Tabletop Simulator

Tabletop Simulator

Railroad Ink + Railroad Ink Challenge [Scripted, v3.0c]
61 Comments
Sharkus May 8, 2023 @ 1:31pm 
In regards to the missing diffuse textures. One is for the table, the other is for the canyon token. Both can generally be ignored (or replaced locally).
LethalLuggage Aug 28, 2022 @ 6:09pm 
Someone else commented about missing models, it looks like the issue lies with the Diffuse/Image on two files. Looks like one is a "board" type object with wood material, and the other is an "infinity" type object with plastic material.
If you clear out the Diffuse/Image section to null (it will say URL when you click away) it loads without issue when you hit import.
Unreal Ed  [author] Jan 28, 2022 @ 12:49pm 
Well, you just use stamps and there's a roll button in the top right. You just click squares to implement numbers for the turns. That's pretty much it iirc. There's a Rulebook where I might have put details there
bunsellapb Jan 28, 2022 @ 11:01am 
Where is the explanation of the interface? I found the stamps by watching an outside Youtube link - but do you have an explanation on how to find and use everything?
Unreal Ed  [author] Jan 6, 2022 @ 8:39am 
All the assets for the mod are stored on Steam Cloud. If you (or anyone else in the future) gets an error with assets not loading it means that Steam Cloud's having issues loading. Try again later or maybe reboot Steam/TTS
Obizwan Jan 1, 2022 @ 5:39am 
Hello! I tried to use your table but when it asks to load models it says Load image failed unsupported format: UNKNOWN supported formats: .jpg, .png, .webm, .mp4, .m4u, .mov, .rawt, .unity3d <9>

Also, I don't see the stamps, perhaps it is what the error above refers to?
Unreal Ed  [author] Dec 22, 2021 @ 11:30am 
I haven't done any TTS stuff in a while. Not given up on it but won't be for a while. Probably when TTS updates sometime early next year
nkMEGA Dec 19, 2021 @ 6:46pm 
Hi! I can see that your to-do list is the Giant/Epic board since May. Has it been delayed/given up as a feature?
FadedOasis Aug 22, 2021 @ 5:50am 
Bug report: The "2" face of the River dice are described as Straight River, but the face shows River Turn. I believe the description is wrong and should say River Turn. Thanks!
Unreal Ed  [author] Jun 27, 2021 @ 7:07pm 
The rotation of decals is based on the rotation angles you have set in the top right of the screen. But normally, you can't go above 90 degrees so it sounds like somehow you're rotating twice. See if there isn't some binding that's bound twice to rotating stuff or something
Epul Jun 16, 2021 @ 1:15am 
Alright thanks dude
Unreal Ed  [author] Jun 15, 2021 @ 5:02pm 
Yeah, I haven't put the Giant board or the Epic board in yet. It's gonna be slightly tricky as I need figure out the space on the table for all those big boards. But now I know someone wants it, I'll do it
Epul Jun 15, 2021 @ 1:06am 
hi, is the giant solo board not included in this mod? I can find the rulebook for it but not the board.
Unreal Ed  [author] May 17, 2021 @ 9:23am 
The mod now has everything and is complete!! ....(almost. Might add some scripting for the draft mode eventually)
Unreal Ed  [author] May 11, 2021 @ 10:24pm 
Added all the cards! Shoulda done that a long time ago...

Small detail about it listed in the Change Notes
Agodd May 11, 2021 @ 2:53am 
TY very much!!
Unreal Ed  [author] May 10, 2021 @ 10:36pm 
Big update! see the change notes for all the details.

I'll soon add the last missing dice so this will have all the content from every Railroad Ink expansions
Unreal Ed  [author] Jan 11, 2021 @ 12:38pm 
Non, les regles de Railroad Ink CHALLENGE existe pas encore en francais (pour les expansions en tout cas. Je crois que pour le jeu de base non plus). Pour le Railroad Ink normale par contre elles existes, mais elles sont pas dans le mod.

Par contre, si vous trouvez les règles en Francais en ligne et les apprenez (le jeu est tres simple) vous pouvez jouez a ce mod avec des gens qui parlent pas anglais car il n'y pratiquement pas de test lorsqu'on joue. Le seul truc c'est les bouton sous les dés quand le mod est lancé qui sont en anglais, mais ils sont juste la pour choisir quels expansions vous voulez utilisez
Legolas Jan 11, 2021 @ 11:42am 
Bonjour

Est ce que ce mod intègre les règles en français
Unreal Ed  [author] Jan 10, 2021 @ 2:45pm 
Thanks! and yeah I haven't added all the goal cards. I forget right this instant if they've all been revealed, but I THINK they have. I just need to get around to it. I'll also make it so that choosing an expansion adds that expansion's cards to the deck before shuffling it and dealing the cards.

I also plan to make player "board" be on the bottom half of the table, and add some more so it can be played 10 players
Tobknack Jan 10, 2021 @ 9:50am 
Hey, i just found your mod and first look is amazing. Very nice that you keep updating for new expansions. But i have a question: In the rulebook of both the Railroad Ink Challenge Versions it says that there are 6 different Goal Cards available. But if i load the mod or start a Railroad Ink Challenge game, i always end up getting the same three goal cards. Also there never appear any expansion goal cards e.g. from the Forest Expansion. Thank you very much for your effort!
Unreal Ed  [author] Jul 13, 2020 @ 4:36pm 
There's a lot in there, so I can't do much more since I can't do any scripting around the stamps
amsouza_br Jul 12, 2020 @ 12:48am 
kinda fiddly, but fine
Unreal Ed  [author] May 26, 2020 @ 4:59pm 
Added 1 more expansion and added missing stamps.

I also added a . before every Stamp's sorting code. You can use those codes to quickly filter the Stamps you want using the Stamps menu's search bar. See the Notebook for the list of codes
Unreal Ed  [author] May 25, 2020 @ 3:27pm 
That's a good point. Maybe I'll do this. It's gonna take some work, so don't expect it very soon
Janvier May 25, 2020 @ 1:19am 
Would the use of little tiles be a good workaround for the stamps problematic ? When I play "Second chance" or "Cartographers", for instance, I have one tile of each kind next to my board, and I simply use copy/paste (a common shortcut for everyone) to quickly play. Board is full of snap points to make these placements a breeze.

It could also be a workaround for the results that can be flipped : tiles have two sides and would not require to be duplicated, while it's needed for the stamps.
mipakr May 23, 2020 @ 9:47am 
@Unreal Ed - No worries! Your work thus far is fantastic.
Unreal Ed  [author] May 22, 2020 @ 7:45pm 
Got an update from the designers regarding the Rainbow die. You CAN'T replace a cloud with a rainbow if it's next to another rainbow.

You can do so only if it's placed somewhere not next to a rainbow, which happens whenever you gotta place a cloud and there are no rainbows with free spaces next to them that are empty.
Unreal Ed  [author] May 22, 2020 @ 9:48am 
No, sadly there isn't any way to do anything with stamps in scripting. Or any way to enter a search in the stamps box.

As more expansions are added, this is more and more of a problem. I suggest learning the little codes I wrote for each stamp (they're actually there for them being sorted, but it can help in this way too)
mipakr May 22, 2020 @ 5:49am 
is there a way to script the stamps for the dice in the upper right corner? similar to how it has a text description of the top facing side. love this game.:steamhappy:
Unreal Ed  [author] May 21, 2020 @ 9:26am 
@Hautatu, Yeah I'll get around to fixing the scoring zones for the Challenge board. I thought might as well make more stuff playable first.

@Huuuze, I don't understand what you mean. If you meant adding the Stamps from the new White dice, then Whoops! I made them and forgot to add them! They're now in v2.2
Huuuze May 21, 2020 @ 3:25am 
@Unreal Ed - thank you for the quick response. Any chance you could update the Special Routes with a flip option? The flipped side shows the Special Route as marked.
Janvier May 21, 2020 @ 12:26am 
Using states on boards to shift between "standard" and "challenge" was a good idea, but the text zones are always the ones for the standard boards' scores.
Unreal Ed  [author] May 20, 2020 @ 6:14pm 
1. You can use the draw tool, or use an error stamp that you make bigger with the + or - keys
2. You have to reload the mod. Just go to Games and select Railroad Ink again. If you set the sorting to "Recently played" you'll see it right there on the Games menu without having to go into "Workshop"
Huuuze May 20, 2020 @ 3:56pm 
I'm still learning TTS, so apologies for any ignorance in these questions.

1. How do I mark the used Special Routes? Clicking on them doesn't do anything.
2. How do I reset the game to its original state without ending the session?
Robert May 17, 2020 @ 9:08pm 
Awesome work! :)
Unreal Ed  [author] May 17, 2020 @ 8:42pm 
v2.0 Beta 1:

- Added the boards of Railroad Ink Challenge (press 2 to switch to the new boards. Score calculation is currently not setup)
- Added Challenge base game dice and 3 cards (the only ones with rules explained so far)
Janvier May 13, 2020 @ 4:57am 
I came here to mention the new Kickstarter as well ^^
Unreal Ed  [author] May 12, 2020 @ 6:55pm 
Oh i didn't know about the Kickstarter! I'll check it out and probably add it here!
Robert May 12, 2020 @ 12:16pm 
Great mod! I saw that the new Kickstarter (Green and Yellow editions) has Print and Play files, do you plan to add those as well? Thanks! :)
Unreal Ed  [author] May 2, 2020 @ 6:11am 
That makes me happy to hear
[Oggy] Macros May 2, 2020 @ 12:30am 
Really cool mod, have the real thing on my wish list now, will buy it when it becomes available again
Hex Apr 24, 2020 @ 9:49pm 
Nice! Looks good. Thank you for the quick fix. :D
Unreal Ed  [author] Apr 24, 2020 @ 7:10pm 
WHOOPS! Fixed! Sorry about that, I took a shortcut for changing the dice rotation values and didn't check things properly afterward. Let that be a lesson, kids!
Hex Apr 24, 2020 @ 3:40pm 
Not currently playable. There is a random river die on a player sheet and the base die with the over passes is missing from the base set.
Unreal Ed  [author] Apr 24, 2020 @ 8:53am 
All problems should be fixed now
Unreal Ed  [author] Apr 24, 2020 @ 7:32am 
Oh wow. I was really sure i'd seen the 1-side lava without road/rail somewhere... I'll fix that.

Also, they played the mod on a SUSD stream! And they called the mod nice!

Lastly, they announced the Green and Yellow editions of the game, so expect those to be added
Kingchimp Apr 24, 2020 @ 3:03am 
I've not had a chance to try the mod yet, but I've seen the other comment so for reference the meteor dice are (I have them in front of me right now):

3 x 1 (explosion symbol)
2 x 2 (explosion symbol)
1 x 3 (explosion symbol)
and
1 x Up
1 x Down
1 x Left
1 x Right
2 x Pick direction faces (4 arrows in + shape)

The lava dice are:
1 x Lava with road
1 x Lava with railway
1 x "sand timer" lava
1 x Lava on 3 sides
2 x corner lava

I hope that's some help.
Cafe Games Mar 31, 2020 @ 12:38am 
(but still need to ensure that mirror images are available in the decals)
P-Funk Mar 30, 2020 @ 10:13pm 
I pulled out my physical copy to check the dice for you. I only have the blue version, so I can't comment on the expansion dice for the red version.

As far as the blue version goes, the base game dice and the lake dice are basically correct. The positioning of the various sides are incorrect in relation to each other, but that shouldn't really matter as it doesn't change the probabilities.

The river dice have an error on them. Your mod's river dice have:

2 x right angle (90 degrees) rivers
2 x straight rivers
1 x rail bridge
1 x road bridge

The river dice should be:

3 x right angle (90 degrees) rivers
1 x straight rivers
1 x rail bridge
1 x road bridge