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Rapporter et oversættelsesproblem
So most of the time my mod will work with modded spells if these spells are planned to be used by enemies as well.
It is really cool to see AI companions, it makes my main feel special.
Specially when they do something dumb or something that I would have done better.
Now I feel SPECIAL and SMART!
And also would be possible to set a specific archetype for each companion AI?
More information on this https://docs.larian.game/CombatAi_Archetypes_And_Modifiers
It's probably doable and not hard for good modders but I'm not in that basket sorry :D
https://steamcommunity.com/app/1086940/discussions/0/3792632220365481018/?tscn=1690384700 on page 7
Maybe @Sombrero can understand more on this
Also there's no official modding tool at the moment and it was so buggy for DoS2 to make mods I'm not sure I'm willing to spend a ridiculous amount of time for something very buggy in the end.
I'll see, maybe I'll get to do it.
I haven't heard of anyone having a similar issue, are you using other mods that could somehow cause a conflict with mine perhaps ?
starting with a "Crushing Blow", a knockdown of the opponent, giving his allies a chance to defeat the enemies.
Issues like this would require tweaks on the actual AI itself which is outside of my skillset and I'm not willing to spend more time on DoS2 quite frankly when the mod editor is so unstable and BG3 is around the corner.
I'll do a bit more testing, maybe take a few things off the action bars to see if things speed up. Otherwise, something to look into.