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On a bug related note, there seems to be a strange lighting bug in the largest room, and in the prisoner room (Female prisoner has a male voice lol!) there are a couple spots where the area doesn't mesh together properly and I can see right through everything.
I like this mod though! :)
Unfortunatly thats skyrim mods right now, there all in the final stages of infancy, but until they start learning to walk your just going to have to make due with their crawl. For now this is mainly a cool base and a roleplaying tool. Make due with what you got now, just wait till december and most of these mods will be unrecognizable with how advanced they became
i mean the solitude gaurd people are hunting the DB so why would they be in the same city.
unless it is a like a really stealthy move and there hiding in plain sight .
~idk~
1) please PLEASE increase the viewing distance inside. You can hardly see 10 metres ahead of you the render fog is so thick =/
2) you need to add more decorations and clutter because the rooms are too big with too little in them. Somewhere there needs to be the stained glass window of Sithis like in both the other sanctuaries.
3) Eventually having an NPC who gives out assassination side-quests would be great.
So yeah...move the door and add fast travel to make this mod even better, IMO. I'll give this a spin tonight or tomorrow.
overall, one of the best DB mods i hvae played so far!
But overall, I completely love this mod! <3 should do a Markarth, Mothral, Windhelm, Winterhold, Whiterun, 'n Riften Sanctuary too! :O seeing as you did a Solitude one 'n whatnot x3 but up to you xP
- There's a couple seam issues. One is right in the bar area and there's another one in the hallway that connects the bar/torture/sleeping areas.
- You'll need to add the Brotherhood faction to the NPCs. I killed them one by one and they just stood around/cowered without helping each other.
- The wizard managed to take a few swings at me with his fists. He needs some spells.
- I agree with the others that the area seems a bit big.
If you need some help/advice with the NPCs, let me know. I have a mod that adds NPCs/quests to the Dawnstar place that I'm working on. Perhaps we can work together at some point.
Pros:
* Nice location for the entrance
Cons:
* Entrance marker needed so folks can fast travel there. If you want people to visit this sanctuary often, please make it easily assessable. I would also suggest making it one stop shop...so people can get in/out quickly. For example vendors, smith, trainers and training books that tie in with the theme.
* Most of the NPC's are non-functional, except for the vendors. I would try setting the parameters for each of the characters the same as the initiates in dawnstar to minimize the time required for setting each one up correctly. Each member should address you as sister, brother or listener based of your title.