Don't Starve Together

Don't Starve Together

Ultimate Beefalos (Domestication, Riding, Tools and more..) Updated 2024
154 Comments
✿ N A B I ✿  [author] Oct 31 @ 9:08pm 
Yepp, looks like this was the problem. I will update the mod sometime later and as for now, dont use Never in Mating Length. If you dont want Beefalos to mate, then I recommend to use the world setting instead.
CthulhuCuz Oct 31 @ 6:47am 
I adjusted just Mating Length to Never again, tried to save, and experienced the crash.
✿ N A B I ✿  [author] Oct 31 @ 12:39am 
Thanks for the info, I will look into in later and try to recreate the bug. If you configure the mod once, then its configuration is saved across all words as far as I remember. Starting a new world will take the previously changed configuration into account.

I have a feeling that it must have been "Mating Length" set to Never. Some months ago I learned that some code struggle with a 0 value and crash. At least I hope it's the case here. My other guess would be a wrong configuration or update, since I see resetting worked. Can you try to reset the settings again, adjust to your previous changes, and then start a new world?
CthulhuCuz Oct 30 @ 10:32pm 
I should add that after resetting it, and playing in Spring I didn't experience the crash.
CthulhuCuz Oct 30 @ 10:31pm 
Started a whole new world, with nothing but this mod and client-side ones enabled with it starting in Spring. First I tested it without any settings changed to ensure it does crash. I can confirm on a day one world if it's Spring and the game tried to save with the settings as it was, it crashed.

Comparing against default and what I had changed: Herd Size from 6 to 12, Mating Length from Never to 3 days, Mating Pause from 5 to 20, baby delay from 1 to 1.5, Aggressive Area from Passive to 1.5, and Chase Distance from 0 to 7.5.
✿ N A B I ✿  [author] Oct 30 @ 9:18pm 
Thanks for the report. This bug is more complex than my abilities to code lol, but I think we can figure out something. Judging from the error references, there seems to be something wrong with Beefalo herds, mood and Spring. The error says that an entity table is corrupted, hmmm

Please let me know which settings you used which caused a crash.
Speficically this section: Beefalo: Mating/Herds
Did you change world settings related to Beefalos? Seasons? Mating?
If you reset all settings in my mod and load your world, do you still crash?
CthulhuCuz Oct 29 @ 10:23pm 
Reproduced it with just this mod active, pasted the entire log.

https://textbin.net/zldjcjyfdw
✿ N A B I ✿  [author] Oct 29 @ 9:45pm 
I was a bit lazy to write so I copied from AI:
The DST crashlog is a text file named client_log.txt located in the Documents\Klei\DoNotStarveTogether\ folder. To find it, navigate to your "Documents" folder, then "Klei", and finally "DoNotStarveTogether" to access the client_log.txt file which often contains information about why the game crashed. Can you check this and tell me, if there are lines related to this mod?
CthulhuCuz Oct 29 @ 8:58pm 
Not sure what, but a something in this mod has started causing my world to crash when it tries to save. It didn't happen until the shift into spring.
✿ N A B I ✿  [author] Oct 19 @ 12:00pm 
I can look into that with the next update
Wilk183 Oct 19 @ 4:43am 
can you add to fat buffalo option to let give him more sanity regen?
✿ N A B I ✿  [author] Sep 27 @ 5:21pm 
I planned to add saddles, but somehow I forgot about it lol. Will be added with the next update!
✿ N A B I ✿  [author] Sep 27 @ 12:41pm 
Sorry for the late reply. I think the problem might be the loading order of mods, and there is no "convenient" solution besides editing the mod files yourself.

1. Go to: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods
2. All mods have a number which corresponds to the workshop link/ID. This mod is 1757828042 and the folder should have the same number in its name.
3. Open said folder, then open modinfo.lua with a text editor. (I use Notepad++)
4. Locate this line: "priority = -1" (It should be like 17 in this case)
5. Repeat the same process for the other mod, and open its modinfo.lua too
6. Now edit the priority, so my mod loads after the other mod. (I think the the game loads mods based on this number from low to high. So a mod with -1 should load before a mod with 99, as an example. Play around until it works. In this case I think my mod needs to load after the other mod to overwrite the HP settings)

I hope this helps!
krzarb Sep 13 @ 10:34pm 
To add some further info, I don't think the problem is from this mod itself. I'm also playing with the automatic health adjust mod, using a setting where the health of mobs is halfway between that of DS and DST. So, seeing as beefalo have 1000 health in DST and 500 health in DS, it averages out to 750 health given the mod setting I'm using. So it's more of a mod conflict than an inherent problem with your mod, and I'm not sure there would be any way to resolve that?
krzarb Sep 13 @ 10:21pm 
Hi, I'm using this mod and I've adjusted the beefalo max health to 2000, but when I examine the beefalo I'm trying to tame it's saying the max health is 750, at least that's what the insight mod tells me.
Phoebe Apr 3 @ 10:33am 
You could add action settings to this mod, like... being able to use a pan, open chests... jumping into wormholes, inspecting suspicious piles... I think this mod is incredible and very neat! Thank you!!!
明明灭灭 Jan 18 @ 9:14am 
After my beefalo is domesticated, it will always try to run towards me, even if I put the beefalo bell in a fixed location
Every time I approach, the beefalo always runs towards me
This action is very annoying. Can you consider setting a switch for this behavior
muddball Dec 1, 2024 @ 6:30am 
THANK YOU
æhhh1finskiy Nov 29, 2024 @ 5:34am 
Ty! Your mod is one of my favourites <3
✿ N A B I ✿  [author] Nov 28, 2024 @ 6:15pm 
Fixed
æhhh1finskiy Nov 28, 2024 @ 3:42pm 
There is a bug, i cannot set the health regeneration to certain values, it resets back to 1 hp / X sec
✿ N A B I ✿  [author] Nov 21, 2024 @ 4:42am 
Update 1.22: A few minor fixes
Soren Nov 19, 2024 @ 3:10am 
thank you for looking into it
✿ N A B I ✿  [author] Nov 17, 2024 @ 12:01pm 
Thanks for the detailed report with the settings! The "bug" was indeed a problem with Domestication Loss: None.

Basicly its impossible to set it to 0. I checked the code again and its an error I made. It can be a small number, but it cant be 0. I will update the mod later and add a few more options!

As for now, change it to the lowest possible -0.5%

PS: I've been playing without Beefalo mods and maintaining one aint too hard! Only setting I loaded was increased uses for the Salt Lick. If you "park" a Beefalo next to it, it will completely stop the Domestication Loss! That could also help if you prefer a less "cheaty" method :DSTsmallbird:
Soren Nov 17, 2024 @ 9:01am 
Beefalos taming setting:
Domestication gain: +20%
loss: none
loss days: 10d
Obedience gain: 20%
loss overfed: -30%
loss starving: -0.05%/s

Bug: Domestication instantly goes to 0 when his hunger went to 0. First time using this mod so not sure what happened
Wicked Cat Nov 1, 2024 @ 9:47am 
Thanks for the update!

This mod is awesome :praisesun:
San [Σ] Nov 1, 2024 @ 7:18am 
Ty sir
✿ N A B I ✿  [author] Nov 1, 2024 @ 1:33am 
Major Update
I've rewrote the whole mod from scratch; tons of new settings, fixes and additional stuff to mess around with. Read the whole description for more info on what the mod has to offer!

PS: Saddles and some new stuff will be added shortly! (I had no time to add these yet)
✿ N A B I ✿  [author] Oct 29, 2024 @ 7:56pm 
"I'll rewrite/fix the mod next week" Yeah, about that.. I was super busy and sick aswell. But the good news is that I'm mostly done with the mod! Tons of new settings, old settings fixed and much more! Some mechanics are more complex than I bought, so it took me some time to figure out the math and whatnot
TsiAndrey Oct 20, 2024 @ 12:17am 
Thank you very much, that suits me.
✿ N A B I ✿  [author] Oct 19, 2024 @ 8:21pm 
Short delay, I am sick. However I'm already working on the rewrite!

@TsiAndrey: My mod cant do that, its a config mod. However I'll add an option to slow down or disable passive domestication loss, so you can tame 3 different Beefalos and just pick which one you wanna use. Like cars in a garage lol
TsiAndrey Oct 12, 2024 @ 5:06pm 
Add the ability to change personality so I can choose the Beefalo I want: Evil/Ridable/Chubby.
✿ N A B I ✿  [author] Oct 12, 2024 @ 3:19pm 
Already working on a rewrite! Its not too hard, but its just so much that I'll need some time + Im adding much more options and fixes, and so on
Maxwell Oct 7, 2024 @ 2:43am 
thanks
✿ N A B I ✿  [author] Oct 6, 2024 @ 2:33pm 
I'll rewrite/fix the mod next week 😀
penguins Oct 6, 2024 @ 10:52am 
I fixed the Brush crash, you need to modify the modinfo.lua. Msg me for fix, idk how to make a new mod in workshop
muddball Oct 1, 2024 @ 3:45pm 
The ability to fiddle with the beefalo stats. It allows more casual players to enjoy having a plump mount without so much work. learning how to kite bosses is something I am in the process of teaching.
Maxwell Sep 30, 2024 @ 2:40am 
Brushing a beefalo crashes the game.
✿ N A B I ✿  [author] Sep 29, 2024 @ 10:19am 
Interesting to hear; which functions of the mod made it needed for you?
muddball Sep 29, 2024 @ 7:33am 
Please do! Your mod is very important to peoples games. My wife and I and friends all *need* this mod
✿ N A B I ✿  [author] Sep 23, 2024 @ 5:43pm 
Eventually I will update it, I just didnt have the time/interest. Need to catch up on the latest updates aswell + I got other mods/games lined up aswell :'D
diuThunder Sep 23, 2024 @ 12:30pm 
Up vote, support this mod.
muddball Sep 21, 2024 @ 8:35pm 
will this mod ever update for the two new saddles, wigfried and the shadow?
Zavgon Sep 17, 2024 @ 12:27pm 
Brushing beefaloo results in server crash
Zae57 Aug 7, 2024 @ 2:31pm 
Thank you! We are excited for when you update the mod.:bunnyinablanket:
✿ N A B I ✿  [author] Aug 7, 2024 @ 12:27pm 
I haven't had the time to update this mod yet, but I will do it sooner or later!
Zae57 Aug 6, 2024 @ 2:15pm 
Hi, sorry to bother you, but an error occurred when I went to brush my Beefalo, Bessalloo. I wished to bring this to your attention and hopefully you can fix it.

I really enjoy your mod and don't want to disable it from my game. God Bless!
Eko May 3, 2024 @ 8:26am 
favourited, rubbing hands together in anticipation xD
Varrgas 2.0 May 1, 2024 @ 1:09am 
Yes! I knew it! :meepstarry:

can't wait to see the final result, Good luck for all this work :sssthumb:
Varrgas 2.0 Apr 25, 2024 @ 11:41pm 
It seems that @N A B I, is back with a few update, maybe this one will be the next one!
"Crossing Every possible Fingers" :praisesun:


:monstertrainpeek: