Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

High Definition Textures (FE) v0.9
30 Comments
Кабала Jun 17, 2024 @ 3:38am 
Будет обновлен в ближайшем будущем, проверяй.
goldenwonder69 Jun 14, 2023 @ 1:41am 
is this all finished yet
Bogda Jan 5, 2023 @ 12:12pm 
А ващет обидно, текстур нормальных в хд версии прям не хватает, и смотреть на современные нормал мапы(или там все еще дитейл, хз) на текстурах из начала нулевых такое себе
Bogda Jan 5, 2023 @ 12:10pm 
Ближайшее будущее понятие видать очень растяжимое)
Favkuloda adekvatik May 31, 2021 @ 7:23am 
When new update.
scrubthesubbutton Jul 21, 2019 @ 5:33am 
update this
76561198073631778 Feb 1, 2019 @ 4:03am 
он у неё и был, живот
Laki Dec 4, 2018 @ 2:46am 
Any news about new update?
Nevermore2790 Nov 16, 2018 @ 6:08am 
Latest update breaks Normal Maps. Better fix it. :)
Andreiki Oct 27, 2018 @ 11:29am 
Когда 2 лвл??
Skyguy Oct 23, 2018 @ 12:14am 
Ты суть картинок поменял, а еще мерзкий висячий живот у женщины перед выходом из храма.
Generals Kettle Sep 14, 2018 @ 8:54pm 
Looks so good! Hope you will continue your work.
Nevermore2790 Aug 29, 2018 @ 7:20pm 
I hope for more HD-fied textures for Sand Canyon to The Grand Cathedral.

Legend of the Beast included... :)
ATabs24 Aug 29, 2018 @ 9:16am 
Will you be adding more in the future?
Tayzor Azul Aug 28, 2018 @ 8:20am 
You are talented my friend !
..thx.. Aug 27, 2018 @ 3:17am 
Давно ждал. Наконец то ождолся.
Kenathorn Aug 27, 2018 @ 2:41am 
Особенно обидно за Сирианский корабль в TFE и TSE, модель которого вообще не претерпела изменений относительно классики.
🐟Atlascian Sarnosian IV🦈 Aug 26, 2018 @ 7:59pm 
A mod I've always dreamt of someone doing it, and it finally comes out.
A really grat job so far! Already starting to look great.
Aoi Blue Aug 26, 2018 @ 3:43am 
At the least you would have to edit the entire material, not just the gloss map and texture map.

Generally parallax maps run very early on the video pipeline, and may have to be matched in resolution to a lot of other things to look proper.

It may be possible, but I suspect you want to finish up the rest of the texture maps before working on it, because it's the easier task.
Deadkadath  [author] Aug 25, 2018 @ 8:48pm 
Warmonger, yes, of course.
Spy's Cr3ed, I didn't edit any meshes. Only shader presets and textures.
Aoi Blue, I mean parallax quality depends on the type of target UV map. I don't know why, maybe just a weird engine feature. I could do this, but then I would have to edit models.
Aoi Blue Aug 25, 2018 @ 1:57pm 
There are two options, you can convert the normals into parallax maps (this works on most surfaces). To increase resolution when doing this you can use a selective edge detect to help with scaling, using edge detect on the normals to match to the edges to the ones on the higher resolution textures. This will let you build a spline map of the hard edges on the texture.
Spy's Cr3ed Aug 25, 2018 @ 12:51pm 
As i see in screenshots, did you used bump maps or edits on mesh
Warmonger Aug 25, 2018 @ 11:58am 
Will that work in 3rd-party maps that use FE textures?
Deadkadath  [author] Aug 25, 2018 @ 10:53am 
Aoi Blue, nope, but I tried and this looks awful. FEHD models has wrong properties for parallax mapping.
Warmonger Aug 25, 2018 @ 10:05am 
Let's see if my GTX 1050 can handle them :v
PootisMayo Aug 25, 2018 @ 9:53am 
Nice work. This somehow makes me think of how much Croteam loves making textures look kinda bad. No offense.
Aoi Blue Aug 25, 2018 @ 9:51am 
Does it contain parallax maps as well?
SeriousVovan Aug 25, 2018 @ 9:22am 
Mike, now only Hatshepsut Level. Later more update
Mike Uchiha Aug 25, 2018 @ 9:13am 
HD TSE too ?
Maksman Aug 25, 2018 @ 8:52am 
Hell yeah. Now we just need HD models for the still original models from TFE, TSE, and Xbox.