The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SMM's Revamped Sneak Tree
Počet komentářů: 10
Ralphinator 8. úno. 2014 v 10.41 
Would it be possible for a wall hug. Tenchu style, or Metal gear?
PixlSandwich 4. srp. 2013 v 0.59 
Can you add another perk? One that allows you to take some more fall damage?
Because I like to sneak about on rooftops with my bow, and sometimes I almost die jumping down. (I just think it's more assassin-like)
Cleric  [autor] 19. čvc. 2013 v 13.33 
No problem... I need to not check these things before I have coffee... I'd been working long hours for the past week, and literally haven't been to a computer...
Cleric  [autor] 19. čvc. 2013 v 6.56 
@Kai
I'm not sure what you want from me, if you have a suggestion let me know, if you have a question, ask it. All I see in your comments is "im not downloading you mod"...
@icanisbeme
I've thought about it, but are destruction spells really that sneaky? lol, I won't add it because I have another mod that makes destruction fairly powerful without needing sneak attacks.
@Gerald Butler
Thanks for pointing that out, I'll change it, and then work on my english major.
(side note, my spelling has very little to do with the mod... I don't know if you knew that...)
@Alex
I alredy works with khajit claws. The "claws" effect is just an animation change and a damage increase, it is mechanically the same as punching.
PunshedEmi 18. čvc. 2013 v 12.13 
make assassins blade work with khajit claws and i will download the mod
13 16. čvc. 2013 v 18.51 
oh just read your current idea for sneak attack for mages :P oops
13 16. čvc. 2013 v 18.50 
How about at rank 75 or so, Arcane Assassin - Destruction spells do a sneak multiplier of 1.4?
Twemloco 14. čvc. 2013 v 7.46 
this is a cool mod but i have a different sneak tree mod that i like more than this and if i tried to do both my skyrim would crash
dr46onfusion 11. čvc. 2013 v 15.34 
Another thing that deterred me from trying many perk mods is because the perks don't seem to have a lot of 'interest' to my gameplay... That and installing mods after mods that changes each perk tree may conflict since the mods affects 'perks' in general.
dr46onfusion 11. čvc. 2013 v 15.32 
The thing I wondered if possible for perk trees is...

Is it possible for someone to create a super perk tree that doubles the perks in all trees and changes them all entirely? Along with variants to it too...

Because if I add a mod that modifies a perk tree, like stealth... And then add a mod that removes perk requirements other than skill levels to learn, it might bug something out.