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Nice mod! Well, i can ask for similar mod?
You can create mod for stopping grow for only one category in current planet?
My explans: when i play on mashine-mind-assimilator, i have spmetimes want, that in one planet will stop grow organic or mashine-drone, but... in current time i can or stop grow for race in all planet via politics, or can stop every grow in current planet
I've just checked for you, neither mine or the Lee Random Species Growth mod override the same values, therefore they are 100% compatible.
Enjoy.
I'll post back with my findings.
The current growth is based on a whole number not a percentage with relation to the current population. Therefore growth is set on a defined timer with a pop being only grown when the timer is ended. I have decreased this to slow the "standard" growth of populations down to something that is more realistic. I realised that immigration was the only real contributor to colony growth, at the same time the immigrate growth was also being penalised. For me that was counter productive, settlers and immigrates would have a sky high birth rate compared to established capitals or core worlds. So the native growth rate shouldn't be penalised. Logically if it was all based on a percentage number I'd just say pop size times growth percentage = new pop, but its base rate times months must = 100 to produce a single pop. This makes it very difficult to accurately model.
I am working on a number of other mods to improve different aspects of the game, keep an eye out on my various mod pages to see links to my future work as they are released.