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You can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2474619276
Enjoy!
Just a heads up.
size = { width = 84 height = 35 }
position = { x = 250 y = 0 }
and maxWidth = 80
It worked with no problems...of course i entered into a saved file with lots of navy capacity...i only needed to build ships to test to see if 4 digits display in both parts ...0000/0000
I think you should integrate this into your mod...UNLESS it was meant for something else...BTW...i looked into the vanilla code...guess you only need to change the width and maxWidth...Thank you
I dont think so. Youd have to change the size of the Container containing them, then increase the width of the container you posted and then move the container halve the size you increased the larger container.
In this case if you increase the Large container by 10 you have to change the width like that
size = { width = 74 height = 35 }
position = { x = 255 y = 0 }
name = "navy_group"
size = { width = 64 height = 35 }
position = { x = 250 y = 0 }
Thanks.
I do that all the time realize that I need to click one again to choose the resource.
On an other note, i'm using a regular hd screen and not an utra wide screen and all the extra icon go past the pause icon and i can't see info for fleet capacity and star base. in my case only showing the pre 2.1 research and the 3 most used staegic ressource (mote, crystal and rrare gas) and skipping/leaving inside the uncommon one (zro, nanite, darkmatter, living metal) would fix the issue
he uses one new resource i think.
UI modding seems pretty terrible as I can't script anytihng, all Icons have a fixed position. I would have to create another mod that adds another section so these mod ressources can be viewed as a dropdown.
Or, if you want them in the top Bar, I would have to create a mod for every Ressource Mod. And even then I would have to create a Mod for every Ressource Mod combination as the shit UI cant handle Scripted positioning.
@SirBeef this Solition might work, but I would have to create a separate Mod, can you tell me what Mod you use?
If you notice any Problems please report them here.
@mettpawwz I am not sure if this fixes your Problem, but for me it's OK again.
Sorry I am not in any Betas, I will have a look as soon as I am home.
https://imgur.com/a/j3OKYw0
Just letting you know for when 2.2.2 becomes the live version.
That said, is there any chance you could look at whatever's causing this issue ahead of time and release a temporary version that's compatible with 2.2.2 in the meantime?
It's kind of painful to play on the live version, the performance is about 100 times worse and there are so many rampant bugs still crawling around that have already been fixed in 2.2.2.
Either way, thanks a bunch for the awesome mod!