Surviving Mars

Surviving Mars

Patient Transport Route
38 Comments
ChoGGi  [author] Jan 19, 2022 @ 5:28pm 
I loaded the save, waited till sol 26 and saved it a couple times?
☮namenloser☮ Jan 19, 2022 @ 12:20pm 
https://easyupload.io/m/r4aw9i
game does not autosave and when i maunally save on the next sol, the game crashes
fix is again, move the transport vehicels or stop your mod
ChoGGi  [author] Jan 6, 2022 @ 7:27am 
☮namenloser☮ Jan 6, 2022 @ 3:37am 
take my friend request and you get it :)
ChoGGi  [author] Jan 5, 2022 @ 8:10pm 
Could I grab a copy of your save?
☮namenloser☮ Jan 5, 2022 @ 10:39am 
ok, it still hapens but the fix works everytime, and the problem comes like every 4 hours of playing.
lets see if it still ocures.
ChoGGi  [author] Jan 1, 2022 @ 7:07pm 
Sorry for taking awhile (forgot to reply), but I can't reproduce it?
I tried adding a couple things that might fix it.
ChoGGi  [author] Oct 21, 2021 @ 5:48pm 
oh... I'll take a looksee
☮namenloser☮ Oct 21, 2021 @ 5:17pm 
ok this mod was 100% the reason why the game could not autosave anymore an crashed when i Manuelly saved!!
I have found 2 easy ways to fix it
1. deactivate the mod
2. just stop all the Transport routes (click on the rover and move them) , and try to save again

I still love this mod, but it was the reason why i could not play anymore
ChoGGi  [author] Oct 16, 2021 @ 5:03pm 
I'd have to see a log to say for sure.
optimusgd Sep 19, 2020 @ 8:02pm 
Its funny that transport can understand single or multi depot, and what kind of resource this depot is, and not asking what I want to load from it if its a single resource depot, and will loading only from it, not from the area around, but only when it directly ordered to do so. But when its a begin of the route it's enabling overminded AI and begin scavenging whole area when depot are empty.
optimusgd Sep 19, 2020 @ 7:17pm 
Yes, it did the trick, I know, but this is just avoidance of bad AI behavior. Because its contrintuitive, if I clicking exactly to depot, it's logical that I wanna transferring what is in it (why asking me what I want to transfer, I want transfer what are in the depot, its obvious), and I definitely not want to collect scattering things around. But if I clicking on the ground, not depot, then game will ask me what I want to collect and transfer from the scattering area.
ChoGGi  [author] Sep 19, 2020 @ 5:32pm 
Maybe one day (took a quick look didn't see where it picks them from), could you move the depots further away from the extractors?
optimusgd Sep 19, 2020 @ 4:54pm 
Looks like you a fixed this damn thing. 10x. It will be perfect if it was able to sitting still patiently and not hurrying around extractors as insane, but anyway game not freeze now at least.
optimusgd Sep 19, 2020 @ 4:06pm 
10x, I'm just messing around with this damn transport right now, hope its helps
ChoGGi  [author] Sep 19, 2020 @ 3:59pm 
Bumped it to 200 and a hopeful fix for the loop.
optimusgd Sep 19, 2020 @ 3:32pm 
Also can you increase maximum resource to wait for, because I'm playing with "Extended Research Pack" mod, and it's have a tech which extending cargo capacity to 75 max for RC Transport and 87 max for RC Constructor.
optimusgd Sep 19, 2020 @ 2:52pm 
Btw is there a possibility to fix RC Transport behavior, so it will just sit still and wait resources in usual depot or mechdepot, until drones bring its, and not hunting as insane fat drone for bits and pieces directly from extractors. When I saw this first time I thinking that I missclicking depot and selecting ground around it when creating route, but not, Its not my fault, its just stupid AI...
ChoGGi  [author] Sep 19, 2020 @ 2:47pm 
Then I'm triggering an inf loop somewhere :(
optimusgd Sep 19, 2020 @ 2:30pm 
Just got similar and reproducible game freeze, exactly as CupOfTea696 said, when RC Transport on route was trying to load gold from empty mechdepot. And nothing about in the logs, just freezing, co "killall -1 Render". I know you can't did soomething with it without any info... Dammit I hate RC Transport in this game. It so stupid, glitchy and unhandy unit, even with mods...
CupOfTea696 Jan 25, 2020 @ 9:08pm 
It's been consistent for me, whenever this mod has been enabled, regardless of what other mods are enabled or disabled. But obviously I understand that it might not be an easy fix / hard to figure out what the issue is.
ChoGGi  [author] Jan 25, 2020 @ 4:05pm 
I left it for a few sols no freeze, then tried it again and freeze. I can't do much about an inconsistent freeze (assuming it is from this mod).
CupOfTea696 Jan 25, 2020 @ 12:08pm 
It freezes within a sol or 2 from that save. It's definitely the mod, because it was the only one that was enabled (well, and the log flush one).
ChoGGi  [author] Jan 25, 2020 @ 6:58am 
I loaded up that save with this mod, how long before it freezes?
and are you sure it's having this mod enabled, or from disabling another mod?

The only thing this mod overrides are the load/unload func, and those seem fine after 10m of watching them load/unload resources.
CupOfTea696 Jan 24, 2020 @ 8:34pm 
Here you go. [www.dropbox.com]
ChoGGi  [author] Jan 24, 2020 @ 6:08am 
I'd still like to see it :)
CupOfTea696 Jan 24, 2020 @ 12:16am 
The log didn't contain anything, even after I installed your Log Flush mod.
Yes, that kind of freezing.
I disabled all mods and re-enabled them one by one. Once I enabled this mod, it happened again.
ChoGGi  [author] Jan 23, 2020 @ 4:56pm 
Where's the log?
What kind of freezing, camera still moves but nothing else?
How do you know it's this mod?
CupOfTea696 Jan 23, 2020 @ 10:06am 
This mod freezes my game. I think it might be related to the Marsgate mystery, but I'm not sure. It wasn't happening in a new game for a full 5 sols, but in my save gave it happens within 1-2 sols. Couldn't find anything in the logs that indicates what went wrong.

Here's the Dropbox [www.dropbox.com] to my save.
spacewolfcub Nov 19, 2018 @ 4:05pm 
What Adil3tr said. :)
Adil3tr Oct 30, 2018 @ 7:21pm 
Thanks! When are you getting a credit in the game?
ChoGGi  [author] Oct 30, 2018 @ 5:33pm 
v0.2
Doubled sleep time waiting for more res to show up (2.5s to 5).
Added ModConfig option for minimum resources.
ChoGGi  [author] Oct 29, 2018 @ 6:38pm 
It's just how it's does the load/unload loop, I'll figure out some way around it.
Adil3tr Oct 29, 2018 @ 6:35pm 
Could you just make it like 5, or have it wait a few seconds? What do you think is the most efficient amount?
ChoGGi  [author] Oct 29, 2018 @ 3:44pm 
hmmm, turned out to be slightly trickier then I first though :)
Adil3tr Oct 29, 2018 @ 11:01am 
Both
ChoGGi  [author] Oct 28, 2018 @ 12:57pm 
Yes please you want a mc option or yes please you like the mod?
Adil3tr Oct 28, 2018 @ 11:59am 
Yes please