Tabletop Simulator

Tabletop Simulator

Scripted - Valeria Card Kingdoms Full Saga
42 Comments
gilbertguillen  [author] Aug 2 @ 11:28am 
@MILKMAN45 players must sit first, script is done to provide Duke cards based on sitted players
MILKMAN45 Jul 27 @ 3:03am 
The duke cards are missing for the other players added, and the starter herald is missing unless that’s on purpose.
gilbertguillen  [author] Apr 11 @ 8:13pm 
Don't have the cards, so cannot add them
cristianovelkan Apr 10 @ 11:38am 
any chance/plans to add the Darksworn expansions?
ale_noite Jan 13 @ 5:56am 
Is there a way to see all the cards? I want to make customized playthroughs without the script, but I can't select the card piles separated.
gilbertguillen  [author] Nov 12, 2023 @ 11:16am 
@hp220886 Did it happen on an specific configration?

Did everyone sitted on the correct player colors? Yellow, White, Orange, Prple, Red? If sitting on a different color the script will not recognize it
hp220886 Nov 12, 2023 @ 10:02am 
@gilbertguillen how to access Duke cards pile? I don´t see it anywhere, as we tryna play in 3 people online only host receives 2 duke cards and no other players. Please help. Thank you
gilbertguillen  [author] Jul 22, 2023 @ 7:14am 
@Andimatter, it was not setup on the scripts, you can do a hot sit game with 2 players so another player gets the cards and you can there set the solo mode
Andimatter Jul 20, 2023 @ 6:27am 
Hey, is there a way to access the duke cards after setup? Because for the solo mode you are supposed to chose one of the two dukes and then shuffle the other one back and than pick a secret one at random for the AI duke.
Gundarl Sep 26, 2022 @ 11:52am 
Thanks for the quick update. Everything loads perfectly now!
gilbertguillen  [author] Sep 23, 2022 @ 5:34am 
Made over 20 test, no isues found, could be one of the players do not have Mod Catching on and the script loads before the cards for for the plaey, I recomend load the game ask players to activate mod catching for faster loading, run it and if it happens reload so now all objects as in catch and should not happen again, I increase the script zone areas a bit as well just in case
Gundarl Sep 22, 2022 @ 11:05am 
Getting a "No card Found!" message on chat. This happens whenever I try to include expansions at the set-up phase. The domain cards seem to be missing.
gilbertguillen  [author] May 16, 2022 @ 9:27am 
Yes @hoojeebo i am aware of them, but I do not have the cards, I will need the cards to add them over
hoojeebo May 15, 2022 @ 12:50pm 
So this is no longer the "full saga". There are several newer expansion packs missing. Any change you might update this to include the newer stuff?
Rafcor Oct 12, 2021 @ 4:19am 
Got no errors now
Thanks for the patience!
gilbertguillen  [author] Oct 11, 2021 @ 8:07pm 
Seems it was a Steam update that as usual fucks everything up, give it a try now
Rafcor Oct 11, 2021 @ 6:06pm 
Now the reference card loaded the last object that did not load:

model/mesh
http://cloud-3.steamusercontent.com/ugc/787503848364030134/8664576ACBDA79FDEA503920AE2A2C0CC700756A/

difuse/image
http://cloud-3.steamusercontent.com/ugc/1016068921492761664/FA2AD1AC6CD55EB30D610B14865CD1D641CC4C75/

collider
http://cloud-3.steamusercontent.com/ugc/787503848364030472/6256918738C56BAFB353851CB8B4950921B7F62F/


Model/mesh and collider are working but trying to access the difuse/image link gives me a 404 error on a browser
gilbertguillen  [author] Oct 11, 2021 @ 4:59pm 
Its weird I can load it in my browser no issues, I see is only the aids, I update their link and took the chance to slightly increase the tablue wide I will fix the script for the exhaust later on, go ahead and try again
Rafcor Oct 11, 2021 @ 4:02pm 
@gilbertguillen
No error or blocked imgur URLs, the following URLs does not load, even on a browser are the ones that it shows as errors:

http://cloud-3.steamusercontent.com/ugc/954092890721923053/C08FF300AE0E2F4715F33605A5E33DBF58E8E6AC/

http://cloud-3.steamusercontent.com/ugc/954092976958907328/FEFDFFF3301ED281AC936D73BB59A5D834D2A2AB/



Here's how my game loads (only base game started):
https://steamcommunity.com/sharedfiles/filedetails/?id=2625835474

Is there some texture/model missing or is it supposed to look like this?
gilbertguillen  [author] Oct 11, 2021 @ 3:46pm 
@Rafcor I checked and seems to load appropiately, I still ahve to make the tableus a little bigger and fix the correct amount for event\exhaust cards, but it should load correctly, make sure you don't have Imgur blocked as the textures and table loads from there as TTS cloud its problematic for certain things when you create to many mods
Rafcor Oct 11, 2021 @ 2:05pm 
@gilbertguillen Great mod just installed but I found an error with the table not loading properly, just have a grey round table.Had also other errors while loading textures and custom objects
CapHector Sep 18, 2021 @ 11:17am 
@gilbertguillen If it saves you some time:

Exhausted and event cards setup:
Take 1 Exhausted Card per player and 1 face-down Event card per player and shuffle them together. Place the shuffled cards in a stack above the Monster row. Return the rest to the box.
gilbertguillen  [author] Sep 17, 2021 @ 9:43am 
@CapHector
1- the scorion art I for mistake only added the 5+ art, but it does have the correct amounts for the card, really its not a big deal :P
2- Sure I see if I can make them a big bigger
3- Currently is setp fully random within all Exhaust cards, I will check the rulebook for that
CapHector Sep 16, 2021 @ 11:54pm 
Thanks for fixing this!

A couple small bug reports:
- The art for the Giant Scorpion is 5+, even the regular version
- Could the player boards be a bit bigger so citizens can be laid side by side?
- How is the Event Deck built? I believe it should be 50% Event Cards and 50% Plain Exhausted cards
Capt. Bollocks Sep 16, 2021 @ 7:37am 
@gilbertguillen this is great news! Thanks for maintaining this awesome mod - best version of Valeria on TTS!
gilbertguillen  [author] Sep 16, 2021 @ 5:47am 
Its finally p and running again, I rebuild the dekcs as it was my very second MOD the deck images were to large and with to much empty space, this was to improve loading times.

the Script was toatally rewrite from scratch

Please report any issues
Capt. Bollocks Jun 12, 2021 @ 10:39am 
@gilbertguillen, @titan, and others.

I have found all the image files in the copy i downloaded a few months back and uploaded them here. You can extract the files in the following folder and the images should load:
Tabletop Simulator\Mods\Images


Link for images - remove the space after "mega":
https://mega .nz/file/U8dyGTxS#REuZUzCoLK41w9pl9MYIumbYLoj4o0iG2_Okb_Aorfo
gilbertguillen  [author] May 21, 2021 @ 5:40am 
@Titan I apologize, I change PC as mine crashed and mistakenly choose the wrong option after I initiated the TTS and fuck it all up all my mods, currently working to fix them, please bare with me :(
Titan May 21, 2021 @ 5:05am 
this is one of my favourite kickstarters. I was so excited when I finally came across it on TTS. However immediately on start up of the mod, I get bombarded with custom import errors for nearly every component of the mod. I hope this can get working as, TTS is my only outlet for Board games during the pandemic. Thanks for your hard work
Vic Feb 5, 2021 @ 6:16am 
Mixed citizens should work equal to domains: cards below shouldn't be revealed, as per the rule book.
Another suggestion is to put all cards into bags, makes the mod easier to load.
Also, there's a missing file for this mod, probably the table image.
gilbertguillen  [author] Jun 23, 2020 @ 8:45pm 
@fried racoon, feel free to make the translation :P
gilbertguillen  [author] Jun 23, 2020 @ 8:41pm 
All player hands face upwards, and yes the side board have a very small part hanging out, which should not be a problem, the table should be big enough for playing
Edge Jun 23, 2020 @ 9:35am 
Thank you for this mod, and your hard work.

Something seems wrong with how my table layout happens: The player names are upside down, the player mats all face the same way with some hanging off the edge, and the table seems too small.
Is there something different i should be doing?
fried raccoon Jun 16, 2020 @ 2:27am 
@gilbertguillen
what a super mode!
Thanks for fabulous contents and script(thanks Deathknight too)
Can i localize this to korean?

I want korean people enjoy this nice mode
gilbertguillen  [author] May 12, 2020 @ 1:21pm 
Thanks Knaught, was a very hard work, the main script was done by Deathknight and I did the changes needed for last expansion, all content was created by myself :P
Knaughx May 12, 2020 @ 12:41pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
paulyd83 May 12, 2019 @ 8:25pm 
wow, that's impressive. Do you have the KS, are thinking of getting it, or could upload it into here somehow?
gilbertguillen  [author] May 12, 2019 @ 6:54am 
Yes has all cards from the 3 games plus all extra packages, the only one missing is the last KS that came out not long ago
paulyd83 May 11, 2019 @ 6:05pm 
Does this mod really contain all the expansions out for it? Just curious.
gilbertguillen  [author] May 11, 2019 @ 8:08am 
Tks for the highlight redplatform, I got the feeling initially it was only 1, my mistake, the problem I am facing is that when I created the MOD I had no idea about scripting and got helped by Deathknight to create all game scripts, even do now I have some scripting knowledge I am still not at that level and have not much idea how to add it over, plus I want to add the new content to the game but still depends on Deathknight if he can help me to add the new content to the scripts and fix that point to :P
redplatform May 10, 2019 @ 8:29pm 
Great mod! Just wanted to note that when Relic is selected during setup, the script only gives each player one Relic instead of two to choose from.
MishiGeek Oct 11, 2018 @ 3:34am 
Gracias!