The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dark Brotherhood Solitude Sanctuary v1.5
62 Comments
Vile_ Sep 26, 2022 @ 2:25am 
well if you were to update could you add speach? even if you recycle lines it would be something lol
vernonosier Mar 4, 2017 @ 4:53pm 
NO ONE SPEAKS. GREAT GRAPHICS.
ShadowXK Jun 2, 2015 @ 11:33am 
any chance that you'll upload this to nexusmod?
EULLER 💨 Jan 15, 2015 @ 6:53pm 
Do it in more places, please, i love dark brotherhood. :tank: :riften:
Zangthas Jan 7, 2015 @ 9:03pm 
Perhaps being able to talk to the npcs in this mod, followers maybe...
Dovah kid May 26, 2014 @ 11:50am 
the weapon racks could use a fix on the script, also could you add a small quest line for the sanctuary. othar than that, great mod
Jxrsll May 24, 2014 @ 9:01am 
is that armor on those npcs included with this mod or we can't get it
kelvinkelly Mar 21, 2014 @ 10:20am 
make an other dark brotherhood sanctuary mod put it in riften in the rateway
Scythe Aug 10, 2013 @ 8:04am 
could you please fix the lighting in some of the rooms? Also could you maybe make a personal room for the listener himself?
Reza Ghoochannejhad Nov 25, 2012 @ 11:29am 
will this ever be updated?
Le Mesc  [author] Nov 25, 2012 @ 5:59am 
i made this mod completely on my own, i didnt know that there were other sanctaury mods thats why i made this. plus it was made a long time ago.
Araedi Oct 25, 2012 @ 11:32am 
this looks alot like JT ☢☠Spitfire☠☢'s mod hmmm
76561198042481513 Oct 3, 2012 @ 4:38am 
comment on télécharge le mod ?
Reza Ghoochannejhad Oct 2, 2012 @ 8:03pm 
I like your mod, but there is some lighting issues in the main room with the bar in it. I also think that maybe the roof is a bit too high in the main rooms, maybe you should make it maybe a couple feeet higher than the flags on the wall, like the bedroom. The reason is because it just doesn't seem like the dark brotherhood to have such a huge sanctuary and also because it makes it look empty. But if it were smaller, it look more full. Also, the cave part looks very unnatural and some of the rooms are just way too dark to see in. But that is just my opinon.
Le Mesc  [author] Aug 21, 2012 @ 6:06am 
the screenshots show where the door is, the only explanation i have for it not showing is that it is clashing with another mod. and no, you cannot access contracts from this sanctuary.
Antheda Aug 21, 2012 @ 2:24am 
hey for me the mod is actually in Solitude and not where the map on the picture says :'( and i cant even find the door... and ideas??
rylog9 Aug 20, 2012 @ 1:46pm 
Can you access Night Mother contracts from there?
Aeon Jul 3, 2012 @ 7:41pm 
suggestion: repaired and repopulated falkreath sanctuary
Jeqa Jun 30, 2012 @ 11:33pm 
I like the idea of more sanctuaries apart from the falreath and dawnstar ones, if you get around to it, extra sanctuaries by other cities would be awesome!
Zach Jun 18, 2012 @ 1:32pm 
This mod looks awesome! As a small request could you make it so there are merchants in there like the barkeep?

On a bug related note, there seems to be a strange lighting bug in the largest room, and in the prisoner room (Female prisoner has a male voice lol!) there are a couple spots where the area doesn't mesh together properly and I can see right through everything.

I like this mod though! :)
Hambles Jun 17, 2012 @ 6:01pm 
has anyone noticed the female prisoner has a male voice? :D
Belt May 12, 2012 @ 6:16am 
@frostmonky208
Unfortunatly thats skyrim mods right now, there all in the final stages of infancy, but until they start learning to walk your just going to have to make due with their crawl. For now this is mainly a cool base and a roleplaying tool. Make due with what you got now, just wait till december and most of these mods will be unrecognizable with how advanced they became
kade.bastian May 4, 2012 @ 2:49pm 
Some of the lights needed fixed
Lancell Apr 20, 2012 @ 7:20pm 
This mod made th Dawnstar sanctuary crash, so I didn't even get to test it since I still need to go into Dawnstars sanctuary.
Zyda Man Apr 15, 2012 @ 3:41pm 
this is a rely bad ass mod dont take the piss the npc are bad ass and there are people in a fricking cage. can u put a bedroom in there please
FrostFenrir Apr 13, 2012 @ 5:04pm 
I really don't see the point of this mod. I used it and all the npcs don't do ANY THING! I mean it looked sorta cool but I went into it thinking I could get new contracts and follwers but the only thing I got a daedric sword that lowered the attack of all my other weapons when I try to smith it. Please don't think this is an attack comment though. With all the weapons you put in there it would be pretty good for somone who used two-handed but unfortunatley I don't
Waah Apr 3, 2012 @ 12:58am 
True, that's why I'm still using this mod :D
Old Rooter Apr 2, 2012 @ 5:59pm 
You should make the entry by the well in solitude itself,like in oblivion, you enter the well and then, you see the door, also lower, the ceiling or add a second floor cause its overly big, and yes it does screw up the falkreath snactuary, you come to half loded,rooms and often fall through the floor or collapse into walls and end up in random places in the sanctuary.
Le Mesc  [author] Apr 2, 2012 @ 11:21am 
i dont see how my mod messes up the falkreath sanctuary as i have never ever even renerd the FS in the creation kit. plus whe you complete the quest there is no point in going back there anyway
A Worthy Foe Mar 31, 2012 @ 9:00am 
So this mod messes up the Falkreath sanctuary...but if you've finished the quests, and the Falkreath Sanctuary is fucked up as it is, then it should be no problem :3
Waah Mar 29, 2012 @ 10:53am 
This mod makes the Falkreath sanctuary buggy :S, missing walls etc, thought I had done something wrong when I edited a npc but I deactivated this mod and everything works fine again :(...
knight2215 Mar 26, 2012 @ 11:42pm 
before i saw the decription of that you moved it to the other side i was looking all over the place first thing i noticed the shades are still in the same place so you should probably move them
Freaky Alien Genotype Mar 19, 2012 @ 6:22pm 
I still think the door should be at the other end of the arch. It's just TOO obvious in it's current place IMO.
Old Rooter Mar 18, 2012 @ 6:20am 
The bar, although cool, isnt very dark brotherhoodesque, it sorta makes me think of the thieves guild
Le Mesc  [author] Mar 16, 2012 @ 2:48pm 
i did think about the fact they were hunted by solitude but the location was too good to pass up
hardcoregamin Mar 16, 2012 @ 4:22am 
this seems like great mod so i am gonna get it but it doesnt seem very right to me.
i mean the solitude gaurd people are hunting the DB so why would they be in the same city.
unless it is a like a really stealthy move and there hiding in plain sight .
~idk~
icestormganon Mar 15, 2012 @ 8:50pm 
To add to Captain Planets first point, some doors would be nice.
The Dark Ranger Mar 15, 2012 @ 4:06am 
can you make this lore friendly?
Freaky Alien Genotype Mar 14, 2012 @ 5:03am 
Ok I've had a look around and I have some feedback:

1) please PLEASE increase the viewing distance inside. You can hardly see 10 metres ahead of you the render fog is so thick =/

2) you need to add more decorations and clutter because the rooms are too big with too little in them. Somewhere there needs to be the stained glass window of Sithis like in both the other sanctuaries.

3) Eventually having an NPC who gives out assassination side-quests would be great.
Freaky Alien Genotype Mar 14, 2012 @ 4:11am 
Two things. I think having the entrance along the road isn't in the style of the Dark Brotherhood. Both the Falkreath and Dawnstar Sanctuaries cannot be seen from any roads or anything like that. I would suggest moving the door to the OTHER end of the arch (the end that's under the Blue Palace). I think that would be much more in keeping with the DB style of hiding the entrances of their Sanctuaries, Second thing is the ability to fast travel to the door. But so far this looks really good.

So yeah...move the door and add fast travel to make this mod even better, IMO. I'll give this a spin tonight or tomorrow.
Le Mesc  [author] Mar 13, 2012 @ 12:24pm 
added some more screenshots
AUGustuStoPeMate Mar 13, 2012 @ 11:01am 
Please add thinks as are in other sanctuaries like window with skull.
Moose Mar 13, 2012 @ 9:37am 
It's cool, but doesn't really serve a point right now except for some free daedric weapons. Also, it's waaaaay too foggy. Will be watching this.
Freaky Alien Genotype Mar 12, 2012 @ 8:36pm 
If you could add some pictures of the inside it would help. I don't really want to install it unless I can check out beforehand what it is I'm getting. But I like the idea. However, unlike Chibi Ralof, I think having toomany sanctuaries devalues the whole of idea of them, IMO. Having 2 operational sanctuaries is enough I think. But yeah...pics of the inside would be nice.
Rich Mar 12, 2012 @ 1:05pm 
you should make a secret entrance through one of the swere holes in solitude and maybe a tunnel connecting this one and the dawnstar one. This is an amzing DB mod! maybe make a wizard vendor(s) and definitely add a side quest or 2. Maybe make like a leader of this sanctuary that assigns you contracts as well???
overall, one of the best DB mods i hvae played so far!
Mediziner Mar 12, 2012 @ 11:44am 
I like this idea of Solitude Dark Brotherhood Sanctuary but they seem to just stay in place 'n etc... plus each room is a bit too big... Perhaps to freshen things up nicely, you could have some stairs, leading either up or down or even miniature bridges to spice things up nicer... Or make rooms smaller or add more decoration props... Ooh! Perhaps a couple of plants 'n fountains 'n maybe put something to have Dark Brotherhood's Stained Glass somewhere... Would make sense since there's a Stained Glass in both Falkreath Sanctuary & Dawnstar Sanctuary...


But overall, I completely love this mod! <3 should do a Markarth, Mothral, Windhelm, Winterhold, Whiterun, 'n Riften Sanctuary too! :O seeing as you did a Solitude one 'n whatnot x3 but up to you xP
☭ STALIN ☭ Mar 11, 2012 @ 7:19am 
hello! i think this is a good beginning of your mod, i saw some bugs, they dont help eachother, tehy need to bey in the db to do so. and in i think the main room was a buggy floor its behind the bar go see for yourself, im also working on a Dark Brotherhood mod and maby we can wore somehow together!
icestormganon Mar 11, 2012 @ 12:38am 
Hi! This is a good start and it's always nice to see more DB stuff. I did a quick run through, I'll play around with it more later. Just a few things for you...

- There's a couple seam issues. One is right in the bar area and there's another one in the hallway that connects the bar/torture/sleeping areas.
- You'll need to add the Brotherhood faction to the NPCs. I killed them one by one and they just stood around/cowered without helping each other.
- The wizard managed to take a few swings at me with his fists. He needs some spells.
- I agree with the others that the area seems a bit big.

If you need some help/advice with the NPCs, let me know. I have a mod that adds NPCs/quests to the Dawnstar place that I'm working on. Perhaps we can work together at some point.
JT ☢☠Rampage☠☢ Mar 10, 2012 @ 4:56pm 
I appreciate the time put into the mod and the work you have done so far. I'm going to provide honest feedback and your more than welcome to message me if you have any questions or need help.

Pros:
* Nice location for the entrance

Cons:
* Entrance marker needed so folks can fast travel there. If you want people to visit this sanctuary often, please make it easily assessable. I would also suggest making it one stop shop...so people can get in/out quickly. For example vendors, smith, trainers and training books that tie in with the theme.
JT ☢☠Rampage☠☢ Mar 10, 2012 @ 4:55pm 
* Lacks detail and is too big. I would suggest starting smaller scale model and focusing on the detail of the sanctuary and filling it in. You could copy the Falkreath sanctuary file and just personalize/ rename it. This would minimize the time needed to construct new model and focusing on what the Farkreath sanctuary model was lacking and making it better place.
* Most of the NPC's are non-functional, except for the vendors. I would try setting the parameters for each of the characters the same as the initiates in dawnstar to minimize the time required for setting each one up correctly. Each member should address you as sister, brother or listener based of your title.