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但是体验就不怎么好了,大量的树木灌木导致能见度非常低,大量的贴图错误使得手电筒时亮时不亮,多路线,虽说条条大路通罗马,但是迷起来也是真的迷,ADVANCED BOT有时候能用有时候不生效,部分安全室不刷枪和包,偶尔还会掉到30帧,救援也没动画
有近路,但你要走完长的路近路才会打开,只能当退路用,开机关是为了烧毁前面挡路的障碍物
第二关开局墙边贴着炸弹,路过就是倒地,用枪提前打爆
第三关不用开机关也能走
最后一关三个WITCH藏在必经之路的烟雾里,我真的是!先按电台隔壁的对讲机来启动救援,救援是之前路过的大直升机
my bots got super stupid during finale and kept getting hanged on ledge. 2nd try on finale and all ammo spots turned into medkits ?
concept is nice though. got bad rescue arrived Tank RNG, but everything else is alright.
also what is the thing with you making players walk through fire ? doesnt make sense at all mate
what I also dont understand is what is all the fuss with the map being bad ? is the entire player base just not that good ?
Was playing it the second time after a long while. Still nothing "overwhelming" — just the lack of guidance. At least, we had guaranteed two Tanks per chapter with doubled HP thanks to our server's adjustments, so it was not that boring…
Map were poorly made, sometime you need to walk through fire (it won't hurt), bots kept jump to death, and etc.
- finale feels wierd with the way you design the level for survivors to backtrack again from the radio, maybe the pilot should have said find the radio or something from the first time we saw each other and there's no video for the outro
- looking forward for more campaign if you still mapping, despite what I said above the level design are actually good, just not interesting enough
- environment settings feels unique ( coastline, industrial sewer, packing garage ) but at the same time also feels bland and boring due to the nature of wide area with no interesting landmark
- speaking of landmark, there's little to none landmark to guide players to the objectives, players have to use their eagle eye, gamer instinct, and long backtracking to get through each chapter
- boring same objective for each chapter with electric switch triggering something then a crescendo happen / tank spawn
- many places for bots and zombies to get stuck ( under stair / train platform / sewer opening )