Total War: WARHAMMER II

Total War: WARHAMMER II

Gates of Chaos (Updated)
566 kommentarer
Doc_Calm 1. okt. kl. 18:19 
Thank you for this mod, Drunk Flamingo!
Everyone Also needs the Mod: Don't ask about alliance and NAPs
https://steamcommunity.com/sharedfiles/filedetails/?id=2633720510
javiermvia 16. juni kl. 14:48 
Loved this mod.
Saddens me that it hasent been ported to Wh3.
Space Buddha 14. dec. 2024 kl. 8:10 
This should exist in Warhammer 3 Total War
NorscanWarlord 24. feb. 2024 kl. 0:27 
Need this in Warhammer 3 please
CaptainKampfkeks 9. juli 2023 kl. 18:16 
There's no reason it doesn't. Game has finished updating.
DARJUSH 9. juli 2023 kl. 12:50 
is still work 2023 ?
Winny 6. maj 2023 kl. 15:12 
Please make this for W3, this mod is so good
UnkindKyro 17. apr. 2023 kl. 11:27 
Im new to using this, do the rifts at cities conquered by either the player or A.I have the same effect as the rifts that have been razed?
krishkrush 1. sep. 2022 kl. 12:19 
port for WH3 possible?
barcotics 23. juli 2022 kl. 14:20 
@Sheep Shagger it creates a vassal faction of which all the armies will spawn under
Sheep Shagger 7. apr. 2022 kl. 16:16 
just curious how dose this mod wok for chaos like do you get the army or is it an enemy chaos army???
Chera 28. feb. 2022 kl. 7:15 
I have been using this mod for months in various H2H campaigns now, 50 mods active including SFO, works perfectly and can be configured in MCT even in MP (causes a small desync, fixed automatically).
But we made one observation: All armies have roughly the same (weak) setup: 1 lord, up to 10 chaos spawn, and forsaken. Sprinkled with a few chaos warriors and hounds. I wonder if this is by design, since these armies do not pose a challenge unless they actually swarm you (spawnchange >60% may do that...), or if my mod mix messes the armies up. Normal chaos armies have a good mix of all kinds of units. Unit caps were enabled during all games.
daunbrey 25. feb. 2022 kl. 9:03 
Does it works for beastmen Taurox?
流星的爱1 19. feb. 2022 kl. 6:09 
混沌之门
General Brooks 15. feb. 2022 kl. 10:26 
Works fine for me. Unlocker seems to be the only compatibility issue people have mentioned.
masai poopy 15. feb. 2022 kl. 8:04 
Im also wondering in what ways it breaks those mods mentioned
masai poopy 15. feb. 2022 kl. 7:59 
not that I don't believe you, but can anyone else confirm this?
يرحمك الله 9. feb. 2022 kl. 16:11 
THIS MOD WORKS but BE AWARE, IT WILL break other scripts and mods that use scripts, like: Mixu's Cabal Invasion, Chaos Invasion Mods, and so on.

Use at your own risk
FentanylWallaby 6. jan. 2022 kl. 4:51 
THIS IS AWESOME WITH MY SFO CHAOS GAME. THANK YOU
Mosley was right 1. jan. 2022 kl. 12:54 
I see a lot of people talking about bugs and other issues, but I have yet to see any in my turn 30 Lizardmen campaign. Hopefully it's just a load-order problem.
OrangeJuice 30. dec. 2021 kl. 18:18 
There's also a bug which prevents your Heros and Lords from leveling up, took me ages to figure out that it was this mod
OrangeJuice 30. dec. 2021 kl. 18:18 
Good concept, but as Norsca I raised a settlement in Kiesev, when a Chaos Army spawned they decided to March back to my settlements and attack me, WTF!!!
Jon 14. dec. 2021 kl. 14:08 
OUTDATED & BROKEN.
Jon 13. dec. 2021 kl. 10:47 
@Drunk Flamingo?
Jon 12. dec. 2021 kl. 20:36 
I see this mod was last updated on July...Is an update on the works?
Syn Zero 11. dec. 2021 kl. 8:23 
So, been using this mod for a good while, but haven't touched it in a while (like, months).

Now that I'm playing it again as Chaos, the chaos armies aren't spawning as a vassal. Did something break at some point, or is this likely a mod conflict?
General Brooks 13. nov. 2021 kl. 4:18 
Great mod. I can't help thinking though, that we now have some excellent daemon models on the workshop, which have also been fully incorporated into SFO. Would you consider adding those as the spawns from the portals instead of warriors of chaos? it would make much more thematic sense.
GLaDOS_cz 31. okt. 2021 kl. 11:43 
Already updated?! NICE!
Jason Wolf 20. okt. 2021 kl. 8:08 
Is this still having problems with faction unlockers?
CyberRat2227 22. sep. 2021 kl. 19:16 
I was playing as a modded chaos faction and when the chaos army spawned in it immediately declared war on me
Doverling 13. sep. 2021 kl. 15:02 
Reply to 'Han'.

When playing as Chaos, the armies that spawn from the portals instantly become your vassals.

This makes your campaign as Chaos really OP, I had a lot of fun with it :)
Han 13. sep. 2021 kl. 3:57 
Hello, I'd like to ask, what happens if the player uses chaos? Would armies still spawn?
would they be neutral / hostile to the player using chaos too? or maybe they'd start
attacking the Empire factions too?

Thanks :)
Creampie Senpai 8. sep. 2021 kl. 0:54 
Great mod but players should lower the values using MCT because chaos will own 1/5-1/4 map by turn 150 if you dont. Empire? What Empire...
B R 0 M 29. aug. 2021 kl. 5:18 
Is this mod compatible with i.e 10X Chaos Invasion For Original?
The Black Kaiser 27. aug. 2021 kl. 5:36 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamcommunity.com/workshop/filedetails/?id=1527477447
kamelstrejk 20. aug. 2021 kl. 10:10 
Seems to spawn "Vessels of Chaos", which I cannot declare war on, neither alone nor with allies. After a while they declared war on one of my allies, which allowed me (and my vassals) to join in. At this point, however, I could not request my other allies to join the war. Furthermore, I cannot find a mod that that enables me to declare war on vessels of chaos. Frustrating. Love the idea of the mod otherwise.
Prince Malkiel 10. aug. 2021 kl. 22:08 
Working with mixu unlocker ?
manx2007 2. aug. 2021 kl. 11:14 
hi...one of the best mods for this game. i have a request , if you want. just give some options in MCT that when you play as choas, the spamed armies to appear on the map after some turns or after some numbers of settlements erased by the player. the probability to spam an army to be different when you play as chaos or give the option to be on or off when the player play as chaos. armies are strong enough when you play with other factions, but when you play as chaos , at start, the armies are strong and many. one armie can destroy what i cant. they can play the game for me. if you do this, will be great improvement in my opinion. thanks anyway . you offered as great mods. scuse me for my english. is not my language.
JeffreyFo 1. aug. 2021 kl. 9:49 
Thanks for updating! I hope you have a great week.
Carnage for Khaine 26. juli 2021 kl. 7:31 
if its too op then use mod configuration tool guys
jeron 26. juli 2021 kl. 2:56 
> Will it spam me / break my game

Well, yes, it will. Oh, by Chaos Undivided, it will.

I'm at turn 80, and these Followers of Chaos (or whatever they called) are literally EVERYWHERE now. 18!!! armies spread all across the map, and nothing can stop them (at very hard campaign difficulty) since they have such good units in every army. Like, 7-8 elite god's chosen warriors (from SFO), 3 chaos spawns and chaos dragon – good luck AI fighting this.

They alone destroyed Kislev, Von Carteins, some orks, some norscans, and now on their way to south lands and Naggarond – and I'm really afraid for poor guy Malekith, and whoever else will meet them.

They stole all my abilities to raze cities for god's gifts – I have to play a race with them to get at least something.
Literally, I mean LITERALLY I don't have to do anything – they do all my job for me.

Going to abandon this savegame, it's just nothing to do here. The End Times has come. At turn 80.

DO NOT USE THIS MOD AT ALL COST!
TjL 24. juli 2021 kl. 11:10 
Hi Drunk Flamingo, by any chance could you upload the previous version of Gates of Chaos separately to make it compatible with current SFO campaigns? Not sure why but this doesn't seem to be spawning armies
Malthael 21. juli 2021 kl. 6:43 
Doesn't seem to be working, increased the spawn rate to 90, razed settlements and gave room to spawn and in 7 turns they didn't spawn.
RipShredder 19. juli 2021 kl. 20:38 
So, do the chaos armies not spawn after you raze a settlement if you play Chaos yourself? Or does every providence building have to be raised first, then the armies begin to spawn? Asking for clarification.
VirtualFuN 19. juli 2021 kl. 2:45 
I suspect that spawned weak stacks interfere other strong stacks to do anything.
VirtualFuN 19. juli 2021 kl. 2:08 
I used 5x Chaos Invasion + Gates of Chaos and armies of chaos got bankruptcy attrition after a while. Is this ok?
DrunkFlamingo  [ophavsmand] 17. juli 2021 kl. 14:23 
The spawned factions will be from the chaos faction unless you are playing as chaos, in which case they are from a different one.

I can look into issues on Monday, away for the weekend.
Kinoko 17. juli 2021 kl. 14:13 
There seems to be some kind of conflict between this mod and the Save Camera Settings mod. When this mod is activated, Save Camera Settings doesn't work (at least on my end). The buttons don't appear, and the camera settings are not loaded from the ones that are saved. No idea how that could happen tbh, but juste wanted to let you know.
Murray222 17. juli 2021 kl. 9:05 
It seems that this mod is not working for my games now with or without the unlocker. I guess it might be other mods, especially also other scripted mods, or it just doesn't work. No idea really.
Murray222 17. juli 2021 kl. 7:07 
A quick question: I have used this mod before and it worked but now im not sure. Is the spawned army still acts as an separated faction from chaos undivided?