Kenshi
Just Say No!
11 Comments
robin's_egg  [author] Dec 25, 2019 @ 7:06pm 
PS: I don't know if it's necessary, but I recommend importing your saves!
robin's_egg  [author] Dec 25, 2019 @ 7:05pm 
Alright! I've gone and updated this mod! I've pruned most sources of Advanced Med Kits to hopefully counteract the player's ability to exploit their new value and make them feel like a better loot drop in those ancient ruins out there!
Skrymaster Dec 17, 2019 @ 5:26pm 
Really nice mod. The one drawback to this that I've noticed is that ancient labs spawn about 10% fewer ancient books on average because the loot in the medicrates is so valuable it easily takes up 10-15k budget from the lab's loot distribution away. This won't stop me from using it though...
robin's_egg  [author] Mar 26, 2019 @ 11:50am 
I might do a separate mod for pruning away high value items from the game world. I've always wanted to.
Bumblechubs Mar 23, 2019 @ 10:34am 
I'm not sure if you're still updating this mod or not, but the Slave Traders in the eastern UC are worth a lot of cats if you attack them solely for their medical kits. If it's possible, I'd recommend setting them to spawn with 2-3 standard first aid kits to lessen the cash injection. Ancient labs could stand to have fewer advanced splint/medkits as well. Great mod though, I've been using it for ages and love the complexity it adds.
robin's_egg  [author] Sep 26, 2018 @ 12:20am 
Okay, well. After testing, I can confirm the issue exists, load order does jack fuck all, and importing doesn't fix the quality of splint kits.

However, in my test my character was able to use a splint kit without issue after having sold it to a vendor and bought it back, which also refreshed the quality of the splint kit up to 100/100. Several skimmers then proceeded to kick my butt, frustratingly refusing to damage anything but my chest. Sorry that took a minute to test.

I'm going to make a note of the issue in the mod description--can you verify that your characters do not use the splint kits? I have previously noticed that if damage to the limb is severe enough, the character may not be able to splint enough damage for the white health bar to appear, which means injury penalties are not reduced. If this is the case, you will see the white splint health bar later on, as the character heals damage.
catanbros Sep 25, 2018 @ 9:14pm 
i did, only thing that was below the mod was 256 squad, more items, and more money mods
robin's_egg  [author] Sep 25, 2018 @ 8:47pm 
Maybe try putting it at the bottom of your load order?
catanbros Sep 25, 2018 @ 8:45pm 
yeah i re-imported and still my own splint kits are 50/100 quality. Worst part is that if the only splint kits i have are the new ones, my squad wont splint any injuries. Idk why but i have to try some stuff out.
robin's_egg  [author] Sep 24, 2018 @ 9:59pm 
It worked fine on my pre-existing save with an import, which is recommended any time you add a new mod (or a mod updates, changing existing values).
catanbros Sep 24, 2018 @ 9:51pm 
why does my own already bought adv splint kits still have 50/100 quality unless i buy new ones?