Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
my guys wont pick up the changed ticket, they go to the first post then just stand there
same as 'Mahzarin' in the comments below so it's not just me
tried importing, tried changing production speed, nothing seems to make it work
sometimes rebuilding the post will make it work once or twice then they will randomly stop picking up the changed ticket again and stop
sucks, i loved this mod
I actually found something else after my last comment though. The run animation attached to the functionalities was causing my guys to sort of...slide between the waypoints when they reached a high athletics skill. No leg movement, just their arms swinging, it was pretty hilarious to look at lol.
I think it might be some kind of bug from a character being told by different sources to do animations on the same body part at the same time (even if they're the same animation), or at least within very quick succession, causing a sort of...cancel out effect maybe? I've seen the same thing happen when miners were left with fast forward on.
Anyway I just removed the run animation from them as a quick fix, but it does make them do that "working" animation in its place. Seems to have stopped the desert ice skating though.
I've been contacted a few times about the research requirement causing some confusion, and I plan to just remove the requirement for it entirely when I make the above mentioned tweak as it was mainly something I wanted for myself in the end. Hopefully within the next week or two when I get some time to sit down and re-download everything and work on it. If Crovvv's collection just pulls straight from my mod, then this will update for the modpack as well.
Great mod btw this game really needs this kind of thing.
I need to craft the posts with tickets in my inventory?
I can figure it out
https://youtu.be/agyGtlTZkp8
Also, if you're willing, share the link for the video when it goes live, I'll give it a poke when I have the time to do so.
Two things you can attempt -
1) - Unsubscribe and resubscribe to the mod so it removes and re-downloads a fresh file.
2) - Move it to the bottom of the mod loading list so it overrides everything else, but may potentially break the mod that may be conflicting with it.
On top of that, IF it was possible, I'd have to make 2 versions of the patrol points for those who would want such a thing and those who would want it the way it is now, which atm I am not really keen to attempt as way too busy with work and such, sorry.
One possible improvement could be a random time spent standing on the waypoint (let's say between 10 to 30 seconds) in order to give more reality... but I am not sure if it is simple or not
I've never had a setup that required patrolling, but imo it's a great mod just for the auto-move.
Bug-free, too, ime - which is dozens of hours and a couple hundred characters either using or bodyguarding a user, using torches and mats.
GJ m8.
"The pathing to reach the waystations can only go so far, so place down REGULAR TORCHES , or something similar, to extend the AI pathing to allow it to reach other waypoints if they are too far apart."
And I specifically added this bit of info because the pathing in Kenshi is notoriously buggy and often breaks frequently due to a plethora of issues. What you are experiencing is a complete pathing failure in the game, hence why it works really close together but not further apart.
Try adding some REGULAR TORCHES between the two posts and it might help, or tweak the location of the posts around a bit as sometimes just the location itself is buggy with pathing. If all else fails try rebuilding the navmesh, google will tell you how.
What you do mean place more torches? Vanilla torches? Do help?
Why after e.g. 2 waypoints it says "its empty" and stop work?
No way to make it work, oh yeah 2 waypoints at 2m distance works, far of that just refuses to keep working instead spam "its empty" but if you take it manually it works again.........
Kenshi is sadly a great game held together by duct tape and paperclips, so the game itself is the likely culprit, assuming you are not using any other mods that modify character models or animations in any way.
https://imgur.com/a/hD3Sq5O this happens after some time. just a visual glitch but i hope theres a way to fix it.
Workaround to this would be to have only one guy actually doing the patrol and everyone else just set to follow him, but followers like that will ranomly stop following occasionally so you still have to check in with them from time to time
It works. In case you have the same problem as I, It's just an AI problem. Destroy the waypoints, save game. Load game. Repeat the process as description but with a little detail:
1) - Build 2WAY-A TICKET from Waypoint Ticket Crafting station, press the ticket In queue and click with your character In "Use" , and dont take It out yourself. Let It there. Otherwise It will break the weak AI Mind.
2) - Shift>Right-Click>Use on 2WAY A>B POST
3) - Shift>Right-Click>Use on 2WAY B>A POST
4) - Profit
And yes. Profit. That's It.
He just deliver and done. Makes sense to you? I dont know how to explain better than this.
When It was working, he would deliver the 2way-a , creating a 2way-b, actually getting It to his inventory, delivering to the next post... and etc. Which means, It was working just fine.
Now, he delivers and... done, he doesn't get the new ticket to the inventory. In case I click the item to move to his inventory, he proceeds to deliver the ticket. The path Is right. He can move there , no problem. It's not pathing problem, maybe an AI problem. Everything else works fine (armorcrafting, creating armor plates, iron plates, mining) . Everything works just fine. Only the mod he doesn't get the item from the machine/torch.