Stellaris

Stellaris

Mass Effect - Reapers Ship Set
169 Comments
Waffenträger Aug 23, 2024 @ 2:22am 
may i inquire a hasty update my good sir or madam?
RED Mar 19, 2023 @ 7:02am 
Please Update!!!
BoredomVirusXP Jul 4, 2022 @ 5:53pm 
Please Update <3 <3 <3
Grunt4life Apr 8, 2022 @ 10:37pm 
Please Update!
Drag0nHunt3r55 Mar 12, 2022 @ 8:17am 
Any news on the colossus and juggernaut ships?
Lucius Jan 30, 2022 @ 5:40am 
Needs an update
Cornwall Du Poura Nov 11, 2021 @ 8:31am 
This mod will be great for mass effect behond the relays
Darth Modus - God of Richards Apr 18, 2021 @ 10:04am 
@Blue-Eyed_Fairace - Greetings! I'd like to talk with you about something. So I've sent you a friend request. Hope you accept so we can talk some things over. :)
Ro_ck300 Feb 10, 2021 @ 9:02am 
update pls
Aven Oul Oct 15, 2020 @ 1:48pm 
update?
Wrath_of_Janos Jul 29, 2020 @ 9:47am 
Please Update
WarriorMech10 Aug 27, 2019 @ 11:57am 
Hopefully you can make a NSC2 patch soon :)
John Shepherd N7117 Jun 11, 2019 @ 12:39pm 
Read this, I want to say thank you. And am familiar with that you are going through, best of luck!
Da Bomb Jun 8, 2019 @ 5:06pm 
When will this be updated to 2.3 ? :)
Hirohito May 25, 2019 @ 4:53pm 
I can honestly see the Reapers as their own race. I imagine the Citadel would be their Homeworld or maybe somehow have it be Deep Space.The standard Troops would be Husk and later on you research other types such as Banshee's or Brutes.
Didts May 8, 2019 @ 9:53am 
Yeah, I commented before they revamped their reaper shipset
Red-Eyed_Gelynome  [author] May 8, 2019 @ 1:43am 
kurkkumopo: The models he used is the same as this, just a port I think, Also, I got the same permission as him to use the Dawn of the Reapers and fully convert the models, Im just busy right now due to my internship on the local Air base here in the PH.

Marinho: Not entirely sure because I never play it, but Im sure there's always a workaround for something like that, this is just a shipset just like any other shipset mods out there. :)

Harbinger: Sorry none for now.
TheGaminODST May 5, 2019 @ 12:11pm 
downscaled ships?
Marinho Mar 10, 2019 @ 6:34pm 
Would this be compatible with playable Fallen Empiers - so I coud create a Reaper FE with these ships?
Didts Mar 10, 2019 @ 7:50am 
Would you be interested to giving the mass effect shipset devs access to those models, if they wanted to create fully fledged NSC reaper shipset. Because of now their moddels are kind off ass and not all of them are even reapers.
The Hat Mar 8, 2019 @ 8:35am 
Thanks for creating this!
Red-Eyed_Gelynome  [author] Feb 23, 2019 @ 2:26am 
Updated desc. Added an authors note. Hopefully once I get my life fix, I'll be able to finish/update every mod that I posted. I sincerely apologize for the lack of update on this one. I do hope you guys understand. Peace out - Red-Eyed_Farace
Chairman Daou Feb 6, 2019 @ 11:03am 
If there's ever a fully functioning NSC-compatible version of this mod, I'll consign myself into indentured servitude on behalf of the author responsible.
General Pink Eye Dec 29, 2018 @ 4:57am 
does this work with latest update?
aciel.samael Dec 26, 2018 @ 12:48pm 
Would it be possible to alter the battleship model to be angled doward a few degrees? Or rather, is this something that can be adjusted within the files or does it require editing the .mesh directly?
Red-Eyed_Gelynome  [author] Dec 18, 2018 @ 4:57am 
@Everyone: If by any chance, I didnt reply to your inquiry or anything then that means I forgot your message, if that happens, feel free to drop by into my channel named Red-Mods at the Stellaris Modding Den Discord server and message me there with the tag @Red-Eyed_Fairace, here's the invite link: https://discord.gg/JFtTPFq
Red-Eyed_Gelynome  [author] Dec 14, 2018 @ 6:57am 
@R.I.P Goose, @Spider: For now, no plans to support NSC. I was messing around with maya yesterday and tryin to fix the models bug said above, unfortunately, inverted poly are really a pain and for some reasons, the corvette wont fix itself, even tho on pdx viewer, and other programs, they render correcty, but once loaded on the game, they got that silly missing arm.

Until I get them to work properly, I'll add support to it.
RomRom Dec 14, 2018 @ 3:27am 
made a Colossus please, like humanoid
ComradeWinston Dec 13, 2018 @ 4:12pm 
Sounds hard enough for you to put this thing together for base game. Don't waste your time on that overcomplicated NSC stuff.
Spider Dec 13, 2018 @ 3:48am 
Seconding request for compatibility with NSC. Using this mod with NSC would be sick.
R.I.P Goose Dec 10, 2018 @ 6:45am 
Are you planning on eventually adding compatibility with NSC in the future?
Marinho Dec 9, 2018 @ 1:32am 
Now all we need are Animated Reaper Portraits
- Dec 8, 2018 @ 10:08am 
You realizing that a ship you imported to the game is actually a gun is the funniest fucking thing I've read all week
Ravenous Dec 8, 2018 @ 12:35am 
who doesnt love the space ticks
Cookiesnm1lk Dec 7, 2018 @ 7:56am 
though this is a beautiful idea to begin with.
Cookiesnm1lk Dec 7, 2018 @ 7:56am 
idk. those textures looks like they could use some love. wish i could help.
Tik1 Dec 7, 2018 @ 6:48am 
This is what i been waiting for years and ships models looks awesome (some wierd strings in corvette models ) but regardless this is best ship model mod for stellaris.
BLASTER📷 Dec 7, 2018 @ 5:12am 
Nice mod
TheGaminODST Dec 6, 2018 @ 10:46pm 
If you want, you can have Geth ships as a Corvette, but it's still extremely awesome
keep up the great work and Assume Direct Control
Red-Eyed_Gelynome  [author] Dec 6, 2018 @ 2:14pm 
Update: Version 2.0a:
-Added specular dds
-redone all dds file. (they should appear more bright (clear) now. But some texture are still dark because that's the default color made by the original model creator. I just tried to fix it on how stellaris load them, and so, they should appear a little bit lighter than before)
-Updated for 2.2 Stellaris.


@Paulo: I'll see what I can do.
Murderlake Dec 5, 2018 @ 9:13pm 
Don't fret too much about using the same model for Destroyers and Cruisers mate, the Reapers in the ME universe are mostly the same with some minor differences.

it may have been better though to use the harvester model for transports and corvettes and Sovereign for Cruisers and Battleships, since the Reaper fleet is mostly composed of Sovereign class craft.
paulo Dec 1, 2018 @ 3:29am 
@Red-Eyed_Fairace: it would be interesting if you entered in contact with the creators of the mods Brunai Imperium ( https://steamcommunity.com/sharedfiles/filedetails/?id=740612072&searchtext=brunai+imperium+ ) and Brunai Imperium Redux ( https://steamcommunity.com/sharedfiles/filedetails/?id=926716365&searchtext=brunai+imperium+ ). Your Reaper shipset would be an interesting addiction to their mods.
paulo Dec 1, 2018 @ 3:17am 
@Cat-lunatic: thanks! I deleted my previous comment and I will replace it for one with the correct links.
Bloodshield975 Nov 29, 2018 @ 9:18pm 
So i've been using this along with the unbidden crisis patch, sometime big i've noticed is that when not using mods that space out your ships the ships tend to "phase" through each other so a mod to reccomend with this one would be cinematic space battles or ISB, both tend to fix the slight issue, idk if this is asking alot or not but would it be possible to change the lighting on the models? dunno if its possible or not, not experienced with modelling etc, but the models look rather out of place against the backdrop. wish more modders added mass effect models and updated them <3 some of my favourite ship designs
Gentleman-Velociraptors Nov 27, 2018 @ 5:08pm 
Fuck yeah, Ive been waiting for this for a long time!
Fungusmungs Nov 26, 2018 @ 7:37pm 
Will this eventually be a endgame crisis? Thank you for replying!
Toasted Enchiladas Nov 26, 2018 @ 4:50pm 
Ty and I hope people offer to help give advice or send models etc. I too been waiting for this and am hyped for this!
TheGaminODST Nov 25, 2018 @ 10:53pm 
THANK YOU FOR CREATING THIS MOD :D
I HAVE BEEN WAITING FOREVER FOR SOMEONE TO DO THIS

forgive me caps
TheBobSauce Nov 24, 2018 @ 1:29pm 
Can the Harbinger model be scaled down a bit? Harbinger is actually about the same size as an average Sovereign class Reaper, not 5x bigger like in this mod.
Red-Eyed_Gelynome  [author] Nov 22, 2018 @ 6:34pm 
@Slude: Dont worry. Im still working on it. I currenty tryin to reconvert every texture files so that they'll appear more flat and bright. I used to use gimp 2, but its .dds plugin is a bit troublesome so I switched to Photoshop CS6. MIght take a while because normal maps and specular are complicated.