Stellaris

Stellaris

Tech Tier Numbers on Tech Icons (2.1)
71 Comments
Lordlony Mar 30 @ 8:37am 
Technology Tier Numbers - by Alt is the most up to date version.
Peter34 Mar 18, 2020 @ 6:55am 
Nice, Oskar!
mk-fg  [author] Mar 17, 2020 @ 6:51pm 
Thanks @Osckar! I'll link it in the description as well
Oskar Mar 16, 2020 @ 11:18am 
I have created a spiritual successor to this mod for 2.5.* that you can find here https://steamcommunity.com/sharedfiles/filedetails/?id=2024528246
Peter34 Mar 16, 2020 @ 7:25am 
I really hope that someone will update this mod to apply the icons to the various new Techs that have been added since it was made, especially in 2.2 and 2.6.
mk-fg  [author] Dec 4, 2019 @ 9:50pm 
@Yinoguns
Yeah, you can just bump the version number in .mod file to remove warnings.

But as ton of things changed since 2.1 - whole new planet/pop/economy mechanics, archeology, etc - pretty sure lots of icons techs will need to be re-labelled.
You can do it via ImageMagick tools like I did (described in last paragraph of info text) or use whatever other tools like paint.net or photoshop, if you want to update and release proper version of it.
It's a very simple "icon replacement" mod, one doesn't really need any tech skills to make/update it :)
Yinoguns Dec 1, 2019 @ 12:40pm 
For anyone interested, I followed the advice on the list below and the mod is working again:
https://gameplay.tips/guides/4454-stellaris.html

You might have to reboot or something as the first time I did it, nothing changed but I tried again sometime later as I installed another mod and it wasn't labelled as incompatible.
Yinoguns Nov 28, 2019 @ 12:02am 
@mk-fg
NP Life gets busy, is there a way someone could take what you've done to create the mod and build upon it, I've a developer by trade and I think I'd enjoy having a go.
mk-fg  [author] Nov 19, 2019 @ 1:49am 
Sorry, haven't got back to Stellaris in a while, so can't really update the mod for new techs and such, as I don't even know them.
No idea if that'd change, too many other games to play :)
packedmaniac Nov 4, 2019 @ 8:35am 
Could really need this for 2.5.x mate :-) Pl0x update
spartzb Oct 29, 2019 @ 5:02pm 
Please Update for 2.5!!! :)
Nonvulaak Aug 25, 2019 @ 1:00pm 
Sad it's not available for 2.3
InfiNight Jul 1, 2019 @ 4:52am 
Could you please update the mod? thank you very much in advance ;)
StragaSevera Apr 29, 2019 @ 12:17am 
It would be great if you updated this mod!
Lightningshattr Apr 14, 2019 @ 3:19am 
please update this when you can, thank you in advance.
mk-fg  [author] Mar 10, 2019 @ 6:07am 
@Dr.Fraud
It will not break anything, as it only replaces bunch of icon .dds files.
Should work for icons that stayed the same in new version, provided that underlying techs using them didn't change too much, in which case numbers might be inaccurate, obviously.
And no replacements for any 2.2-added techs, and I still haven't got around to play the game to learn about these.

So I think it deserves a proper update, but can't do it yet, and feel like I might play factorio 0.17 release first and update mods there before getting back into stellaris.
Dr Fraud Mar 5, 2019 @ 1:44am 
Is this Mod still effective/needed after recent updates? If so can we have a small version patch to clear the compatibility warning?
Mordachai Jan 26, 2019 @ 6:52pm 
Well, I just had Stellaris crash out when I tried to apply a species template. I don't think I've seen it crash out before. bummer.
Plerion Jan 26, 2019 @ 2:48pm 
Yeah I think at least some of us are waiting for the performance update to get out of beta.
mk-fg  [author] Jan 26, 2019 @ 2:34pm 
To be fair, in modding den discord, people would've complained about this update regardless of how it was handled, as it'd break all planet/pop/eco/balance/etc mods either way.
I think it's more quiet than usual though, which might mean that enough people have wandered off since 2.2, or maybe it's just that time of year, but they'll probably be back anyway :)
Plerion Jan 26, 2019 @ 2:26pm 
@Mordachai - Many are pissed with how PDX has handled last updates. So not much has changed :P
Mordachai Jan 26, 2019 @ 1:20pm 
I hear you. I haven't been back to stellaris since the 2.2.0 release - just started back a couple of days ago, so I could get my mods up to date. But unlike you, I haven't been paying attention to the discord - so I'm out of the loop on what's going on in the modding community?
mk-fg  [author] Jan 26, 2019 @ 11:00am 
Yeah, I didn't mean that icons would be any issue for stability, just that I'm still waiting for pds to patch and stabilize the game after major update somewhat before getting back into it.
Mordachai Jan 26, 2019 @ 9:04am 
I'm running it with 2.2.3 - and it it seems fine. I mean, it'd be nice if it didn't complain - but I don't see how just changing icons can really be a problem for stability. Maybe some icons look weird now? Anyway, I'll look forward to when you update, but in the meantime, I think it's fine to use as-is.
mk-fg  [author] Jan 25, 2019 @ 9:11pm 
Ah, sorry, guess comment about 2.2 update scrolled out from the first page.

Still haven't got around to play 2.2, so haven't even seen the techs there.
From what I've seen on discord lately, sounds like it'd be best to wait for at least 2.2.4 to have ok performance and probably a patch or two after that to have game a bit more balanced.
Should work for same techs as it is though, and I'm sure will get to it once I'll actually set Steam to update my game to 2.2, which will probably happen in a month or few.

Maybe someone else can just grab the pngs with numbers from here, run "convert" a bunch of times on new icons and make same mod for 2.2?
Should not take more than an hour or two, probably less.
Mordachai Jan 24, 2019 @ 2:55pm 
Definitely a keeper. Vastly better than having to look at a tooltip to tell what is what! 2.2.* please!
StragaSevera Jan 24, 2019 @ 10:59am 
Please, update it! =-)
OnlyKarlos Jan 23, 2019 @ 6:08pm 
Any chances of a 2.2.4 update?
Gonk Jan 20, 2019 @ 9:27pm 
When will this be updated to 2.2?
Plerion Jan 2, 2019 @ 5:42pm 
@mk-fg - Because is not about giving more information to the player, but delivering it in an alternative way which is more comfortable for many. The mod 'Colored Map Icons' has the same approach: it does not add anything extra, it just conveys information visually.
xXBulletJusticeXx Jan 2, 2019 @ 1:35pm 
usually the simplest things in life are the best :)
mk-fg  [author] Jan 2, 2019 @ 11:03am 
To be honest, I'm still genuinely puzzled why people keep praising this mod.
I mean, every tech seem to have a tooltop which says something like "Unlocks Thing III", which - while maybe a bit harder to access - seem to do same thing as these numbers on icons already. Not to mention that all tiers of same tech look pretty much the same.
Made icons for lasers initially just because sometimes got multiple tiers at the same time from debris, but that's not the case with most other techs.
schlongo Dec 30, 2018 @ 7:50pm 
as a new palyer with no fucking clue whats happening, i cannot thank you enough for this gift from god of a mod. Seriously this makes figuring out what the hells going on about 100x easier
Shadowmio Dec 19, 2018 @ 8:09am 
One of the best mods! Thank you for that!
xXBulletJusticeXx Dec 9, 2018 @ 11:13pm 
Disregard if you seen last comment, I'm a moron XD
Mordachai Dec 7, 2018 @ 1:03pm 
Smart. They're always buggy in initial release. PDX and QC are not on speaking terms, obvsly. I too wait a while to switch. Patches will come soon and make it playable. :P
mk-fg  [author] Dec 7, 2018 @ 8:55am 
It'll probably work under 2.2, but definitely needs an update to check/adjust for any changes there, as there's gotta be a bunch of new/removed icons for economic stuff.

I'm still playing 2.1 game though, and can only do that once I'll actually get to 2.2 myself, see the techs there and such, which might take a while (weeks/months) to get around to, as I try to avoid playing pdx games after major releases until at least a few bugfix patches are out.

So this mod might not be updated for a while, but might work ok-ish anyway, just won't affect any new icon that have been added for new economy stuff in 2.2.
Mc.turdle Dec 7, 2018 @ 7:43am 
Would love an update to 2.2 Thanks for this great mod
chabero Dec 7, 2018 @ 2:05am 
Launcher say: need update to version 2.2
Mordachai Nov 24, 2018 @ 6:47am 
I love this. Excellent enhancement!
Blue North Star Nov 17, 2018 @ 1:52pm 
They do already have it. The only difference is the numbers are in the picture, not the name, which he removed. The tier number is automatically in the name, unless its a toggle-able thing, in which case you'd have to toggle it off, and not on.
mk-fg  [author] Nov 14, 2018 @ 6:09am 
@Julio
I think one can make an opposite argument for less clutter on icons.
It's just tech icons on research screen after all (ship components have separate icons, all with numbers), and you rarely get these out of order.
Though iirc some weapon techs added in 2.0 have tier numbers, so not sure why PDS devs didn't consistently either add or remove them at some point.
mk-fg  [author] Nov 14, 2018 @ 5:54am 
@Woodwyrm
Haven't tried, but probably should.
If either of these overwrites same exact icons, they'd likely be used instead of ones here - no big deal.
But non-vanilla techs there will probably have their own icons, so no overlap.
Disconnected Nov 13, 2018 @ 2:18am 
This is so basic I thought the game already had it, they should implement mods like this on the base game.
Woodwyrm Nov 10, 2018 @ 11:53am 
does it work with NSCG and Alpha Mod?
War ♥♥♥♥ Oct 26, 2018 @ 5:41pm 
I'd love to have something like this but not for single tiers of tiered techs, but for general tech tiers, so you can more easily see how many techs you already got on a tier. It'd really help with aiming for specific techs and so on.
Just in case you feel like making a "spin-off" of sorts.^^
TheSilverInfinity Oct 17, 2018 @ 4:05pm 
yay :)
mk-fg  [author] Oct 16, 2018 @ 7:47pm 
@TheSilverInfinity Haven't tried it myself, but yes, according to other modders, it should be.
TheSilverInfinity Oct 16, 2018 @ 6:39pm 
is this client side? aka I can bring this into a MP game where the admin doesnt have this mod on?
usillysally Oct 13, 2018 @ 3:45pm 
Thank you for this mod