Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The old format was:
add_trait = leader_trait_naturalist
the new format is:
add_trait = {
trait = leader_trait_naturalist
}
All add_trait commands for leaders in the mod need to be changed to the new format for the events to work correctly. It doesn't take too long to fix if you know regex, or you can just use Copilot.
Click the star > event clam.1
Unclick the star > event clam.12
Click the star > Set Origin
Close the menu and move to next system
Click the star > event clam.1
Unclick the star > event clam.12
Click the star >
and the target is blank so I cannot create the Hyperlane. I'll put it this way for you: I subscribed to this on the 10th June last year, it's only worked twice for me. What am I doing wrong, please?
spawn_natural_wormhole = {
bypass_type = wormhole
orbit_distance = 100 #<int>
orbit_angle = 90 #<int, 0-360>
random_pos = yes
}
Please fix these problems. Anyway, this is a great mod. Thanks a lot!!!
@Nikal I have considered making it a submod cause it would only need to rewrite a couple of events but I haven't have the desire to actually do it
I've been using a customized version of “Otter Editor Extended” till now.
Do you have any interest in officially including the additional modifiers/districts?
Is their an option to do so, or is it not in the mod or not makeable?