The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Quest for Riverwood Repose and Mine
64 kommentarer
Dracotech101 1. mar. 2018 kl. 6:30 
Please either make pooch non-exxential, or is friendly to the player. Change that and I will re-sub.
smallturns 10. sep. 2016 kl. 22:51 
Nevermind I think I see where it is.
smallturns 7. juli 2016 kl. 20:58 
Hay where in Riverwood is this Repose and Mine place?
Nosferatu 24. mar. 2015 kl. 14:44 
ah the problem seems to have fixed itself! pooch is now running around and annoying the miners!
Nosferatu 23. mar. 2015 kl. 12:42 
i seem to have a problem with pooch. when I kill him he won' t go away, he just stands there and after a few seconds he starts to attack me again. :/
RidetheHate 18. feb. 2014 kl. 17:17 
tons! you are right on the hours i had it uninstalled but reinstalled and "waited" for bis hours and worked GREAT. love the mod great job and thanks
Rovathor  [ophavsmand] 18. feb. 2014 kl. 12:25 
@Ride The Hate - It's been a while since I checked in. I think I set it up so U'Dain only does business during certain hours... try anything after 8am and before 6pm. Hope this helps!
RidetheHate 31. jan. 2014 kl. 20:31 
U'dain just does NPC comments and wont talk to me about miners. Please help...
Hics Hate 12. nov. 2013 kl. 15:27 
if your trying to make this feel like a real quest you should remove all the display cases and maniquines from the mine the moment i saw that it hit me like a ton of bricks that it was a mod!!!
mentalyawol 5. juli 2013 kl. 11:36 
Awesome house my miners produced ore within days of hiring them this is a geart mod thanks
Rovathor  [ophavsmand] 21. feb. 2013 kl. 18:17 
@DarkFoss: Glad your still enjoying it! FYI, I'm taking a look at TES5EDIT and playing around with it. Haven't touched the mod in a long time. If I have success, I will update a "cleaned" version.
DarkFoss 9. feb. 2013 kl. 5:43 
Hello been awhile still one of my fav houses. I'm using Boss to manage all my mods and it reports RiverwoodRepose.esp Contains dirty edits: 29 ITM, 4 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)
I was wondering if you had the time to clean up and update the mod ?
tpeaver 8. nov. 2012 kl. 16:12 
Had a time finding the key. Once I found it could only wonder how I kept missing it! Love having my own mine!
norris_medina 1. nov. 2012 kl. 11:06 
i found what was puting the trees in river wood thanks for the help
norris_medina 31. okt. 2012 kl. 13:46 
THANKS i will resubscribe becaz i really like this mod i think it works well with river wood
Rovathor  [ophavsmand] 31. okt. 2012 kl. 13:16 
@norris_medina - Hi There, no I've added no trees in town. Only landscaping changes were in the vicinity of the house itsefl.
norris_medina 30. okt. 2012 kl. 14:52 
did you add trees in town
SunderedShadow 26. okt. 2012 kl. 23:20 
Finally found it, and thank you.. apparently I had killed a nasty little cat that was trying to eat my entrails.. and its corpse hid it, when I re loaded, moved the body.. there it was.. bloody gods I thought I was going blind.. Fun little quest to get it done though defenatly one of my favorite homes.
Rovathor  [ophavsmand] 26. okt. 2012 kl. 11:02 
@TheSp00k - The quest should end as soon as you enter the house. I've not been able to duplicate this issue, however if you've hired minors etc. and entered house and it's still open in your journal. Press the tilde ~ key to enter console mode and type without the quotes "setstage RWRMQ01 50" which will force the quest to complete.
Rovathor  [ophavsmand] 26. okt. 2012 kl. 10:59 
@SunderedShadow - Hi there and thank you for trying the mod. To find the satchel look on the ground, very near the deathbell, leaning against a post holding up the deck/porch. If you still can’t' find it, theoretically, if you have the quest active in your journal, the arrows should guide you there. Good Luck!
SunderedShadow 25. okt. 2012 kl. 20:50 
anyone able to post a screenshot of where that satchel is at so I can figure out if im just an exausted idiot, or am for some reason not having it spawn.
Mook 24. okt. 2012 kl. 19:31 
How do I finish the quest by claiming the house? I've found the key, cleared the mine, gone inside and slept, used the enchanting and all of that stuff as well as hiring miners. Is there anyway to complete the quest?
SunderedShadow 24. okt. 2012 kl. 15:04 
Feeling a bit dumb here, but I've crawled around everywhere I could under that porch and dont see a satchel with the key anywhere.
Rovathor  [ophavsmand] 19. okt. 2012 kl. 20:01 
@wjhenry8182 Thanks for the feedback! The stable is an interesting idea I'll have to consider. As for the forge, to the left of the smelter is an anvil, you can craft what you'd like there... works just like the forge. Enjoy!
wjhenry8182 19. okt. 2012 kl. 13:44 
Would still like to see a stable building added and also the mine has everything you need except for a forge, think you could add one.=)
Rovathor  [ophavsmand] 18. okt. 2012 kl. 14:32 
@warbucks - Thanks for the feedback. Yeah, the maniquin issue started with the last Bethesda patch. I haven't really touched this mod for months and it had been working fine up till then. With the patch prior they broke the courier piece, but then it started working again with 1.7 go figure... Anyway, glad you're enjoying the house and mine!
Warbucks 18. okt. 2012 kl. 10:08 
Like others, this has become my favorite house...the miners idea was brilliant...hav added extra lighting in the mine work area using Travel Lanterns mod.
The maniquins will not stay dressed, so I no longer bother equiping them...wish someone could find a fix for that that actually works...let me know if you hav any ideas...tried a couple of maniquin mods, but still hav the problem.
wolfman 11. okt. 2012 kl. 23:44 
i like this mod great little house. one question after owning this for a while pooch becomes hostile leave for a couple weeks and he's back to normal, is he mad that i don't visit him more often (lol)
dragonwoodkeeven 6. okt. 2012 kl. 19:42 
I liked the mod the display area was just too dim though. I like to see my trophies. It was a great job though, well laid out and the house was the perfect size. Nice little quest and background, really well done. Thumbs up!
wjhenry8182 5. okt. 2012 kl. 5:56 
I like this mod very much, I favorited it and use it in my game, is there any way you could add so kind of stable or shelter for my horse, say down by the river just to the side of the bridge?=)
G3NUINE Chief 13. sep. 2012 kl. 17:22 
The mod works perfect ive had no issue. Courier showed up just after my new character got to riverwood, gave me the note with out hassle, i found the sachel cleared the mine and claimed my new house.
This mod is exacly what i was looking for, has a nice little story that gives you a reason to make riverwood your home.

Also have you had any thoughts of making your so called freinds show up in markarth.
Rovathor  [ophavsmand] 23. juli 2012 kl. 17:13 
Hi Folks - Just an fyi on a bug introduced with Skyrim patch 1.6 from Bethesda which impacts mods that use the courier.

Based on feedback in the forums, it would appear Bethesda introduced a bug with the courier in patch 1.6. This seems to impact mods who use the default courier quest, such as this one, as well as possible default quests involving the courier. After a bit of sleuthing, one workaround would be to perform the following;

a) After you've installed this mod and are approached by the courier, fast travel someplace far from the courier. Then return. The 2nd time the courier approaches you, he should give you the letter. I've tried this a few times with this mod and that seems to work for now. If Bethesda doesn't fix this with a future patch, I may go through the trouble of creating my own courier.
zexionalmasy 11. juni 2012 kl. 22:05 
Is it just me or are the display cases too small to hold two handed weapons? My 'Ebony Blade' won't go in but flops out and lands on the ground.
Rovathor  [ophavsmand] 21. maj 2012 kl. 16:50 
@DHSgt.Mays Hi There - If you were approached by the courier and read the note, the key will then be available in the satchel. If you were unable to locate by searching, you can turn on the map markers (activate quest in your journal) and the map marker will lead you right to it. It is leaning up against a post, near the deathbell flower under the deck. hth.
Linx Fox 21. maj 2012 kl. 9:07 
The key and satchel are not there for me at all, i looked everywhere what am i doing wrong.
Rovathor  [ophavsmand] 16. maj 2012 kl. 19:46 
@<Woof> Ghosty - Glad your enjoying the mod. I took as many steps as I could to not interfer with the basic game. The trunk associated with the hidden treasure map was not moved or covered. It can be found north of the house itself... don't want to spoil the hunt for it though :-)

@Righteous Fury - If you approach from the tall aspen tree near the stone wall, you shouldn't have any trouble. (Near the deathbell)

@thefallen1.616 Mostly iron and conundrum - I did this as to not give an overly great advantage to lower level players.
[TCDU] Fallen1 14. maj 2012 kl. 20:07 
what ores are added in the mine?
5th Legion 14. maj 2012 kl. 4:16 
I'm trying to get the satchel under the porch but there is an invisible wall blocking me
Alex 9. maj 2012 kl. 1:32 
I love this mod only issue I've found is that it covers the trunk for the treasure map by the looks of it. ):
rdnckproud 23. mar. 2012 kl. 22:58 
BAH! can't edit posts...found out why he wasn't responding, lol...it wasn't business hours, all I had to do was wait till after 8 am ( 15 minutes game time )...Now have my mine contract, and things are good to go...8P
rdnckproud 23. mar. 2012 kl. 22:50 
hmmm...found U'dain, however he doesn't respond other than to say " huh? " but then I've had the mod active for a while. Hopefully he'll wake up and smell the coffee, lol.8)

This is my absolute favorite house gamewide...the other house mods I'd added are now disabled, and this is the only house that I actually use, even over the houses in towns that I get from the Jarls.
Talimat 23. mar. 2012 kl. 14:04 
This is a awesome i love it! good job. Maybe you could add a farm too
DarkFoss 19. mar. 2012 kl. 16:48 
Hmm, is it in their contract to feed and walk the dog while I'm away ? :p
Really loving this house so far !
Rovathor  [ophavsmand] 19. mar. 2012 kl. 14:29 
All - If you've already been enjoying this mod, and have received latest revision from Steam, find U'Dain in Riverwood trader and purchase the "Mining Contract" to enjoy the miners!
infiniterunner11 17. mar. 2012 kl. 11:48 
just favorited this mod. definitely can't wait to try it out, seems like from what u say it sounds like a very solid mod. keep up the good work...
rdnckproud 16. mar. 2012 kl. 1:18 
@ Kan look at it this way...the dog belonged to Socour and is in there to harass the squatters...once you kill them, he hangs out and wanders around keeping you company whilst you're crafting things...8)
Rovathor  [ophavsmand] 13. mar. 2012 kl. 18:08 
@Kan - I've not been able to duplicate that behavior. However, the dog is actually a good guy and is set to hang out in the mine. He is set to be “essential” which means he can’t be killed. I did this as the bandits kept killing him before I could get them. I would suggest loading a prior save game and avoid killing poochy lol!

@The Internet Janitor - As it were, a number of significant fixes went into the later versions. I may consider it at some point, but need to focus on my day job lol. Thanks for the encouraging feedback.
The Internet Janitor 13. mar. 2012 kl. 9:45 
Fair enough. Would it be possible to put that first release up as a separate mod?
DarkFoss 12. mar. 2012 kl. 18:55 
@bjab.bjab Your welcome for the vid link...someone else posted it in a rangerhouse thread.
If I can find it again I should give him props lol. The fireplace thing wasn't bothering me just thought I'd mention it.
Thanks for explaining the clean save option will remember that the next time I want to try and clean up a mod :)
Rovathor  [ophavsmand] 12. mar. 2012 kl. 4:43 
@rdnckproud - You are right. That was an oversite and will be out in the next release.

@The Internet Janitor - lol, that's exactly what I did with the first release. Due to request (and the fun I had modding), I broke my own rule. In my head I figured since I made the mine a seperate place from the house, folks can simply ignore it and just use the house. No need to ever use the mine if you don't want to once you have the keys.