Divinity: Original Sin 2

Divinity: Original Sin 2

Vilerian's JRavens I Update
26 kommentarer
Khorgan 7. mar. 2021 kl. 19:04 
In GM mode you have to load the mods separately when you create the campaign.
lottedotte 6. juli 2020 kl. 10:03 
I can't get this or "Vilerian's Placeables" to work for the life of me... when I load into GM, the mods automatically disable themselves. And I made sure they're under documents/Larian Studios/DivinityOS2DE/Mods ...if anyone happens to know what's up please let me know.
KingKenna 16. jan. 2020 kl. 7:17 
I am having a problem with this mod, when I download Odinblades Pyromancer for example (happens for any of his class mods) the emotes no longer work the characters just stay standing still. I already have six of his class mods but any additional ones cause this mod to stop working. Am I reaching some sort of maximum capacity or something?
Saikou 12. dec. 2019 kl. 11:32 
Awesome thank you! Just downloaded it to test it and it works perfectly! Spices up all of my scenes so that people are not just stiff, standing there. Thank you!
Vilerian  [ophavsmand] 12. dec. 2019 kl. 10:25 
Yes.
Saikou 12. dec. 2019 kl. 10:04 
Does this allow it to be used in the Definitive edition too? I tried to download both of JRaven's mods but they incompatible with Def edition.
Headbanger 21. okt. 2019 kl. 11:32 
This is awesome. So thankful guys :)
Yumi 26. juli 2019 kl. 21:25 
Is there a way you could add the maps as a separate mod? Thanks for this!
JRavens 26. juni 2019 kl. 11:44 
I want to thank the author of this for porting over my mods. I had abandoned them some time back due to a variety of personal reasons and I'm glad to see that all the hundreds of hours I spent on them didn't completely go to waste. Hopefully GMs are finding them useful with the definitive edition if DOS2. :)

PS - it seems LS will be making Baldurs Gate 3. Very much hoping to see an official D&D GM mode appear with that game as well (fingers crossed)
Haplogynae 9. mar. 2019 kl. 16:32 
Nevermind. Fixed it.

I have to enable mods when loading a campaign as well, not just loading them in the main menu.
Haplogynae 9. mar. 2019 kl. 15:46 
I'm sorry, neither of these mods are working for me.

How do I get them working @Vilerian ?
Canadian_Bard 8. mar. 2019 kl. 20:00 
So I was having a problem where sails on the ship maps and feathers on head gear would have a physics break (Thinks go floppy and stretched), when I disabled this mod it fixed the sail and I believe the helmets were linked to the other mod of yours for emotes. Not sure why but I thought I'd let you know. While the bug sucks I like the mod :)
DM4Life 8. feb. 2019 kl. 16:48 
My maps keep crashing every time I try to load my saves. I have only enabled JRavens mods and only using them on the official GM maps. I have not used any wandering NPCs or FX. I'll be testing more and I think its one of the "Sacks" placeables.
y3ftw 24. nov. 2018 kl. 21:02 
Does this include additional status effects? The amount in base game is paltry.
Vilerian  [ophavsmand] 26. okt. 2018 kl. 12:18 
You won't need the original JRavens Mod to use these ones. These are basically copies of the old ones, just ported over to the Defenetive Edition.
Avant-Guard 26. okt. 2018 kl. 4:49 
hi do gotta a question for ya do these 2 update mods neew to be used with the older JRavens mods aswell or do these mods alreadys include the mod and update?
Nicol Bolas 16. okt. 2018 kl. 12:29 
THANNK YOU :3
Ðrim 16. okt. 2018 kl. 8:41 
Yeah that's what I figured :) Good effort nontheless and hope to see more goodies if possible down the line!
Vilerian  [ophavsmand] 16. okt. 2018 kl. 8:27 
The two mods aim to do the same thing - add more placesables for the GM. However, JRavens has a great many more items than the one I started working on, which is why I found it more expedient to simply update his. I don't think there would be any conflict at all if you were to use both but currently I believe you can find all of the items from my mod in JRavens as well so there's no need to use both, at the moment.
Ðrim 16. okt. 2018 kl. 8:17 
Aaah I see, do those two mods conflict if you know? Read the comments there and it seems to be more or less like this one.
Vilerian  [ophavsmand] 16. okt. 2018 kl. 7:12 
I probably could, but I'd be more likely to add those to my personal mod - Vilerian's Placeables A.
Ðrim 16. okt. 2018 kl. 3:17 
Do you think you will be able to add objects to this in the future if you find any new stuff to add?
Vilerian  [ophavsmand] 14. okt. 2018 kl. 4:59 
I've heard that others have had similar problems with other mods. I believe that the mod is likely located in a map in steam/steamapps/workshop/content and if you were to move it to C:\Users\(your name)\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods, it should show up.
pocketlint60 14. okt. 2018 kl. 4:34 
Getting a weird issue with this mod. It doesn't show up when I subscribe to it, it's not even in the classic edition mod folder. It doesn't appear to have been downloaded at all. Any idea what the cause might be?
Ðrim 14. okt. 2018 kl. 3:13 
Thank you! THANK YOU! THANK YOU! Thaaank.. YOU SO MUCH!
Heinz234 14. okt. 2018 kl. 1:46 
Thanks for updating, and more importantly, fixing this!