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Is there any chance that you can create a single mod that groups all your mods together ?
MCMM Drop Enhancement Undo (v.4)
MEMM2 Synergies Compatibility Pack (v.1)
MCMM Synergies Compatibility Pack (v.28)
MEMM - Mamba's Extended Mod Merge (v.3)
MCMM - Mamba's Core Mod Merge (v.41)
MPC Synergies Compatibility Pack (v.1)
MPC - Mamba's Pet Collection (v.13)
Regards.
Awesome Classes Reborn
MEMM2
MCMM
MPC
DroidLight
Is this the right order? Also, does MCMM bind to the save?
I thought I had removed it from my 'current' version (as opposed to the published one) because of that, but it turned out I had not. So when comparing the 'previous' to the 'current' unpublished version it was in both when I expected it in neither. So when compiling the old one again, it also had the same problem. I realized this once I compared to the previous published version and removed its files for good.
This was the first time something as drastic as this happened due to the mod though, so not sure why that now happened, before it was just nuisance type issues, not game-breaking.
MCMM already increases the drop rates, not sure how much compared to Highloot, but together it would be too much I guess. Also HL is not really compatible as it uses a file my mod uses as well, so I'd recommend skipping it.
When I said mods, I meant Synergies, MPC, MCMM and MEMM, the comp packs you need based on which mods you pick, they were not meant to be optional. Sorry for that confusion.
Will have to try to fiind that, but it is elusive.
MCMM Synergies Compatibility Pack
MCMM - Mamba's Core Mod Merge
Far East Pack 1
Far East Preview Pack 2
SynergiesMOD
Far East works with Synergies MOD by itself. I saw a previous post in which someone had a conflict with Far East and MCMM, but I didn't see anything about whether there was any light shed on it. Is it known to be incompatible?
Thank you :)
There are no conflicts between MCMM and the tweaks, so you can load them both.
I see you asked the developer for permission back in Jun,'13. But I don't see you list the mod in your merge pack. Would it be redundant if I use Haette's mod with yours? Would it even be compatible?
Just start with the two bigger ones and go from there, order doesn't really matter. You will always have to compare the changes of any mod you add to the ones already included from other mods, so no changes get overwritten if another mod contains the same file.
On a more serious note, this is only a minor convenience in the grand scheme of things. If it were not in, you could open a portal at the beginning of areas where you consider it prudent to get around the resurrection costs.
So this is just a more convenient way of accomplishing the same.