Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
happen to friend, I played orks vs orks against him next game and it happened only to me.
In the custom match page (before launching) you will see a menu in the middle of the screen that says "mods" or somithing like that
Whenever I play Orks or Space Marines I can upgrade my outposts economy but I can't seem to upgrade the Eldar's economy in the same way
@Nemo - I did unfortunately remove the ability to take those out since I considered them a core part of the mod. One of these days I need to release an update re-adding the ability to remove them as that's been a common request and in hindsight I should not have removed that option.
@Gimmeboobs - The elite point system in this mod doesn't work like the base game where you pay once and unlock forever - the elite points are a sort of secondary popcap for specialty units, so if you've taken out 3 elites totalling 18 points by the balancing of this mod (so, say, force commander + terminators + imperial knight), you won't be able to deploy any more elites until one of them dies and refunds you the points.
@haterisnotmyname - I tried! I actually tried a lot to get this working in the campaign via non-workshop related file overwrites, but the game was just having none of it. Apologies!
Thanks a lot!! and nice mod btw!!!!.