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One of the aspects of Cross aka Meitou weapons is that they are meant to be unique one of a kinds. As far as I can tell you kept to that design principal when making others with 1 exception. The 3 leaders of the HN all carry the same sidearm of Cross manufacture. This is an outlier and one that after encountering it enough times finally clicked as what had always been bothering me about using the mod.
I am simply daring to suggest you consider changing the sidearms on the leaders of Stack and Okran's Shield to be different. If you dont want to use from other peoples mods and go through the hassle of asking permission I understand. Some Luxury grade weapons representing trophies taken from U.C. nobles such as those mentioned in chatter that were burned out in Bast could be a great lore friendly option to.
Please keep doing what you find interesting.
I wanted to dare suggest you looking at a Mod called Weapon Expansion Ronin Blades. It has 2 swords the Ronin Saber and Ronin Blade which do not have Cross made versions in the mod that adds them, and is one of the other weapon mods I consider as essential as this one.
If you might reach out and ask permission to add them to your mod, and use those blades to help diversify the game just a wee bit more, that would be amazing.
I think they will basically work fine when installed together, but if the mods that my weapons are implemented with change the performance of my weapons, the performance of the one that is placed lower in the mod order will take precedence.
This is not the case if you are using only visual data.
If you are concerned, please use the “NWDM light” mod (a version with almost no conflicts).
There is a specification that when items are added to an artifact, the placement will randomly move to another store or ruin.
There is no workaround for this because the addition of artifacts inevitably happens when the weapons of this mod are made to be found in the armory, etc. Sorry.
We would like to request your permission to use some of your mods in our project.
Our localization is distributed on a paid basis and is entirely exclusive, meaning it is not available anywhere else.
We focus on the Russian-speaking gaming community, ensuring the highest quality and most well-adapted localization for them. Additionally, some of these mods are part of the Genesis project, with whose developer we have already reached an agreement.
If you have any other proposals, I would be happy to discuss them in private messages.
There is a link to a version of this mod without the Triange Bandits in the description. I wish I had picked that one instead.
However, if you import with settings that allow new NPCs to appear, the NPCs that were captured in cages and the NPCs that were protecting your base will disappear, and the unique NPCs that you killed will be revived, so be careful.
Please rest assured that the save data has not been rewritten yet at the time of import. You need to save after importing.
I'm using a translation site and haven't played Kenshi for a while, so there may be some mistakes.