Stellaris

Stellaris

Weapon Attribute Counterparts
13 Comments
Blue North Star Feb 12, 2022 @ 3:32pm 
Paradox needs to add version number tags so people stop guessing if a mod is up-to-date without looking at it's last-updated date...
Auren Dawnstar  [author] May 2, 2020 @ 6:38pm 
Didn't look like anything changed in the mod itself, but updated the version numbers as a test to familiarize myself with the new launcher. Hoping I didn't inadvertently break anything due to unfamiliarity with the new launcher.
Gael Who Fails Mar 19, 2020 @ 6:44pm 
Just wondering if this is going to 2.6?
Auren Dawnstar  [author] Aug 29, 2019 @ 9:41am 
The electron cannons are mirrors for the autocannons. Small, low damage but fast-firing, high tracking, etc.

However, vanilla autocannons don't have sizes larger than small so there's no reference to work from for larger sizes. :\
Winter [29th ID] Aug 29, 2019 @ 4:47am 
Great mod but literally the only weapon that isn't available in medium and large is my weapon of choice, the plasma cannon, and that has a -75% shield damage in vanilla, which sucks.

Is there any chance you could add sizes medium and large to the Electron Cannon?
钟烬 Aug 26, 2019 @ 7:31pm 
cool
Blue North Star Feb 23, 2019 @ 5:59pm 
For now i'll just favorite it. :)
Blue North Star Feb 23, 2019 @ 5:58pm 
I might get this just for the new weapons...
Archael Dec 20, 2018 @ 10:44pm 
v. 2.2.2 is oficially released (i suppouse), but im gonna try it regardles of big red "!" in launcher ;)
Auren Dawnstar  [author] Dec 20, 2018 @ 2:25pm 
Mostly been focusing on getting one of my other, bigger mods caught up to 2.2. Though I don't really play with test versions in general.

Of course unless a patch dramatically changes the vanilla weapon stats or scripting structure this mod should be pretty safe to play even if the launcher has the game version warning.
Archael Dec 20, 2018 @ 8:45am 
Will you be updating this mod? It seems like it is outdated to v.2.2.2, or you just are not playing with test_version?
btw. great mod :)
Auren Dawnstar  [author] Dec 8, 2018 @ 8:38pm 
Separate techs equivalent to their counterparts. Since it's basically trading out researching one weapon tree for another to have uniform weapon appearance without sacrificing damage bonuses.

Didn't really feel it would be fair to give a two for one compared to someone who wants to stick to the mixed weapon setup of vanilla.
76561198148577520 Dec 8, 2018 @ 7:27pm 
Do this all have sperate techs or do these unlock with their counter parts?