Stellaris

Stellaris

Nod Virtual Assistant
74 Comments
Ordis(Jace) Mar 12 @ 2:01pm 
Wasn't there a cabal advisor already?
I sued to have it in the older Stellaris :/
Rex Feb 22 @ 7:06pm 
Great mod but CABAL would be goated
T'erissk Feb 21 @ 10:57am 
We need CABAL :3
factualhat Feb 11 @ 6:40am 
c&c is so goated i needed this in my life
Aerolfos  [author] May 23, 2024 @ 4:33pm 
You are correct. Messed up the category that holds the voice lines, it's fixed now and should be under the proper Voice slider.
LNOMAD May 7, 2024 @ 11:22am 
With the latest update, changing the assistant volume doesn't seem to affect it. Only the general volume seems to affect the NVA.
BTW, I love this mod. Thank you for making it.
Greenshadow Jul 12, 2023 @ 10:52am 
i wonder what would be fitting for the "council agenda available" voiceline here
Aerolfos  [author] Jun 10, 2023 @ 3:30pm 
No modder has any control whatsoever over the paradox launcher or the steam workshop. Anything outside of stellaris the game really has nothing to do with the mod contents.
tomato Jun 7, 2023 @ 8:11pm 
Sorry not sure how to explain. I first tried installing this in current version and it does not show up. Not sure what I am doing wrong. :/
Aerolfos  [author] Jun 7, 2023 @ 8:58am 
What do you mean "delete/resub", I can't do that?
I have no control over what steam does whatsoever.
tomato Jun 6, 2023 @ 10:01pm 
Hm, could you delete/resub and see if you still have no problems?
Otherwise any advice for manually adding it? :)
Aerolfos  [author] Jun 6, 2023 @ 4:42am 
I'm still using it, the mod itself is working and should be on steam same as ever
tomato Jun 6, 2023 @ 1:49am 
Seem to be having trouble getting this one to appear, have sub/unsubbed and removed from mod list etc a few times - maybe it needs an update?
Sargent.Leander kartoffel May 15, 2023 @ 6:56am 
nice
Katini May 8, 2023 @ 9:46pm 
wild
Aerolfos  [author] Mar 27, 2022 @ 5:38am 
Oops, didn't update for a while, but it's been working the whole time and is *highly* unlikely to break for future patches.

I've been using it the whole time, no problems.
Aerolfos  [author] Apr 18, 2021 @ 12:19pm 
Welcome to the workshop and PDX launcher - they're made of black magic.
Dust the Regulus Apr 18, 2021 @ 12:10pm 
So I fixed it, by.. a bit of a longer process. Unsubbed, deleted it from the mods list in the launcher, verified the mods I was subscribed to, resubscribed to it.. and it works now.
Aerolfos  [author] Apr 17, 2021 @ 5:01am 
Can't say I know what could possibly cause it, it works on my end. Check the steam workshop folder "1535597838"?
Dust the Regulus Apr 17, 2021 @ 4:35am 
I tried enabling this after obtaining Nemesis and it isn't appearing for whatever reason.
Paulo May 6, 2020 @ 1:37am 
Epic mod!
Brick Apr 7, 2020 @ 8:54am 
Thanks for sharing this! :chestoftreasure: :Gifting:
Aerolfos  [author] Mar 23, 2020 @ 11:20am 
Ignore the error and launch the game, it works anyway.

Also, delete the ugc_<number> files in ~/Documents/Paradox Interactive/Stellaris/mod to force the launcher to check the versions. The mod should be 2.6.* but for some people the launcher will overwrite with the current game version, which could be 2.6.0. Force it to check again and its fixed.
Takichi Mar 23, 2020 @ 9:34am 
Doesnt work on 2.6.1, only got the "Needs Other version to run" Error.
Gugnonk Dec 14, 2019 @ 5:07am 
Hey guys, for me this worked.

I've opend the .mod file and deleted the whole line "archive". So that there is just the line "path=...". It's as he said, the archive path pointed to a .zip file which was not present at all, after deleting the line it worked- atleast for now. I've just started the game to to check and voila, its there!

Just as @Gicks said.
Aerolfos  [author] Dec 14, 2019 @ 3:07am 
It is the launcher causing it, overwriting my .mod file.

I uploaded "path="mod/nodvoiceadvisor" which is a relative path, it shouldnt have an absolute one at all.

But honestly, nobody seems to have an answer as to what to actually write in the .mod, it works when it wants to and otherwise you're fucked.

I guess the workaround is take the unpacked .zip, drop it in .../USER/Documents/Paradox Interactive/Stellaris/mod, both folder and .mod, and run it as a "local mod".
phillip Dec 13, 2019 @ 5:33pm 
And for some reason, there happens to be the same exact path="C:/Program Files (x86)/Steam/steamapps/workshop/content/281990/1535597838" line at the last two lines of the .mod file. Problem could be that the file is given two paths, but I don't know.

Also apparently my solution did not work, but it might work for others. I blame this stupid new launcher. Paradox, you bunch of fu-
phillip Dec 13, 2019 @ 5:20pm 
I am also having trouble with finding the mod, but I found the solution. The problem is with the .mod file in the Documents/Paradox Interactive/mod folder; the .mod file is trying to find the .zip of the mod directly within the Documents/Paradox Interactive folder when the actual non-.zip folder exists in the Steam Workshop folder.

Here, the line is currently: archive="C:/Users/USER/Documents/Paradox Interactive/Stellaris/nodvoiceadvisor.zip"

I changed it to: path="C:/Program Files (x86)/Steam/steamapps/workshop/content/281990/1535597838"

If you change it to the latter, it should probably work.
Gugnonk Dec 9, 2019 @ 1:31pm 
@Doomshroom found a solution? I can not see it ingame also..
Aerolfos  [author] Nov 19, 2019 @ 7:49am 
Tested it myself and I can select and use the advisor just fine. If the .mod and descriptor.mod files are both fine with the correct path I'm afraid don't see what's going wrong.
☢Doomshroom☢ Nov 18, 2019 @ 3:11pm 
Hey again, thanks for updating the mod version (even though it only removes the red triangle ^^) i checked the files and it looks like it's leading to the correct folder and everything, but i'm not getting the advisor in the list which is odd. Im not sure what could be wrong, it shouldn't conflict with anything right? anyhow, i'll look at it some more as no one else has reported anything it's possible it's on my end ;)
Aerolfos  [author] Nov 18, 2019 @ 8:46am 
(also the .mod file was still saying 2.4.* so I quickly fixed that to 2.5.*)
Aerolfos  [author] Nov 18, 2019 @ 8:40am 
No idea. It shouldnt have to be updated and Im pretty sure my version worked, though the new launcher makes everything mod related 10x harder.

Check the .mod file in Documents/Paradox Interactive/Stellaris/mod ?
☢Doomshroom☢ Nov 17, 2019 @ 8:14am 
Hello, i seem to be unable to use this advisor, im on 2.5.1 and other advisors from earlier versions are still working, does this have to be updated or am i missing something?
Nemek Oct 13, 2019 @ 5:05pm 
One vision one purpose!!!
Reeon Sep 1, 2019 @ 10:15am 
With the new "Stellaris Tiberium Wars" mod, an E.V.A. voice advisor would be a wonderful compliment to the current NOD Advisor mods.
Azrael Jun 14, 2019 @ 2:11am 
I like Cabal more to be honest, he sounded more sadistical, more fitting to the Brotherhood!
Vedz Jun 7, 2019 @ 5:34pm 
Must have ! ! ! ! !
Alex_x86 May 28, 2019 @ 8:52pm 
Mission Accomplished
Sir Loin of Cattlelot Mar 7, 2019 @ 10:25pm 
F U C K
Y E A H
Capt Polak Jan 26, 2019 @ 1:58pm 
omg yes
The Smoking Bat Jan 12, 2019 @ 11:18pm 
NEW OBJECTIVE RECIEVED
Drapionhan Jan 9, 2019 @ 3:58am 
Feels so good!!!!
Rubaedo Jan 6, 2019 @ 10:54pm 
This really is a lovely mod. Have you considered doing the GDI and Scrin as well?
Sovereign Dec 17, 2018 @ 11:53am 
Now we just need a working NOD/GDI portrait mod. AMEN!
BURAN☭ Dec 15, 2018 @ 1:14pm 
Now we just need a working NOD/GDI portrait mod.
WarHog Nov 30, 2018 @ 5:36pm 
@Brick CABAL advisor mod already exists.
Didact Nov 22, 2018 @ 11:37am 
listen to the sounds of your own extinction
Black Lister Nov 19, 2018 @ 1:42am 
KANE LIVES!!
Brick Nov 8, 2018 @ 11:53am 
Could you do a CABAL Advisor too?