Kenshi
Idle Training (Nutrient Bath Added)
120 kommentarer
maks052 17 dec, 2024 @ 7:55 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Scotoma 7 apr, 2024 @ 16:04 
@hyborea I think its always been like that
Bass.EXE 28 mar, 2024 @ 18:07 
Animations not working correctly, my character just lays there when using the bench press.
PlayaCharacter 25 dec, 2023 @ 2:57 
@MadDragon You have to put a character in the nutrient bath with another character, their hunger rate is then set to 0. It's essentially a stasis tank so you can put characters on ice indefinitely.
amardou 27 jun, 2023 @ 11:16 
I like this mod but I think it's a bit unbalanced. I feel it would be great to have an option to adjust experience gain so I can adjust it so it doesn't break game progress (translated with google translator) xd
Rudolf 31 mar, 2023 @ 14:02 
Hi, everyone. The mod is nice, but is there also must be an animation of training? Looks that persons just staying near the punching and improve dex) Is it a bug, or just normal?
Multox 27 mar, 2023 @ 8:19 
I really like the concept of this mod. +1 for that. Also it works well - no issues.

However, I personally, had to remove this from my game because it feels way too cheaty. The recipe is very easy to research and the speed at which it delivers stat points feels 50 times faster than other training available at that stage.
MadDragon 9 feb, 2023 @ 8:42 
Put down a nutrient bath. Can't actively use it (as iin, can't tell a toon to "use this thing"). The toons use it "be default" whenever they're resting. But it doesn't do anything. Really odd. Rest of idle training works just fine.
wuno 29 okt, 2021 @ 14:17 
built the nutrient bath but it doesn't seem to be working. Toughness isn't increasing at all. is it meant to train something else because none of the stats are increasing. In fact, it says that the character is operating the machine, rather than the usual "training"
Scotoma 30 aug, 2021 @ 8:40 
i cant find the nutrient bath! i tried finding the blueprint in the borderzone where you said you found one. any easy place/way to get it?
knightofthehokeypokey5532 6 jun, 2021 @ 9:21 
The Nutrient Bath increases Toughness, to 75 I believe. Blueprints are sold by the Tech Hunters, at virtually any supply shop. There's one SW of Squin, and one east of the Hub, across the river.
Shrimp 23 apr, 2021 @ 9:16 
where to find the blueprint?
BlackoutVHS 9 dec, 2020 @ 13:30 
what does the nutrient bath do?
Enkar 9 jul, 2020 @ 16:37 
Uh, odly enough after several restarts without touching it anymore, my wokers are now starting to use training facilities when idle, so modifying functionality in the FCS to "chair" does work, if anyone runs through the same issues as i did.
Enkar 9 jul, 2020 @ 5:53 
(or simpler, if you still have a version of the mod with working idle training stocked on your computer i'd be very gratefull if you could upload it on the workshop)
Enkar 9 jul, 2020 @ 5:34 
Hi lad, i was looking for a mod to have my characters idle train, and i'm seeing that you have taken back the whole idle training functionality. You said earlier in the comment section that you could set the buildings back to their behaviour by setting them to chairs in the FCS, and i have done just that (in the "functionality" tab) but it doesen't seem to change anything, so i guess my question would be: do you have any idea how to get back to the true idle training behaviour?
Oldie Wan 8 maj, 2020 @ 9:00 
A great mod! Thanks for all the work you put into this. On 2 play through I didn't find any bugs on my end. Everything works fine. I was only using 3 other mods with it. Not sure how it works with a larger mod list. Thanks again! Thumbs up and rated.
☯~Shady Divider~☯ 3 apr, 2020 @ 22:18 
I personally love to experiment with mods that might spark a new way to play a game i've overplayed, and looking for new ways to play and spice the experience.
While this may make some things easier for some people, i've added plenty of murderous mods to make this a worthwhile, and satisfying addition. kudos~!
Jesus Christ 26 mar, 2020 @ 7:32 
I personally dodge mods that give the slightest hint of easyness or op-ness. Putting alot of effort and time into achieving something makes it more immersive and worthwhile. kudos!
-shhfiftyfive 2 feb, 2020 @ 13:03 
oh i have no clue how to make a mod.
and it was just a thought, for an alternative version, not a replacement, so nobody should be negatively affected if they prefer one or the other..
Vampireteddygram  [skapare] 2 feb, 2020 @ 9:57 
Well while you like this idea there would be people coming out saying why is this so op?! It trains too many things at once! You just cannot please everyone...
You have my permission to release your own version of this. Just make sure it links back to mine as a required download. I do plan on coming back to this at some point life is just kinda hectic right now.
-shhfiftyfive 2 feb, 2020 @ 7:00 
i wish there was a version of this mod that required fewer machines.
11 machines for 11 skills is a lot of real estate and micromanagement.

what if it were reduced to 4 machines that trained multiple related skills together, simultaneously.
you'd swap between machines 3x less often, but keep same overall time required to boost all skills, but less tedious.

example:
punching bag: 35 martial arts, 60 athletics, 50 dexterity
training dummy: 20 melee attack, 20 assassination, 50 strength
shooting range: 20 crossbows, 20 turrets, 40 perception
rogue station: 20 lockpicking, 20 thievery
Armorguy1 15 nov, 2019 @ 6:02 
@Sahganshi Cultist: Are you sure your mod loader is ok? Sounds like something went wrong in retreaving data for the ingredients. Because it can't find it somehow it probably shows that text.
lickkicker 6 nov, 2019 @ 19:41 
i just want the athletics training, ive not seen that on other mods and its not like ahtletics is hard to train, it just requires alot of micro management
Honor 21 sep, 2019 @ 20:47 
akwardly when im researching advanced game complete closes no crash file when about half way through the research
Diddy Party 17 sep, 2019 @ 22:19 
Idk if its a glitch but when I started a new game, it says that it requires Empty11. I can't find that anywhere in the game.
Manu Regi 30 jul, 2019 @ 18:04 
great mod
也曾存在于星空之下 4 jul, 2019 @ 23:30 
thanks,good mod.
StolenMango 3 apr, 2019 @ 14:30 
Mod's great, but I find the training pace to be way too fast. You can train your people from athletics to 15 in about 10 real world minutes.
李破浪 12 mar, 2019 @ 19:23 
作者你好,你的模型很好,我希望你做更多的模型
Author Hello, your mod is very good, I hope you do more mod.(mt)
Vampireteddygram  [skapare] 23 feb, 2019 @ 3:00 
You just cannot please everyone. xD I will look into it, thanks for the message. <3
Sir Luis 22 feb, 2019 @ 12:06 
maybe the wing chun dummy would bring your skill up very high. and last but not least maybe you make a bar where you serve drinks max out the kung fu.. the bar could be called wax on wax off
Sir Luis 22 feb, 2019 @ 12:04 
Vampireteedygram. I have been thinking because reasons and stuff so can you like add a kung fu dummy? in real life like they are called wing chun dummy.


here is the proof i have that they are a thing

https://www.ebay.com/p/2x-Wing-Chun-Wing-Tsun-IP-Man-Wooden-Dummy-Mook-Jong-Head-Kungfu-PU-Protect-Pads/1458430185?iid=233070314766&chn=ps

Tarsis 6 feb, 2019 @ 16:21 
Well, see.. I had no reason to pop back in here until you updated. Everything worked pretty much as I expected. It was a blindside to me there was even a discussion.
Vampireteddygram  [skapare] 6 feb, 2019 @ 15:21 
Where were you guys before? xD
Tarsis 6 feb, 2019 @ 14:11 
I liked the old behavior because this is "idle training" not "new training benches". I'll be changing them for my own use. Thanks VTG.
xancoz 6 feb, 2019 @ 13:06 
@Vampireteddygram Thank you very much, I already had a look at the mod and I guessed it was that punchingbagfunction, but I had to be sure, so thank you so much for your answer :D
Vampireteddygram  [skapare] 6 feb, 2019 @ 12:49 
So I think that has to do with them being set to chairs in their function. I think.
This is how I wanted it and it was working fine for me. However I guess it was pretty annoying to others so I changed it. So to get it back, just change each bench's function to chair instead of training. Let me know how it goes and good luck.
xancoz 6 feb, 2019 @ 8:52 
@Vampireteddygram I noticed before your last update today, whenever my characters had nothing to do but still had "Jobs" enabled, they would run to one of the punching bags that I've built and train as if "Sitting around". Which was really nice, so i didn't have to put them specifically on a job to train DEX, if you can tell me how to revert that or make that happen again it would be really nice!
Vampireteddygram  [skapare] 6 feb, 2019 @ 2:15 
I forgot to mention that I have yet to find why it is slowing soooo much... I am really thinking it is a bug with giving something martial arts training as a function.
Vampireteddygram  [skapare] 6 feb, 2019 @ 2:14 
I updated the sparring mat, I put the training to 100 which means that it will train up to around 40-45 and then do the whole terrible slow down that everyone has been having issues with.
I changed each bench to bf training instead of chair. (Besides the Nutrient Bath) Hopefully that will fix everyone's issue with the musical chairs.
Anyways please let me know if you run into anymore issues.
Also as mentioned before you can change your settings to have your peeps not sit when idle.
Gravegod 29 jan, 2019 @ 0:06 
чет сначало вроде были постройки...( в режиме строительства) а потом исчезли (
latentfidelity 22 jan, 2019 @ 19:51 
is this still broken
Бэгвел 20 jan, 2019 @ 22:30 
ЗБЦ
fabianoettl 14 jan, 2019 @ 16:27 
could it be that you mixed up following building settings?
Shooting Range - Crossbows 25
Sparring Mat - Martial Arts 50
because my archers are training far beyond 25 and martial art stops with 24.
Shadox Van'ghul 8 jan, 2019 @ 19:40 
@hdrspv " what that nutrient bath do ??? "

" Added Nutrient Bath to the advanced research.
It is an option for those of you that want to put some of you characters in a kind of stasis so that you can focus on your other characters." :steambored:
hdrspv 3 jan, 2019 @ 23:07 
what that nutrient bath do ???
DarkEternis 3 jan, 2019 @ 11:23 
I'm a little curious about the sparring mat, it doesn't seem to get people anywhere near MA 50. once it gets into the teens the bar moves so slow you can barely tell its going up. I'm not sure what the difference is between this and the other training items. They all slow down when you get closer to the max, but the mat seems to slow down far sooner.
Vampireteddygram  [skapare] 30 dec, 2018 @ 2:59 
I should have a day off tommorow and I can look into all of this. Sorry for the wait.
sEver 27 dec, 2018 @ 5:36 
Well, I think it was intended that they go use these when idle just as they do chairs when that checkbox is ticked. Otherwise why would there be "Idle" in the title of this mod? :>

On an offtopic note, I find the constant running between chairs in my base quite annoying :/