Europa Universalis IV

Europa Universalis IV

The Anime Sea (Overhaul) (Beta)
18 Comments
Pyro shark Apr 25, 2020 @ 2:55am 
oh ok :/
Lunar Magister  [author] Apr 24, 2020 @ 4:45pm 
Yes, this mod is basically abandoned.
Pyro shark Apr 24, 2020 @ 4:53am 
On version 1.29.6 it just does not work.
Nefertari Apr 13, 2020 @ 11:48pm 
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Nefertari Apr 13, 2020 @ 11:48pm 
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Nefertari Apr 13, 2020 @ 11:48pm 
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Lunar Magister  [author] Apr 18, 2019 @ 10:44pm 
@✝ ☩ 𝓣𝓱𝓮𝓵𝓲𝓼𝓲𝓪 ☩ ✝

The flags aren't actually my own. They are from For the Glory of your waifu mod. If you use that mod, it includes a few anime flags you can choose from when making custom nations.
ᛣ Munin ᛉ Apr 12, 2019 @ 2:13am 
Is it possible to make this into a flag mod for custom nations?
Thaumaturge Jan 2, 2019 @ 9:37pm 
*look no further
Well Accomplished Pervert Nov 30, 2018 @ 10:05pm 
The mod seems cool but its not compatable with 1.27.2.0. Please fix soon so I can play
softshellsoup Sep 30, 2018 @ 10:50am 
@Klo Who's Rem?
Ghost desu Sep 14, 2018 @ 2:43am 
where's Bismarck
Lunar Magister  [author] Aug 19, 2018 @ 6:58pm 
I don't know if people are reading the updates, but so far I have:

-Once you unite the capitals of your faith, you can take a decision to give you a small buff until end-date.

-Also fixed the centering of the bookmark

-Added national traditions for all nations, but the rest of their ideas are generic.

-Added a decision to improve tax in your capital by one for 40 ducats.

The rest was mostly just localisation/bug fixes. Please keep in touch with the change notes if you want to keep up.
Genghis Naan Aug 18, 2018 @ 11:41pm 
If you actually make this out of beta into a full mod, holy shit. Also tfw Subaru is the pic but there is no Emilia or Rem :steamsad:
Lunar Magister  [author] Aug 18, 2018 @ 5:37pm 
@Kishi As for the title problem you are facing, I just hadn't localised it yet. I localised it now, and updated it. So as soon as you download the update, you will see proper names now.
Kishi Aug 18, 2018 @ 12:38pm 
Ok tested it out it dosent work with game mechanic mods well it does work in a very wierd way like no names it just says title XD and what it does no req or anything like that. Graphic mods work as far as ive tested , map modes no like you said new religion if aded on the map works if its not aded on the same provinces but buggy gae crashes so id say no to those all in all loo forword to futher devolpmnt. P.S. sorry for bad english
Lunar Magister  [author] Aug 18, 2018 @ 11:42am 
@Kishi The only way to be sure is trial and error. I touched the technology groups but not techs themselves, so tech mods will probably be compatible. Map mods obviously won't. Graphic mods should be fine. I THINK even mods that add new religions will be fine, provided they don't put the religion on the map. Game mechanic mods are a mixed bag. Things like cheaper claims or weaker forts should work. But like I said, you won't know until you try.
Kishi Aug 18, 2018 @ 10:39am 
Other mod compatability?