Cities: Skylines

Cities: Skylines

ECO Office
43 Comments
Arkilum Feb 22, 2023 @ 6:38am 
do you have version without the parking lot?
Brianne_Railway Jul 12, 2022 @ 2:33am 
@senkforn regarding your previous comment, there's no need to make a second sun. What they need to do is have more ambient light, hence less shadows. I have a mod that fixes that.
MatteCosta Jan 9, 2021 @ 12:01pm 
Fantastic job, your assets are awsome thank you alot!:steamthumbsup:
Pantu_Niestau Jan 6, 2021 @ 12:20pm 
Clean and sharp - like all your assets. Good job.
SirRantsAlot May 30, 2020 @ 4:13am 
Cant be found in the folder unique building.
Senfkorn  [author] Mar 2, 2020 @ 11:59am 
@Owlchemist Hehe, please take this asset as an experimental asset. I just wnated to know if something like fabric cladding looks cool on cs assets. That's all.
When I saw the "bug" on my first glass-asset, I also thought about whats the point with that. Shady sides of buildings always look to dark. And I think it looks not good. It looks like glass objects has the same issue. What if there was a second sunlight that moves about 90 degrees behind the regular sunlight. I has the intensity of about 0.25% of the regular sunlight and does not cast shadows. It fades in slowly when the regular sun is goes up and fades out when the regular sun in goes down. The only use of this light is to light up the shady side of the scene... But yeah, I'm neither a game designer nor an unity expert. Maybe my thought is ♥♥♥♥♥♥♥♥.
Another way could be to add a working ambient occlusion feature to the game I guess.
Owlchemist Mar 2, 2020 @ 10:29am 
I did some research of my own after my previous post. I saw some other assets had the same problem as well and chatted about it a bit on CsL discord. Seems to just be a common problem with transparent textures.

Though I was kinda scratching my chin wondering *why* that window is transparent. It doesn't really seem to have an interior to look into, and it's only *barely* transparent.
Senfkorn  [author] Mar 2, 2020 @ 10:22am 
@Owlchemist Thanks for the screenshot. Yeah I know the bug. It doesn't depend on the fog, but the fog makes this effect more visible. No worries ... it's just a blemish.
Owlchemist Feb 26, 2020 @ 5:29pm 
Minor problem observed; The windows don't seem to react to fog quite the same way as normal buildings do. Screenshot: https://imgur.com/a/Q7ilacc
Cloud Jan 17, 2020 @ 8:11am 
Why so many handicapped parking spots? Lol
Senfkorn  [author] Sep 5, 2019 @ 10:10am 
@Tylemaker Cool, thanks for your kind words. Have fun.
Tylemaker Sep 4, 2019 @ 9:18pm 
I just have to say I absolutely love all of your CS items.
Senfkorn  [author] Jul 31, 2019 @ 10:47am 
@Cheshire Kate It's a RICO or an unique building.
Cheshire Kate Jul 21, 2019 @ 9:32am 
Is this growable?
Perry7484 / Briantin de Montrei Jun 23, 2019 @ 8:11am 
LOVE it! More Eco Offices please!!!
Harry Mar 7, 2019 @ 10:04pm 
could you make a collection of all you buildings plz? that will be easier to find your buildings
》Tofu《 Oct 14, 2018 @ 12:32pm 
love it really!:RedStar::RedStar::RedStar::RedStar::RedStar:
kirrien1 Sep 29, 2018 @ 4:47am 
I want to pay someone to build me a Station taht looks like my home town station
Senfkorn  [author] Sep 23, 2018 @ 8:10am 
@kam Yeah you're using Transparency LODs Fix + Cloud Assets Enabler, right? I haven't tested the final asset with this mod but I knew something like that could happen. Anyway, thanks four your comment. I will fix that. It looks ugly man.
@kirrien1 What do you mean exactly?
kirrien1 Sep 22, 2018 @ 6:14am 
Love your assets man, will be donating on payday, do you do custom stuff?
kam Sep 7, 2018 @ 12:54am 
The black mesh thing on the back side of the building has a wonky LOD. Looks like two textures competing over the same layer. Makes that part of the building flicker black and white from far away.
Kwengie Aug 12, 2018 @ 9:03am 
thanks
Hass! Aug 11, 2018 @ 10:36am 
thank you for creating these amazing assets! :steamhappy:
ne0n Aug 11, 2018 @ 6:53am 
Another amazing looking building. Thank you :D
Senfkorn  [author] Aug 10, 2018 @ 11:28am 
@PlatinoPL It won't appear after zoning. You can place it like service buildings for example. Find it in your unique building control panel, or (if you are using ploppable rico) in your ploppable rico control panel.
Jones 27 Aug 10, 2018 @ 9:34am 
damn this is so nice. far better than the dlc. ;)
evanmorgan896 Aug 10, 2018 @ 7:56am 
Omg I love it is AMAZING
PlatinoPL Aug 10, 2018 @ 7:11am 
Does it spawns like normal office buildings?
[ML] Veritas Aug 9, 2018 @ 6:23pm 
Excelente trabajo como siempre
Senfkorn  [author] Aug 9, 2018 @ 1:22pm 
@your local vaporwave listener Do you really think it looks similar?
Senfkorn  [author] Aug 9, 2018 @ 1:04pm 
Puh guys, thanks for your nice comments, as always.
@Brandon Hehe thanks man, nice prognosis. But it's up to the community I guess.
@ⓢⓞⓓⓐ.org Why not? I like PR. It's one of the most useful mods to define the look and behavior of districts and cities. That's cool!
@Shark#A* Dank dir Mann. Immer wieder gerne.
Have fun guys, have fun.
Shark# Aug 9, 2018 @ 12:55pm 
Wie immer von dir, richtig geile Arbeit. Ohne weitere Assets die benötigt werden, dass Lob ich mir.
binhqxd Aug 8, 2018 @ 7:15pm 
Your assets are so fine, I just want to grab them!
G.sús Aug 8, 2018 @ 3:51pm 
CITIES SKYLINES PARADOX INTERATIVE DLC please of Senfkorn
ReviLoxilef Aug 8, 2018 @ 10:57am 
@ⓢⓞⓓⓐ.org Rico works fine for me...
slpy Aug 8, 2018 @ 7:32am 
Why pepole still making (rico) assets? Is there a way to rico works?
steve Aug 8, 2018 @ 6:57am 
Than you very much for this great new asset! I subscribed to all your assets, they are awesome! Keep up the great work!
Brandon Aug 8, 2018 @ 6:52am 
Being that it is a Senfkorn building, it is garenteed to get 30k subs :) well deserved too, your assets are the best
Overlord Aug 8, 2018 @ 4:25am 
I love your assets. I have all of them! :)
leftbehind Aug 7, 2018 @ 8:12pm 
Student count in an office? Did you mean worker count?
Ryno Aug 7, 2018 @ 2:11pm 
She's a beauty!
Amayasnep Aug 7, 2018 @ 1:16pm 
OH YES MY BODY IS READY