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Nahlásit problém s překladem
But I have one question, does this also show Nicknames for tamed Dinos? I prefer to have names only show up when really close (when hitting "END" key), so I would like to use a spyglass to see who's dino it is without having to walk all the way over :D
10 cementing paste
5 crystals
5 hide
and 2 metal ingots
10 cementing paste
5 crystals
5 hide
and 2 metal ingots
Would it be possible to add the sum of wild levels to the display (so we see the tame/birth level of our tamed dinos) ?
Lastly, I don't really understand why you introduced the new numbering system. Before, you could use the mod to keep track of Torpor much easier. I always shoot the dinos with a crossbow a couple of times, then switch to the Spyglass to see when the Torpor starts dropping again, so I don't waste so many arrows. Before, you could easily see when Torpor started dropping but now, it's a lot harder to keep track of the exact point at which Torpor starts dropping as you have to wait for it to hit the next hundred. So, I am either wasting arrows or time.
As I said, I really appreciate the mod but I actually prefer the old version...
I don't know if that's just my game but the color has changed to something blue-ish but the white color really looked a lot better... Also, the Change Notes state that the targeting was improved but I would actually disagree with that... I mainly use the Spyglass to look for Dinos with good stats and typically, I look at groups of animals (e.g. a group of 4-6 Daeodons) and switch between creatures quickly if the stats are bad. Since the update, this has become a lot harder as the Spyglass always focuses on one creature and it takes a lot of effort to get it to change targets. Also, targeting Baby Animals is a nightmare. Before the update, it was kind of working alright but now, it's almost impossible to target a Baby if ANY creature is near it.
More Info will be released in the Discord tomorrow!
1st has nothing to do with my spyglass
2nd This isn't even a full crashlog
3rd please refrain yourself from posting these here and use my Discord, well for a crashloc that actually concerns my mod, that is.
Fatal error!
VERSION: 307.43
ShooterGameServer.exe!UShooterGameViewportClient::RefreshTopUI() (0x00007ff656668167) + 25 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergameviewportclient.cpp:818]
ShooterGameServer.exe!UShooterGameViewportClient::GetTopUI() (0x00007ff656668cfb) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergameviewportclient.cpp:937]
ShooterGameServer.exe!UPrimalUI::RemoveFromViewport() (0x00007ff6563bff9f) + 39 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalui.cpp:168]
There’s many tools like Dododex most people use anyways.
is this Possible?
Upcomming Features:
-alternative Spyglass Mode, thit will let you use the Spyglass handsfree.
-integrated GPS
and does it work on wild creatures?
This Mod is meant to be balanced for PvP & PvE and is a stripped down version of my RadioactiveArk Mod which is specifically made for my Servers.