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Pass through Riverwood from the Whiterun side, and as soon as you pass through and get to where the guards sleep outside the entrance on that end, cross the river and you will find it. Look for a door as you will not see a building. Just a door.
In the Creation Kit you had to set the Mark at Playable.
But again, finally. A great place with tons of mannequins, weapon plaques, storage, and no servants, no followers and no bards. Thank you for that.
I would like to make a request though. On the outside, can there be a plantable plot for I love to plant my ingredients. Second, is there a way on some of the walls on the hallway, that you add holders for the black books, elder scrolls, dragon claws, and other stuff like that.
I just adore this mod, and have been looking for something in Riverwood, as this is the first city/town one visits after Helgen. Thank you for all your time and effort that went into making this mod. I realize that this mod is not a new one, but it is new to me, and I hope you will take my requests into consideration.
Awesome home for this player.
Ashley
Thank You
friendly
Really glad of that fix, this is by far the best house mod out there, imo. Thrilled to find a solution.
nvrmd
I'm afraid it is possible that it is not that simple that if it affects smelting or gold ingots, than that might be the one. Probably there can be codes or data or whatever that doesn't seem to do anything in the game, was just forgotten in the mod by someone, others copied it, and now it causes problems. I can't tell if it's even possible, I've never made or modified a mod, I don't even have the Construction Kit. But what's obvious is that there must be something in common with your installed mods and my ones that causes problem here. I can't really write anything more constructive than this right now. :-( Maybe it's not even the conflict of 2 mods, but 3 or more?
Thanks for looking at this!
However, I found the mod, that makes the gold ingots disappear / reappear if I place the Halls right after / right before it respectively: More Smelting Recipes 1.1 which I installed from Steam.
Krissy, have you ever subscribed to this mod? Do you have any of your mods that also affect smelting? I will write to that mod's comments when we have a more clear picture.
Also, I made screenshots of my full inventory to find out if anything else was missing. Obviously I didn't have every item present in the game with me, but I had roughly 200 different items for thousands of weight units, and from these nothing was missing other than the gold ingots.
Then The Halls is loaded.
After Halls (keep in mind, originally I didn't have a problem so I'm thinking our culprit is one of these), I loaded: More Dragon Loot, Left Hand Rings, Skyrim - Elementals, Legendary Gaulder Amulet, Sexy Mannequins - Vyktoria, More Summonable Creatures, I Yield I Yield, All 3 of the Unique Skull Collections (blue, green, red), and Stones of Barenziah - Droppable.
Hope this helps!!
i'll add a note in the description to have near the top of the load order
I know everyone has suggestions for tweaks or additions so here are mine :P
I'd like some where to display rings and necklaces/amulets, when I use the glass cases for them they appear on top of the glass after leaving and reentering.
Also the Elder Scrolls you get from the Dawnguard DLC fall through the tables in the library after reentering the home, not sure if there is a fix for that.
Excellent mod dispite my pickieness, definately recommended! Thanks for the great work.
At Editor ID (down left) insert : LocTypeDwelling, LocTypeHouse, LocTypePlayerHouse.
After finishing that go to the Interiors List and then set lhe Location of the Interior to your new createt Location. Now the game Recognises the Halls as a Player Home and everything is fine. Besides of that little glitch, very nice mod!