Crusader Kings II

Crusader Kings II

Animal Kingdom Retinues and Buildings (+Outremer and Dalmatian fix)
6 Komentar
Double A  [pembuat] 9 Apr 2019 @ 1:41pm 
@Not Applicable: I did this before Pdox added animal culture buildings and retinues. I guess I could get rid of animal farm and redo these. If you have ideas I'd like to hear em, but anything major just isn't going to happen until next month.
Not Applicable 9 Apr 2019 @ 8:55am 
I would enjoy a universally campatible version, so that I can expirement with building mods, but I also know that takes a lot of work, so no pressure. I'll try this out, and I'm grateful I'm not the only one dissappointed in the animal farm building.
Double A  [pembuat] 28 Nov 2018 @ 5:31pm 
I second this motion
Chaincat 27 Nov 2018 @ 10:55pm 
someone should petition paradox for animal retinues that use the actual animals as special units. Hedgehogs that roll at enemies to prick them with their quills, dogs with swords in their mouths, horses that are literally just the cavalry model without the person on top,and of course, a duck with a pike. And dragons that are basically a beefed up elephant but hurts your retinue cap even more.
Double A  [pembuat] 21 Nov 2018 @ 11:17am 
If animals still don't have retinues next patch I'll definitely create custom retinues for elephants. As it stands, elephants are the worst unit, so I'll probably buff the hell out of an all ele retinue.

This should probably still work for non-Holy Fury if the new animal cultures are anywhere in the files - horses, bears, and cats were already in the game.
Edge 21 Nov 2018 @ 12:47am 
Thankyou.
I haven't tested it, haven't bought the DLC yet, but, i'm looking.

Cat: I thought this was going to be Cataphracts. But Jaguar Warriors fits well.

Dragon: Dragoon and Draconarius. Cataphract fits well, but Camels could too because i think the weird look works.

Elephant: the "Indian Retinues" mod has a 50 War Elephants retinue that could work better.