Cities: Skylines

Cities: Skylines

LRT - Tram - Network
133 Comments
sRk1 Aug 19, 2023 @ 4:23am 
Hi, can someone help me why my son won't connect on any of the LRT trams ? https://ibb.co/PYVxG8g @clus
sgall23241 May 29, 2022 @ 4:59am 
Hello. Is there a guide on how to use LRT tracks? I thought there was a video somewhere...
Strelok May 21, 2022 @ 11:58am 
Really love it, but at least here trams aren't able to pass for each other. No idea what I'm doing wrong.
clus  [author] Mar 1, 2021 @ 10:54am 
Honestly, for god's sake... if all this bothers you, then just don't use it, persiod !! Everything in the workshop is for free !!!! and you can decide whether you want to use it or not ... you paid for the game...use the stuff that came with it.
Secondly ...
1. This is a road released by Tysk, not by me...
2. Plus, what you see on the picture was done intentionally by me. The reason why I did it that way is explained in the description of the orginal asset, of which you´re using Tysk´s additional version.
3. I wont change that.
clus  [author] Feb 20, 2021 @ 9:57am 
Harmless. Vanilla related. Nothing to change about that. Use LSM.
hottt3 Feb 20, 2021 @ 9:28am 
I have three duplicats on load:
LRT main pillar
Bus train lane - Decal
Bike path - Decal
Mr. Igneelson Feb 20, 2021 @ 12:22am 
@hottt3: LightRailTransport.
hottt3 Feb 19, 2021 @ 10:09am 
What is "LRT"?
Skytzz Nov 5, 2020 @ 9:49am 
okey thank you!
clus  [author] Nov 5, 2020 @ 6:34am 
Hey. Why shouldnt they ? These are just assets, no mods. They'll function always regardless which game version is used.
Skytzz Nov 4, 2020 @ 5:41pm 
hi! does this still work?
timur.borunov Jul 17, 2020 @ 2:57am 
Hi! I really like your roads! You did awesome work! Only I want - 16m wide road with bike lanes and tram 2way tram (not dedicated) I REALLY miss something like that! Thanks!
Pjosip May 28, 2020 @ 4:06pm 
Hey, thank you for the fantastic collection!
I do have one request, and that would be including dependencies in this collection if at all possible.
Thank you very much for your time :)
clus  [author] Apr 27, 2020 @ 12:40am 
Updating networks is still a tricky thing ... so if you'll encounter any issues then, feel free to comment here or below the assets.
clus  [author] Apr 27, 2020 @ 12:38am 
The networks with "open tracks" will follow the next week ... in order to keep the same look, but especially the same textures to save ressources. Therefore I also suggest (I think most of you already do .. ) the use of the awesome Loading Screen Mod by thale 5 ! ;)
clus  [author] Apr 27, 2020 @ 12:35am 
So .... just FYI: I worked on a lot of improvements for the tram tracks the last two weeks and tried to fix a lot of issues/mistakes I made on my very first networks (the fenceless versions are basically the same assets as the first uploads with fences)... which finally will result in updates of every LRT track asset. Therefore I strongly suggest that everybody who still uses the "old fenced models" should download the LRT prop pack, because otherwise the networks won't have props anymore. ;) Especially the catenaries will be missing then .... The updates will come during this week ... so stay tuned ;)
This Old Gamer Apr 18, 2020 @ 1:59pm 
Hey thank you. It's creator's amazing work that makes this game so enjoyable! I'll pronounce it correctly going forward haha. Sorry Cloose ;)

Good info on the glass. I figured it had something to do with that. A tram works perfect for my city. I messed with MOM mod before Sunset Harbor....it was amazing and somewhat challenging at times, however I felt like it didn't "fit" well with my city.

I think your thumbnails are fine....I like your channel graphic with the subscriber caution, that's why I used it. When I use something heavily on a video I've been trying as of late to give the creator more recognition. Thanks again...up to 76 today. Just a hobby, I love video editing as much as the game itself. Take care :)
clus  [author] Apr 16, 2020 @ 11:41pm 
Awesome ! And thanks ! :) Right now you´re at at least 72 subscribers. ;) Great work btw, and a "great" reminder for me, that I really have to do thumbnail -updates on all the networks. What a mess in the menu ... :P The one thing which is keeping me from doing that all the time, is the somewhat broken update procedure for networks .... ah. The updates will come eventually...but slowly. ;)

Two more things to add .... your written pronunciation of my nickname is correct. TwoDollars20 did that right from the beginning, but maybe it´s his australian english... not for me to tell, I am not a native english speaker. ;)

And regarding the question about the shelter props: the glass uses a different shader than the solid parts and two shaders can´t be combined within one prop (mesh). That´s the same with buildings etc. but it isn´t that obvious there, because they always come "together".

Keep up your good work and thanks ! :)
This Old Gamer Apr 16, 2020 @ 6:35pm 
Hey Clus, I gave your work a big shoutout and link on my video description....I only have 71 subs but maybe you'll get some more thumbs up. Also how do you pronounce your name?....should of asked that first before I made the video (which I reference on the show) haha Keep up the great work!

https://youtu.be/0A0EkiP6JrI
CityScapes Apr 15, 2020 @ 2:14am 
Totally agree with you! Was just thinking, because Ronyx made it somehow possible, to use invisible poles (but still with wires) in certain sections for his railways, using network skins 2. Thought that could be a great compromise... But I'll check it put myself in the asset editor, thanks!
clus  [author] Apr 15, 2020 @ 12:53am 
@This Old Gamer Thanks ! :)
clus  [author] Apr 15, 2020 @ 12:53am 
@CityScapes Hey ... Well these three poles in a row are something that bothers me too, but thats how the game works, but it would be a bad choice to leave the poles out, because in that case, you would have to place them all by hand, which would count against your already low prop limit. Additionally that would put your cpu even under more stress, than the game already does, because already placed props within networks or buildings put less stress to your machine. You see... its not the best idea. But ... you can create a local copy of the road and delete the poles yourself or use Network Skins 2 and change them via that mod.
This Old Gamer Apr 9, 2020 @ 3:56pm 
I love this collection!
CityScapes Apr 8, 2020 @ 1:06am 
Hi clus, thank you so much for this amazing collection, really adds a lot to the city! I got a question regarding the catenaries: Would it be possible, to make the tram poles invisible, so one could do their custom catenaries? It looks really weird sometimes, when the game spawns three catenaries very close to each other... Network Skins 2 doesn't seem to help... Or am I missing something?
pufe84 Apr 4, 2020 @ 6:03am 
Thats sad man, it will be very useful. First in a queue to subscribe.
RyGuy_McFly Apr 3, 2020 @ 2:41pm 
Thanks for the response! I will patiently await anything new! =)
clus  [author] Apr 3, 2020 @ 7:37am 
Hi. No that's not possible right now... the one way station tracks are ready to upload for about at least one month, but other things came in to the way....
pufe84 Apr 3, 2020 @ 5:21am 
Hi! Using your LRT, mucho gracias, but i cant uderstand how to place a station on 1 way tracks ... Is it possible?
clus  [author] Apr 3, 2020 @ 4:13am 
@RyGuy_McFly Thanks! :) And thanks for the suggestions .... they're always welcome ! No need to apologize! ;) I'll think about it ... there is at least one road (almost) already finished (for a long time) on my hard drive with a center single tram lane ... Maybe I am going to finish that within the next days ... but no promises. ;)
clus  [author] Apr 3, 2020 @ 4:08am 
@Madfox Both assets need the tram station track - Mod. Maybe it's deactivated. Take a look at your content Manager. At my end everything works fine.
clus  [author] Apr 3, 2020 @ 4:06am 
@Late Nothing to worry about ... just vanilla issues. Can't change that ... walkarround: LSM and you won t be bothered anymore.
RyGuy_McFly Apr 1, 2020 @ 5:43pm 
Hi there, loving your models/roads and now finally using trams because of them. I was just wondering if there's a plan to add a small (16m) asymmetrical 2 lane 2-way road with a 1-way tram lane (in the sense of this 24m road ). Another sensible addition would be a 16m 4-lane 2-way with LRT/car lanes, simply the basic 2-lane road with no parking lanes. And I apologize for my ignorance if this is frequently asked or already planned...
Madfox Apr 1, 2020 @ 5:53am 
I get an fail to load error for: LRT Tram Depot and Sunken Tram Station since I have Sunset Harbour. It says that the train station track is missing (which isn't). Is there a solution? Love the LRT.
Latetzki Apr 1, 2020 @ 2:19am 
Hey. I'm getting error that seems to be coming from your mods. I've subscribed to your collection. Any idea what's wrong?


Broken assets:

Custom Assets: 1919886860.Bike Path - Decal_Data: Duplicate prefab name
Custom Assets: 1919886860.Bus Tram Lane - Decal _Data: Duplicate prefab name
Custom Assets: 1731748564.LRT Tram Depot_Data: NetInfo missing
Custom Assets: 1574049564.Sunken Tram Station_Data: NetInfo missing
Custom Assets: 1554363713.LRT Main Pillar_Data: Duplicate prefab name [BrokenAssetException]

Details:
No details
clus  [author] Mar 28, 2020 @ 12:24am 
@Hal.Leopern ... good to hear.... for a second I really was affraid that I might be wrong and something really needed fixing... ;P
Hal Leopern Mar 27, 2020 @ 1:12pm 
@Clus ya I realized I accidentally unsubscribed from the one I was looking for
clus  [author] Mar 27, 2020 @ 12:12pm 
@flippah ... why not ?! ;)
@DirtSailor; Hal.Leopern Everything should work. These are all just assets no mods ...
Hal Leopern Mar 27, 2020 @ 7:17am 
With Sunset Harbor, not all of the assets in this collection are showing up. Is there any way you can take a look into it?
DirtSailor Mar 26, 2020 @ 8:46pm 
are these working with sunset harbor and the new patch?
flippah Mar 14, 2020 @ 8:31am 
I love the LRT stuff. Is there any chance of a one way road with a dedicated LRT track? kind of like half of https://steamcommunity.com/sharedfiles/filedetails/?id=1608269207 ?
Hal Leopern Mar 13, 2020 @ 8:32am 
Since you are one of the owners of Simog's highways over a concrete wall collection, can we get some LRT rails over a concrete wall as a collab?
clus  [author] Mar 13, 2020 @ 1:33am 
@Kiggi85 Of course that can be "fixed".... that would be a matter of seconds, but then the described visual glitch will be there again. BP's tram roads are all "standard - ones" without a "deeper" tram bed (They are all almost like vanilla ones), therefore there is no need to cover a "hole" at the end of the track (node). Due to the choosen game design (by the devs ;), you only have very very limited possibilities to counter this "design" in a specific way. One way is the activation of the node only when there are traffic lights. I' m sry, but as you can see, there is nothing to change about that right now... you have to live with it ... :/
Kiggi Mar 12, 2020 @ 8:34am 
also don't get me wrong i love the LRT stuff just a shame that something like this can put someone off using the assets
Kiggi Mar 12, 2020 @ 8:33am 
there must be a way to fix that issue as Badpeanut has been able to make a lovely set of roads with tram lines on the which do not do what the ones i reported do.
clus  [author] Mar 11, 2020 @ 10:23am 
Every road released after the release of the shelters uses and will use them. When used then they're listed as a dependency.
Muspell Mar 11, 2020 @ 4:46am 
it would be really helpfull if you could make it more clear (ingame) wich asset uses your shelters.
thats the only reason why i use these assets.
clus  [author] Mar 10, 2020 @ 10:22am 
@Kiggi85 The gap/missing node happens by design. It was the only walkarround for a visual glitch, which annoyed me a lot. Therefore there is nothing that needs to be fixed. I am no native english speaker, but I think that I described it in an understandable way within the "sinking Tram Roads' description. The LRT Avenue is basically the same road/asset ...
Kiggi Mar 10, 2020 @ 5:35am