The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Raj's Restoration Spells - 100 Version
9 Comments
mandckotsakos Aug 23, 2014 @ 7:36am 
Finally! was waiting for this mod. This was something needed in Skyrim.
Voodu  [author] Mar 15, 2012 @ 3:37am 
The chest fix was inspired by you, you sneaky exploiter you! But seriously it needed to be done. Thanks again for pointing that out! There will be a spell pack posted to Nexus today for testing and I'll get them added to the main files soon after that. "Greater Healing" should be out by the begining of next week along with a few other custom Restoration style spells.
BentoFox Mar 14, 2012 @ 1:49pm 
Nice :)
Btw, it's also nice that you fixed the chest thing ;) it was just too tempting to take the money back out of the chest after purchasing.

Can't wait till you update the mod again :)
Voodu  [author] Mar 12, 2012 @ 6:21pm 
I fixed the greater enchanting/illusion error in this revision and a couple spelling/grammer errors. I'll be adding several new custom spells in the next revision. The hold-to-heal will be included then.
BentoFox Mar 10, 2012 @ 4:29pm 
Can't wait :3 your mod is very nice to practise speechcraft, too, since the vendor chest is next to the catman ;3 you can basically put trash into it, buy it, take gold out, trash back in... ;p
Voodu  [author] Mar 10, 2012 @ 1:38pm 
@Kevingelking Thanks for the bug report! Thats what I get for duplicating ten forms at a time. I'll look into that and get a revision up ASAP. As for a greater version of the hold-to-heal spell, I think that is a great idea and I'll be sure to include it, along with several others, in a 2.0 release.
BentoFox Mar 10, 2012 @ 12:18pm 
You misnamed a spell.
"Greater Fortify Enchanting" is actually "Greater Fortify Illusion"
...
at first I thought I was an idiot and bought the wrong spell when I noticed I hadn't learned the enchanting one. Then I bougth the enchanting spell again and it was illusion again.

The Illusion book turned out to be the Enchanting spell.

Btw, what I'm missing (and what I was hoping for from this mod) is a greater version of the normal healing spell which you can Hold-To-Heal, I prefer those over the charging ones any time. :x
Voodu  [author] Mar 10, 2012 @ 6:54am 
@Lauri.takala That is already in progress. You can check the link to Nexus to see what is currently being worked on in the comments section of this file. So far I have one new spell that does 5 damage per second for 7 seconds. More to come once thats been tested and balanced in. Thanks for your interest!
Lattekahvi Mar 10, 2012 @ 1:54am 
can you also add some more harmful spells against undead like lit all nearby undead to fire or something??