Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Regards.
8. It might help with future updates and mod compatibility if the unit classes were a bit cleaner. Starting with your own three letter mod label, like how other mods have RHS, CUP, MAS, HLC, etc. at the start of every class name will make things a lot more organized. Beyond that, your equipment classnames are okay, but "pak11" for example tells me nothing about what that class is referring to. It might be a soldier, a uniform, a gun... and even if I know it's a soldier, I don't know anything about what his role is. I'd suggest following a format similar to vanilla units, or other mods units. For instance, (let's assume your mod header is SHA for Shadow Hunter), "SHA_I_PAK_soldier_AT" would be an AT soldier. The classname cleanly conveys what modder the unit belongs to, what side it is on, what faction it is, and what role it is.
Hope these notes and suggestions help, and thanks again for the cool mod!
1. The T-80UD still has a Russian tank commander, while the rest of the crew is Pakistani.
2. A number of units have western faces. Particularly a few of the SSG commandos
3. No medics?
4. None of the units are available in Zeus. One way to fix this is to make sure all of the units are listed in the cfgpatches. It's tedious, but welcome to Arma modding, lol.
5. I noticed the Massi vehicles requirement is gone, which is welcome because I think most people use CUP instead of that. On that note, would it be possible to make a CUP compatible version of this mod to get some of those non-RHS vehicles back in? Would love something like land rovers instead of vanilla Arma trucks to have light vehicle patrols. Also CUP has a lot of the necessary weapons like the G3, MG3, and Type 56-2
6. Why is the newer Al Khalid tank not just part of this mod instead of a standalone?
For more info regarding updates and stuff join my discord server: https://discord.gg/SVq9mB9
correct link: https://discord.gg/SVq9mB9
BMPS and migs are for indian army as bonus content in my mod.
~ APCs will be added in the next update which will include m113s and some of its variants.
~Car have no mg plate because i didnt made the model, its from vanilla asset from ArmA
~Ill add Ah1-z SuperCobra instead of simple one in new update.
~We already have Latest version of HIND MI35-M
~Artillery Batteries of different versions will be added along with Ghauri, Shaheen and other missiles.
~Dragon Fly wont be added for now, i might include Aloutte 3 inherited with Pak Navy.
We also Did not use Mig29, but it will be good addition maybe
We Also Need Armored Cars and IFVS.
When Cobra Attack Heli will be added ?.
Currently We Don't have not yet Hind Heli,
Where is Dragon Fly Heli ?
When Heavy artillery Batteries Will Be Added ? cuz we have lots of them.
its for Arma: Armed Assault but this works for ArmA III as well
It will include, F16C and D block52
JF17 Thunder
M113s
Artillery & more
MRAPS
Navy Ships, submarines etc
Some new uniforms
Bonus: ill add indian army along with Mi35 and Mi17 variants, Bmps, T90 and Mig29
Is good mod,thanks for you make this mod!
پاکستان اور چین کی دوستی زندہ باد !
still a brilliant mod