The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SMM's Revamped Sneak Tree
10 opmerkingen
Ralphinator 8 feb 2014 om 10:41 
Would it be possible for a wall hug. Tenchu style, or Metal gear?
PixlSandwich 4 aug 2013 om 0:59 
Can you add another perk? One that allows you to take some more fall damage?
Because I like to sneak about on rooftops with my bow, and sometimes I almost die jumping down. (I just think it's more assassin-like)
Cleric  [auteur] 19 jul 2013 om 13:33 
No problem... I need to not check these things before I have coffee... I'd been working long hours for the past week, and literally haven't been to a computer...
Cleric  [auteur] 19 jul 2013 om 6:56 
@Kai
I'm not sure what you want from me, if you have a suggestion let me know, if you have a question, ask it. All I see in your comments is "im not downloading you mod"...
@icanisbeme
I've thought about it, but are destruction spells really that sneaky? lol, I won't add it because I have another mod that makes destruction fairly powerful without needing sneak attacks.
@Gerald Butler
Thanks for pointing that out, I'll change it, and then work on my english major.
(side note, my spelling has very little to do with the mod... I don't know if you knew that...)
@Alex
I alredy works with khajit claws. The "claws" effect is just an animation change and a damage increase, it is mechanically the same as punching.
PunshedEmi 18 jul 2013 om 12:13 
make assassins blade work with khajit claws and i will download the mod
13 16 jul 2013 om 18:51 
oh just read your current idea for sneak attack for mages :P oops
13 16 jul 2013 om 18:50 
How about at rank 75 or so, Arcane Assassin - Destruction spells do a sneak multiplier of 1.4?
Twemloco 14 jul 2013 om 7:46 
this is a cool mod but i have a different sneak tree mod that i like more than this and if i tried to do both my skyrim would crash
dr46onfusion 11 jul 2013 om 15:34 
Another thing that deterred me from trying many perk mods is because the perks don't seem to have a lot of 'interest' to my gameplay... That and installing mods after mods that changes each perk tree may conflict since the mods affects 'perks' in general.
dr46onfusion 11 jul 2013 om 15:32 
The thing I wondered if possible for perk trees is...

Is it possible for someone to create a super perk tree that doubles the perks in all trees and changes them all entirely? Along with variants to it too...

Because if I add a mod that modifies a perk tree, like stealth... And then add a mod that removes perk requirements other than skill levels to learn, it might bug something out.