STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

ACM 2.6 Original by Mobbmann
190 Comments
JC Mar 29 @ 10:53am 
Rendeli Space Piracy mission is the Rebel mirror to Corulag, also impossible.
JC Mar 23 @ 6:59pm 
Corulag Space Piracy mission is impossible with current changes to units.
I understand these changes balance Consortium to a point, and Acclamators are truly unnecessary in this mod, but it's still a bit annoying to have an impossible mission.
Azihar Mar 19 @ 1:35pm 
It is obvious your game got corrupted. So only thing to do is a clean install.
jamcarmody Mar 3 @ 2:41pm 
@Mobb, I'm not angry by any account at you for that data, but fully baffled.
jamcarmody Mar 3 @ 2:40pm 
Okay, @Mobb; let me see if I understand you correctly: I should *uninstall the game* and then reinstall it; why would that make any difference?
MOBB  [author] Mar 2 @ 2:39pm 
There was another small patch for the game recently. Try reinstalling the game and the mod and it should work.
jamcarmody Feb 3 @ 11:31am 
Uh, recently, just a few months ago, the game began to completely fail to play... the mod used to work perfectly fine and dandy, but then the game keeps on kicking out without any clear definition of why; it simply says that an unhandled exception has occured and the game cannot continue.
yellow.pride Nov 15, 2024 @ 10:43pm 
Were you planning on doing any more updates? This is a fun mod
[Blackwood] Black B. Oct 17, 2024 @ 2:04am 
I wish this mod worked for multiplayer. Its my fav mod for empire at war and would love to play it online but cant :(
Bryanspqr Sep 30, 2024 @ 4:51pm 
Cannot build on pads during ground combat. any ideas?
Azihar Sep 7, 2024 @ 10:08am 
Thanks a bunch for the tip of turning off the deathstar, that tech 99 did the trick. Also thanks for bringing this back to steam, used to be a old favorite of mine that was still on my pc. Having a stable version so the bomb! Just nice seeing the imperial black fleet back in action.
Azihar Sep 6, 2024 @ 7:33pm 
Played rebel vs empire, built up Nirauan to level 5 shipyard. Get attack by the deathstar. Defeated the escort fleet and won the battle. Another battle right off the bat with the deathstar. Won the battle too. Unfortuneately, the deathstar stayed in orbit. Figure send in luke to finish the job, but my level 5 space station join the empire, despite still owning the planet. Not fun.
DAWEY Aug 23, 2024 @ 10:42am 
Have to say though. Gotta allow to build heroes, like for the Empire elsewhere than Coruscant, because not all GC maps have for example Coruscant
DAWEY Aug 23, 2024 @ 8:01am 
Its crazy and thats GREAT!
-=}EWo{=-Demicus_Maximus May 17, 2024 @ 12:38am 
While still a tad buggy, and definitely making the campaign unbalanced, this is still my go-to mod for this game for over a decade. Fantastic.
madmick2299 Apr 15, 2024 @ 5:28pm 
Thank you @MaulMachine :lunar2019coolpig:
MaulMachine Apr 13, 2024 @ 4:47pm 
It's in the page URL. This mod is 1502910879.
madmick2299 Apr 13, 2024 @ 3:21pm 
Hi what is the Steam mod code for this mod? I cant find it
Henchman 38 Mar 24, 2024 @ 3:19pm 
why does the death star not one tap capital ships? or anything really it seems like an absolute waste of credits to build not to mention its just a freebie for the consortium to kill it
Fatherz Jan 25, 2024 @ 4:27pm 
ACM Impressions 2 of 2:

That being said, it was fun to build Praetor s on Mandalore, which should be enough to deter most Empire assault fleets jumping into Zann Consortium territories. To a lesser extent, reviving the Clone Wars-era CIS droid army/fleet upon getting Geonosis and Hypori (though the data pod theft mission on Yavin IV only works with Munificent -class frigates or smaller). I should get the unoccupied planets added in this mod, but I kinda like corrupting them first. (Piracy, especially. I love getting new ships to build on top of what the Zann Consortium already has--vanilla tech/ships included.)

Difficulty-wise, space battles seem slightly faster paced (especially when ships start firing on each other), but I'm guessing the real difficulty changes will be in the Galactic Conquest campaign.
Fatherz Jan 25, 2024 @ 4:26pm 
ACM Impressions 1 of 2:

So I'm finally trying out the Zann Consortium campaign on this mod and welp, I guess I understand why Timpedia plays ACM ground battles (and some space battles) fast-forwarded: The re-scaled infantry (and heroes) make them move much slower, and the maps--despite being mostly unchanged--feel more vast as a result. (Guess I need to build/bring more transports to ground battles.)

Shame that the Saleucami Intimidation corruption option is still bugged. And I also had an encounter with a similar bug when I used the Kidnapping corruption option on Nal Hutta where after accomplishing the mission, Tyber Zann bugs out (can't be selected on the Galactic Map). A reload and retry fixed it, but that still invites comparison to the Saleucami Intimidation bug where after accomplishing the mission, Urai Fen bugs out.
Fatherz Jan 24, 2024 @ 7:25am 
Oh, not the game, I meant this mod. (How difficult is the mod? And for comparison, I remember Awakening of the Rebellion being the Dark Souls of Empire at War mods.)

Finished watching through Timpedia's modded playthrough of the Zann Consortium campaign and you can apparently build CIS ships once you get Geonosis (which wasn't in the vanilla ZC campaign). Also, I wonder what ships you can build on Rothana and Rendili?

(Not really a fan of Tim speeding up tactical battles and trying to bumrush through everything, though.)
MaulMachine Jan 23, 2024 @ 6:10pm 
Yes, it was a couple months ago. Easy as Zann Consortium is incredibly easy in skirmish and Galactic Campaign, I don't know how hard the story Campaign is.
Fatherz Jan 23, 2024 @ 5:17pm 
I dunno if it's already been asked (and apologies if it has), but has this mod been updated for the official 64-bit patch?

Wanna have another go at the Zann Consortium campaign with this mod. What has changed since Timpedia's playthrough of the modded Zann Consortium campaign 10 years ago?

https://www.youtube.com/playlist?list=PLmxQx95VhEhaB5BZ4AAVDfB2dPYAUvM9s

Also, how hard is the Easy difficulty on this game? Or is it still as enjoyable as the vanilla Zann Consortium campaign (but better)?
Ravennaux Jan 6, 2024 @ 6:49am 
TY, Ryker
Ryker Jan 5, 2024 @ 8:07pm 
This has less lag, but less content as a trade-off. AC 3.01 seriously needs an optimization update already....
Ravennaux Jan 5, 2024 @ 9:47am 
OK..which to play..which is more stable in late game and has less lag? AC 3.01 or ACM 2.6? Usually play 3.01..but open to any improvement.
MOBB  [author] Dec 24, 2023 @ 9:15pm 
@wings, yes you can disable the deathstar, just find it in the xml files and change the tech level to 99.
Wings Dec 16, 2023 @ 11:34am 
Any way we can disable the Death Star in the GC? I can't play Zann in it because if I destroy the DS with them, it loses me IG-88. Also, there's more credits than I know what to do with eventually.
Blackrobe Dec 10, 2023 @ 3:29am 
In regards to Admiral Daala, if she is in a fleet with a minor fleet officer, the fleet officer will show first, unlike all other heroes at the top of the stack.
MOBB  [author] Dec 7, 2023 @ 10:45am 
Version 2.6
Minor typo fixes and cost reduction for Admiral Daala "Remove corruption" ability. As with all updates and mods, As always, do not use old saved game files with a new version of any mod.
MOBB  [author] Dec 2, 2023 @ 5:58pm 
STEAMMOD=1502910879
adlemelle Dec 1, 2023 @ 7:43pm 
What's the STEAMMOD ..?
MOBB  [author] Nov 29, 2023 @ 8:08pm 
I’ll look into it, I think this might be text description typo. Either way if it fixable it will be “fixed”
Blackrobe Nov 29, 2023 @ 2:57am 
I've also noticed that the Hero From The Empire, Admiral Daala, does not show at the top of the stack on planets like other heroes do.

Nor does she display 25% bonus to construction in her description, just that she has a bonus. All other heroes that have construction bonus display that it's 25"%.
Blackrobe Nov 28, 2023 @ 3:37pm 
Fantastic! Thanks.
Cipher Malum Nov 28, 2023 @ 3:25pm 
Thank you so much for update, sir! Your mod - is awesome 🖤
MaulMachine Nov 28, 2023 @ 2:26pm 
Excellent.
MOBB  [author] Nov 28, 2023 @ 1:08pm 
Version 2.5 has been uploaded with the ground turret build bug fix. Please report any other bugs here and I will fix them as soon as possible. As always, do not use old saved game files with a new version of any mod.

best,
Mobbmann
MOBB  [author] Nov 28, 2023 @ 9:03am 
the fix is ready to be uploaded, unfortunatly, the process of updating a mod on steam is needlessly complex. I'm trying to make it to where it will just be an update vs. totally new download to make life easier for everyone. As with all updates in this game, do not try to use old saved game files.

best,
mobbmann
MaulMachine Nov 27, 2023 @ 7:13pm 
Indeed, thank you kindly for the work.
Blackrobe Nov 27, 2023 @ 6:54pm 
Fantastic Mobb! Thanks for dong this. This is my fave Empire at War mod. I recently reverted back to the 32 bit version of the game, as all the pads work then. When I've finished the Galactic Conquest, I will be happy to go back to 64bit, and play with your fixes. Well done for finding root cause of the problem.
MOBB  [author] Nov 27, 2023 @ 6:38pm 
good news, I found the root cause of the problem and will be able to completely fix it with no side effects. I will try to update the mod within the next few days.

best,
Mobbmann
MOBB  [author] Nov 27, 2023 @ 5:50pm 
Update to build pad bug:
I have discovered that the "GROUNDTURRETS.XML" file is indeed the culprit. I will do some further testing to make sure that removing this file is indeed the fix.

Some side effect of this "fix":
anti infantry and anti vehicle turrets will have vanilla health. while this is not a big deal I felt it was worth disclosing.

I will continue to find a better solution, but I wanted to share the fact that I was aware of the issue and am working on a fix / fixes.

best,
Mobbmann
MaulMachine Nov 27, 2023 @ 4:24pm 
I'm just appreciative of how you are willing to perform surgery on a game seventeen years old.
MOBB  [author] Nov 27, 2023 @ 3:45pm 
I'm looking into the ground build pads not working after this last patch. As of right now I can confirm that the build pads are not building for empire or rebels. I have narrowed down the issue to one file the "GROUNDTURRETS.XML" file. If this file is removed the vanilla turrets will be available to build.

For some unkown reason it seems like the new patch does not like this file. While this is the only visible bugged file I have to wonder what other files might be affected.

I still do not know if this is a bug specific to this mod or other mods also. As of right now I'm still doing some digging as to the root cause. Any and all input is welcome.
Blackrobe Nov 25, 2023 @ 5:40pm 
While playing in Galactic Conquest or Skirmish, I can no longer build any ground pads on any maps. Either as Rebellion or Empire.
MaulMachine Nov 21, 2023 @ 7:07pm 
Ever since the change to a 64-bit system, I can no longer build things on ground pads while playing as the Rebellion. This is the only mod I have installed.
Füchsingeist Dec 26, 2022 @ 8:38am 
Is there an option to build multiple SSD's of the same class (multiple Executors, for example)?
MOBB  [author] Dec 7, 2022 @ 2:36pm 
artillery isnt energy weapons, missles go through all shields including indidual units.