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In response to your other comments, I would also like to make the starter/weakness/kick cards, but unfortunately I have not been able to find high enough quality scans of this cards types to edit. Once I get a chance to get back to this project, I will attempt to simply recolor other card types and see how that goes.
I believe what happened is Bladecom changed their card backs after I published this mod. I’ll have to update mine to match.
Thanks for your feedback!
1. Infinity Gauntlet’s text is intended to be “if you play or have played”
2. When using Mind Control, you should be considered to use the opponent’s oversized Superhero (or Supervillain) card, rather than your own. Attacks affect players who are not you, including the opponent who you are currently controlling. Rhino (and similar cards, such as the Locations from this set or the Wonder Woman Superhero from the base set) affect you, not the opponent you are controlling.
3. I use a d20 to track Apocalypse’s effect, though I agree that adding Apocalypse tokens would be a more fitting and professional solution.
Two ways:
1. Load up Bladecom's mod then go to the top of your screen and click games. Next find this mod and click the box with three dots. One of the options you should see is called additive load, click that.
2. Load up this mod and highlight all of the cards. Then right click one of the highlighted piles and click Save Object. Name the new saved object. Now load up Bladecom's mod. At the top of your screen click the button called objects and then click Saved Objects in the drop down menu. A window should appear that has the cards you saved, click on the picture.
The back of the marvel cards do not match with the backs from Bladecom's DC mod, there's a large red smudge on the lower half of the cards so it's always clear when the top card of a player's deck is a Starter, Kick, or a Weakness. So now the mod would be greatly improved by adding custom Starters, Kicks, and Weakness.
3: A suggestion for Apocalypse: Apocalypse tokens to keep track of the number of times he's been played and maybe an oversized one to keep track of who defeated the previous super-villian while he is on the stack. I think these would be helpful for people who sometimes save the game and continue on a later date.
4: Lastly I would really love if you made the starter cards, kicks, and weaknesses. This way it could be stand-alone without mixing themes.
This is really well-done and I can't wait to see what else you're making!
So far I really like it and it seems every bit as good as any of the DC base sets. I just have a couple questions and a suggestion or two.
1: The Infinity Gauntlet says "if you play" and not "if you play or have played" meaning if you have already played an infinity stone before the infinity gauntlet you cannot trigger the win condition. I want to see if this was intended.
2: A few things about Mind Control: Does the active player use the foe's over sized hero card or their own? How do attacks resolve? Does the active player still control and have use of their own locations and ongoings? If I play my foe's hand and play Rhino, do I draw one less card or does my foe.