Torchlight II

Torchlight II

Item Affix Expansion
77 kommentarer
mechaslugcat 3. sep. 2019 kl. 17:26 
can someone make a merged version of this with essentials without all the negatives afixes and
increased slot usage
Wayback  [ophavsmand] 4. nov. 2018 kl. 15:00 
Sure, no problem, thanks for asking.
Rane 3. nov. 2018 kl. 13:26 
I hope its ok to include this in my modpacks,if not please let me know
MechaTails 15. maj 2017 kl. 18:24 
Can I get an honest, non-exaggerated answer for this? The comments are so polarized.

Are these new affixes generating overpowered items? Are Greens and Blues really better than the Uniques?
9HitCode 22. jan. 2017 kl. 20:12 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
MunchieDog 9. jan. 2016 kl. 9:05 
The amount of ignorance from K.K. -__-
Wayback  [ophavsmand] 9. jan. 2016 kl. 5:11 
Pretty sure there are only two affixes like that and they come alongside an extra boost to armor than would normally be available at that level. Plenty of games have items that have drawbacks but compensate you in other ways.
Original Chad 8. jan. 2016 kl. 17:22 
why the hell did you add affixes like "reduce movement speed" who the fuck wants a weapon that reduces their movement speed? this mod is trash
Omni 20. maj 2015 kl. 16:36 
Please release a version of this that is only the item affixes. I don't want to make changes to the core game that make it much easier, just add more affixes.
MunchieDog 8. maj 2015 kl. 18:58 
I don't mind seeing a bunch of Affixes in lower level gear, but the min/max range of the stats are absurdly overpowered. Any chance that you're going to nerf the maximum stat ranges to scale better with the level and requirements of the weapons? Some vendor items I find for 700g are stronger than some of the best uniques in vanilla.
CoachHines 11. apr. 2015 kl. 20:14 
Makes looking for a loot a lot more pleasurable. Now the unique items and sets are rarely the best choice at any given level (at least for non-weapons)....and for someone who has played a lot of T2 over the years without this mod, it is a serious breath of fresh air. On occasin an overpowered item will drop, but this is rare enough that you can simply dump it for gold and move on. It's nice to be able to finally use some of the old blue/rare set pieces and not feel undergunned.
PhantumJak 12. sep. 2014 kl. 22:08 
I've incorporated this mod within my merged mod pack! NO MERCY It's actually a little more than just a merged pack, take a look! ;D
Wayback  [ophavsmand] 5. mar. 2014 kl. 12:45 
I think it can roll on rings and amulets as well. The spell effects can roll as enchantments from Master and Grand Master enchanters.
Boon: White Toblerone 5. mar. 2014 kl. 11:05 
Hey, are any of the new spell effects available as enchantments? Also: Is the Treasure Hunt thing available on things other than belts?
roberto tomás 26. feb. 2014 kl. 12:52 
added this to my rt gameplay cluster
Wayback  [ophavsmand] 18. feb. 2014 kl. 9:54 
No problem Hphaistos, you can use it with proper credit given.
Hphaistos 18. feb. 2014 kl. 7:41 
Sorry man, i have already remove it from my mod.
But i will ask your premission to use your mod in to mine, i will give gredits and a link ofc.
And sorry again for that mistake.
derpymoogle 7. okt. 2013 kl. 16:48 
A lot, and I mean a lot, of these rares are more powerful than some uniques.
Dangle 18. sep. 2013 kl. 0:55 
Jewels from D2 were fun and exciting. Strayed away from the default boring gem drops. It would be cool to see items of that sort added into the game. T2 does have the magical gems but its still a small set of enchantments that are possible. I end up transmuting most all of what I find/have already transmuted.
dreams 9. sep. 2013 kl. 4:55 
Great. Looking forward to your new item mod.
Wayback  [ophavsmand] 8. sep. 2013 kl. 20:22 
It could be done by creating a new item type and is on my agenda for an Item Expansion mod that would have random affixes like the Void Ember or Iron Embers. Mayble something along the lines of Jewels from D2.
dreams 8. sep. 2013 kl. 1:23 
Just found this mod today and it adds alot of flavour to an already good itemization in TL2. Great work.

Would you consider adding socketables with your affixes? At the higher levels it is basically all unqiues and just stacking the few main affixes with socketables. If we could have these new socketables, gearing would have more variety.
Wayback  [ophavsmand] 26. aug. 2013 kl. 8:02 
Not that I've heard, but Synergies allows there to be more affixes on given items, so some items might be considerably stronger than vanilla.
DiLLiGaF 26. aug. 2013 kl. 7:57 
Anyone using this with Synergies? Any problems?
Fly_in_Bed 24. aug. 2013 kl. 21:23 
This mod is just amazing, it makes rare and enchanted items usefull again and finally bring back the memory of D2 of farming different items cuz in D2 there are some magical and rare items more usefull than unique items. Thanks a lot for the great work!!
Draygo 15. aug. 2013 kl. 16:23 
Ah, splendid!Hopefully it goes smoothly. Is there any chance for 100+ items, also?I know it's not really related, but I can't find any mods for that...
Wayback  [ophavsmand] 9. aug. 2013 kl. 4:31 
That actually does help narrow it down, I can have a fix up later today.
Draygo 8. aug. 2013 kl. 17:54 
If it helps, the two falconets were "Of Ire" and "Swift", and both had the icon that cannons use, rather than falconets.
Wayback  [ophavsmand] 8. aug. 2013 kl. 5:15 
This mod does edit some items, but Falconets shouldn't be among them. I will look into it.
Draygo 7. aug. 2013 kl. 22:00 
I'm not sure, but I believe some of the cannons with this mod are invisible. Namely the "Falconets". If that's a base item then...I need help :x
RABBoT117 30. juli 2013 kl. 19:08 
Great job with mod. This was the easiest way for me to message you, but was hoping to get approval for me including this mod and any others that I may have included in a mod package I have put together. I have already credited you and made a link to this page within the link. Hope you're onboard.
Wayback  [ophavsmand] 26. juli 2013 kl. 12:45 
I mainly asked about what other mods because some, like Synergies, that edit the Globals.dat change how many affixes can show up on items.

In the many hours testing this and my other mods since the balance tweak I made on June 29th, I haven't seen anything outlandish or game breaking for Veteran mode, but I will keep an eye out on vendors to see what shows up that might need tweaking.
solaris32 26. juli 2013 kl. 11:36 
The only mod I was using that affected items in any way is the pet and fishing overhaul mod http://steamcommunity.com/sharedfiles/filedetails/?id=138640092 . But it's not just me who thinks this mod is overpowered for vanilla TL2 http://steamcommunity.com/workshop/filedetails/discussion/148400540/810925580008872218/#c846956269274820834 .
Wayback  [ophavsmand] 26. juli 2013 kl. 10:45 
What other mods are you running?
solaris32 26. juli 2013 kl. 10:05 
To start most of this is from my NG+ char at lvl 75, but I saw some pretty powerful stuff on my level <20 chars when I briefly looked. The main problem is the fact that blues can hold a lot more bonuses with this mod, yet the stats aren't scaled back to compensate. With this mod you can find the same powerful pre-mod blues and greens but they will now have even more extra bonuses applied to them. There's no specific example but rather it's everything. Was pretty common to find blues with 4-5 bonuses that easily outdid the vanilla loot. I remember one now, that special items vendor had a green necklace with like 170 elec armor, a nice attack-based bonus which I forget, and it gave 200 damage in poison, with a focus requirement of 67 (level req. of 80). Who knows what insanely powerful blue necklaces I might find.
Wayback  [ophavsmand] 26. juli 2013 kl. 8:32 
What were the stats on the item and do you recall what it was called? I can look up the affixes involved and see what can be tuned.
solaris32 26. juli 2013 kl. 7:11 
It's a good idea, but it's incredibly overpowered. Just refreshing the vendor a few times and I easily found very powerful, yet cheap, loot that vastly outshined my previous best gear including uniques. The game isn't fun if there's no challenge, even on elite.
El Fabulous Gandalf 3. juni 2013 kl. 7:19 
like it ^^
Matchet 2. juni 2013 kl. 15:05 
Wow. Looks nice and could be a good addition to improve diversity. Ill add to my collection. thanks
Wayback  [ophavsmand] 2. juni 2013 kl. 2:35 
@Wide, From my general understanding of mods, if you enable the mod and play solo and then eventually disable the mod so that you can play what other folks, This SHOULD be fine since the mod attaches to items themselves rather than the player,

@Guy I would hold off in incuding the mod in a compilation for now since it is still getting balances. Maybe in another week or two once all the bugs have been worked out.
VinchenzoTheJackal & Shoon 1. juni 2013 kl. 22:05 
This looks very nice.
Bandit 1. juni 2013 kl. 13:20 
How exactly are you playing with people who have loaded different mods?
Cheems 1. juni 2013 kl. 10:39 
I have a rather simple question, does this mod conflict with other players when in an online game? Will it result in any "incompatibility error's" that result in not playing with players that do not have the mod?
Finarfin 1. juni 2013 kl. 5:47 
Wayback
Could i use your mod in a mod compilation?
Wayback  [ophavsmand] 31. maj 2013 kl. 14:32 
Note: This Bug Fix will not redo current items with Flurry due to the way Affixes attach to items, but any new ones will have the tweaked affixes.
Wayback  [ophavsmand] 31. maj 2013 kl. 14:27 
Thanks for the feedback, In addition to fixing the Flurry (and most likely other buff-proc affixes), I've also re-tuned a number of the affixes' weights so that the more powerful ones should take up more 'space' on items and therefore should be less likely to appear on Green items, if at all.

If there are other % bonuses that seem to high, let me know in the Balance thread above.

I'm intending this mod to be interesting, but not necessarily overpowered, in the item department.
Mr. BootRecords 31. maj 2013 kl. 13:10 
Interesting mod. I really like the variety it adds to the game, but I feel like some affixes might be rather overpowered... not to be too picky, but when I seriously and frequently start pondering whether I should choose a green item over a unique all of a sudden, something might be a little off. Especially several % bonuses are a little over the top, considering for example that I never encountered an item with more than 5% experience gain bonus before (and those that granted this amount of % bonus exp. usually had this as their only stat and were rare already...) and now just got a green drop with 14% gain AND a few more nice stats...
Wayback  [ophavsmand] 31. maj 2013 kl. 11:08 
I'll poke my head in the Synergies files later, but I suspect that Salan has modified the core game to allow more 'affix slots' so to speak to be open on Blue and Green items. That would result in what the picture seems to show (Affix list wise).

That shield sounds like it might have been two reflect Affixes stacking up on each other.

I'll have to take a look at that Durability mod too and see if they've done something similar Synergies but in reverse.
Vahlian 31. maj 2013 kl. 10:56 
@ Wayback Hmmm I just turned off all of my mods besides synergies and I'm guessing that synergies make the items stats a lot higher than they should be. I was looking at the picture of the axe upload by *****Player and that amount of affixes is fairly a normal occurence with synergies enabled. It seems to me that the amount of affixes double or even triple--compared to not having the mod enabled-- with synergies. I just got a green shield that gave a 64% to reflect projectiles and a blue sword that gave 10% to relect projectiles. That combined with my other gems and gear, that give a chance to reflect, made it seriously OP haha. I haven't tested without synergies though since my save is bound to it so I can't say everthing I've said, is for sure.

Also, early I was playing with the durability and repair mod and it does the complete opposite basically. 50% (more or less) of the items had no stats what so ever.

PS lvl 27
Torsion 31. maj 2013 kl. 10:50 
Yeah I use synergies mod, also I got this axe from a vendor that sells uniques and rares in estherian enclave, i think its the 'adventure mart' mod.