantasic job treating us modders with respect and courtesy, Paradox. This is going to take a pretty long time, because now I have to go deep into the code and reassign a lot of the vanilla deposits to recognize the Stale World planet class.
Renikara May 28, 2020 @ 4:13pm 
I have had one issue where the Stale worlds don't have any districts at all, so you can't really build on them for some reason.
TheBigE  [author] May 17, 2020 @ 10:08am 
My playtesting hasn't yielded any major errors or gameplay issues so far. I may update it to 2.7 later on, but it's not a big priority at the moment since everything seems to be working as intended. If I've missed anything and you encounter a major problem in your playthrough, let me know and I'll get right on it.