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I have a feeling that it must have been "Mating Length" set to Never. Some months ago I learned that some code struggle with a 0 value and crash. At least I hope it's the case here. My other guess would be a wrong configuration or update, since I see resetting worked. Can you try to reset the settings again, adjust to your previous changes, and then start a new world?
Comparing against default and what I had changed: Herd Size from 6 to 12, Mating Length from Never to 3 days, Mating Pause from 5 to 20, baby delay from 1 to 1.5, Aggressive Area from Passive to 1.5, and Chase Distance from 0 to 7.5.
Please let me know which settings you used which caused a crash.
Speficically this section: Beefalo: Mating/Herds
Did you change world settings related to Beefalos? Seasons? Mating?
If you reset all settings in my mod and load your world, do you still crash?
https://textbin.net/zldjcjyfdw
The DST crashlog is a text file named client_log.txt located in the Documents\Klei\DoNotStarveTogether\ folder. To find it, navigate to your "Documents" folder, then "Klei", and finally "DoNotStarveTogether" to access the client_log.txt file which often contains information about why the game crashed. Can you check this and tell me, if there are lines related to this mod?
1. Go to: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods
2. All mods have a number which corresponds to the workshop link/ID. This mod is 1757828042 and the folder should have the same number in its name.
3. Open said folder, then open modinfo.lua with a text editor. (I use Notepad++)
4. Locate this line: "priority = -1" (It should be like 17 in this case)
5. Repeat the same process for the other mod, and open its modinfo.lua too
6. Now edit the priority, so my mod loads after the other mod. (I think the the game loads mods based on this number from low to high. So a mod with -1 should load before a mod with 99, as an example. Play around until it works. In this case I think my mod needs to load after the other mod to overwrite the HP settings)
I hope this helps!
Every time I approach, the beefalo always runs towards me
This action is very annoying. Can you consider setting a switch for this behavior
Basicly its impossible to set it to 0. I checked the code again and its an error I made. It can be a small number, but it cant be 0. I will update the mod later and add a few more options!
As for now, change it to the lowest possible -0.5%
PS: I've been playing without Beefalo mods and maintaining one aint too hard! Only setting I loaded was increased uses for the Salt Lick. If you "park" a Beefalo next to it, it will completely stop the Domestication Loss! That could also help if you prefer a less "cheaty" method
Domestication gain: +20%
loss: none
loss days: 10d
Obedience gain: 20%
loss overfed: -30%
loss starving: -0.05%/s
Bug: Domestication instantly goes to 0 when his hunger went to 0. First time using this mod so not sure what happened
This mod is awesome
PS: Saddles and some new stuff will be added shortly! (I had no time to add these yet)
@TsiAndrey: My mod cant do that, its a config mod. However I'll add an option to slow down or disable passive domestication loss, so you can tame 3 different Beefalos and just pick which one you wanna use. Like cars in a garage lol
I really enjoy your mod and don't want to disable it from my game. God Bless!
can't wait to see the final result, Good luck for all this work
"Crossing Every possible Fingers"