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The bulk of the content of this mod, including a TON of new features, are going to be featured in a new upcoming mod that will be a true successor to this one. Hopefully it will be released soon.
Also for insight into the mod workings.
The china mod seemed to work fine with your mod, but perhaps there were issues for the new tags in Polynesia, as in I could see all the added Chinese provinces and the game didn't CTD, but I was Ottos and only played 10 years, till I realised I couldn't build roads from Idea Variations Mod or any building except a fortress.
I saw your new tags in Caucasus and Europe; Abkhasia, Knights Templar, Nice, Corfu etc
Really like the idea and additions you made, but I find the idea group variations of Vanilla too restrictive.
I will probs stick with BT 9.0 and the new China Addon mod as they dont interfere with the other mods i use but wish you luck with your mod and hope you can continue to develop it or possibly merge with BT 9.0
Personally, I play with only vanilla settings and I do not use any other BT sub-mods. Nonetheless, I've recently started using the Beyond Albert mod, I'm still in the process of playing a campaign with it but right here you can download a version of Beyond Albert (called Enhanced Albert) that is compatible with my mod:
https://www.sendspace.com/file/1ausdd
@ MajorSkakker
The reason most mods are not going to be compatible right off the bat, besides the potential tag and province conflicts (for example I don't believe the china mod would be compatible on its own at all, have you checked the caucasus region?) - is because enhanced typus edits the technology files. There is a new tech group called Oceanic, and most technology files had to be edited to account for it, and because most mods (like idea variation) also edit said technology files you will need to make a patch for it. It shouldn't be too difficult, though.
I prefer to see more tags etc.
I was wondering why mods that are compatible with BT 9.0 or not with your mod?
Since you say its the same as BT 9.0 but with some extra provinces etc.
I ran it with the mod mentioned below which is an addon for BT that adds provinces in China.
Seemed to work fine, maybe there are conflicts I didn't see, as I played only 10 years of a game.
Would it not be possible to insure your mod is in the list above other mods to insure your mod takes preference or does that not work that way in EU4?
I tried renaming your mod, but I got some CTD's and some of your addon tags didn't show. Does the order go from the top or the bottom?
Also I noticed an issue with Idea Variations mod were the new buildings can't be built when running it with your mod.
They can be built while using it alongside BT. Is it possible to fix this as Ideas Variations mod would be a must with all my BT playthroughs?
the name was NOT changed, what's shown in the screenshot is merely a formable nation from /vanilla eu4/ called Chile. It has nothing to do with the mod.
@ AdAstra ✠𝔊𝔈ℜ✠
This mod is stand alone and won't work if you load it alongside beyond typus
@ lascupa0788
I am not currently planning adding that but we'll see
This is because a nation having the capital in any colonial region will not be able to spawn colonial nations anywhere in the map. It works the same in vanilla, there's nothing I can do about it.
@ deserk:
You're right, I was just using these flags for personal use and they ended up being included in the package. They can just be taken out for those who don't like them
@ Machista9579:
Not in South America specifically, but there's a lot of new tags there.