Prison Architect

Prison Architect

Limo Garage 2.0
103 Comments
Summord Dec 24, 2020 @ 3:15pm 
:demoticon:
Summord Dec 24, 2020 @ 3:15pm 
lol I downloaded the combipack thx
murgh  [author] Dec 24, 2020 @ 2:52pm 
No. Broken since last game update so this mod is on halt.:steamthumbsdown:
Summord Dec 24, 2020 @ 2:37pm 
Does this work with 3.0? I dont like the combipack cause it makes the game easier.
murgh  [author] May 15, 2020 @ 1:15am 
That's because they are in the staff menu.
t1a2l May 15, 2020 @ 1:14am 
@murgh - can't find the items for this mod in the object list...
murgh  [author] May 15, 2020 @ 12:28am 
No. You must have missed the note on advanced roads about that.
unsubstantiation May 15, 2020 @ 12:00am 
does this work with advanced roads 2.0?
Wish Granter Oct 6, 2019 @ 12:23pm 
Hey short question, yes everything is working, what can I do when a limo (military) is blocking the road waiting for a driver, but no one is showing up?
murgh  [author] Aug 21, 2019 @ 9:03am 
This mod will be updated with double lane garages and a lot of bug fixes.
The updated garage is now inside my CombiPack which can be found over here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1788202972
Read through its comments to see what changed.
murgh  [author] Aug 2, 2019 @ 3:14am 
I'm bug bashing some more, so please be patient :)
murgh  [author] Jul 27, 2019 @ 1:54pm 
The gantry crane will get an update. I've already implemented some bugfixes in the CombiPack mod, but I still need to update this stand-alone version.
Swjunkie Jul 20, 2019 @ 5:43pm 
you have to fiddle it with norrmal and max speed to find a sweatspot
SoldierBoii Jul 20, 2019 @ 8:15am 
I found out that you just have to slow the speed down. It only work perfekt when its in the normal game speed
HenMeeNooMai Jul 17, 2019 @ 6:36am 
My crane don't work too, same as TheSoldierBoii.

Here is the screenshot https://imgur.com/a/Izl4Rz5
murgh  [author] Jul 14, 2019 @ 2:08pm 
Can you provide a screenshot of the garage?
SoldierBoii Jul 14, 2019 @ 1:20pm 
Hey my crane does not work. None of my operators will work at the crane operator block.
Swjunkie May 30, 2019 @ 8:57pm 
they are floors in game so you have to use some sort of floor tile and thats also why everyone walks thu them
[NEKO] Myzumi | SYD May 30, 2019 @ 7:09pm 
How can you remove the Limo Walls?
Swjunkie May 16, 2019 @ 1:25pm 
thats just game look in fince folder to see if its just exports makeing the cash and not the cashflow (prinzers)
KILLERLOL69 May 16, 2019 @ 9:26am 
I found a big bug. So the bug is that my cashflow it is showing 36k but i am losing 289$ every time. I need help with that.
murgh  [author] May 16, 2019 @ 4:18am 
Elaborate?
KVLuser May 16, 2019 @ 3:03am 
this mod still have bug
Swjunkie Feb 17, 2019 @ 7:39am 
i got that too how i fixed it as its most of the time 1 tow
truck or limo glitching out all you need to do is dleat it and it will fix
murgh  [author] Feb 15, 2019 @ 4:00pm 
The only advise I can give with that little info (it's not even sure it's this mod)| is to press the delete garage button as mentioned above.
J Feb 15, 2019 @ 3:47pm 
Murgh.. My game was running fine.. then all of a sudden the game forces the dev console open with that error message being spammed and as soon as I closed it it'd open itself again while spamming
murgh  [author] Feb 9, 2019 @ 3:41am 
This mod works fine, no fixes needed.
Kelp Feb 8, 2019 @ 9:06pm 
It is not letting me start the the mod in the Beac. on both versions. Is there a fix?
Swjunkie Feb 2, 2019 @ 2:23am 
oh i didn't know how that works thanks
murgh  [author] Feb 2, 2019 @ 2:16am 
There can only be 1 floor texture mod active at a time, the one on top overrules the rest. This is the way the game works, nothing can be done about that.
Swjunkie Feb 2, 2019 @ 12:50am 
https://steamcommunity.com/sharedfiles/filedetails/?id=208627677&searchtext=star+wars this is the one i use and yes the game still works with it and its audo mod too evary thing works with it but the flooring is not texured right other wise it works fine.
murgh  [author] Feb 2, 2019 @ 12:31am 
@Cross that is way too little information for me.
@yoda is the star wars mod even still compatible with the game, that one is ancient.
Swjunkie Feb 1, 2019 @ 9:18pm 
sucks that mods that change looks for the floor EX the star wars mod don't work when it comes for texures but somehow work fine somehow.
J Feb 1, 2019 @ 7:41pm 
"Runtime ERROR : [string "..."]:471: attempt to perform arithmetic on a nil value"

Explain please??
murgh  [author] Jan 16, 2019 @ 4:28pm 
True, you can't switch an existing garage to military. The option to switch is only available during initial setup with the garage installer. There was a good reason for it not to have a button for this on a finished garage, but I forgot why that was.
Darmagon Jan 16, 2019 @ 3:25pm 
That button is not accessible from the pre built garages as I can currently tell...
murgh  [author] Jan 15, 2019 @ 2:00am 
It's a button right after you pressed start (above the show/hide preview button).
Darmagon Jan 14, 2019 @ 6:08pm 
where's the thing I do the make the garage do military vehicles?
murgh  [author] Jan 13, 2019 @ 10:23am 
Mod update:
-fixed bug in garage spawner which made the gate inside the garage spawn twice.
murgh  [author] Jan 13, 2019 @ 8:19am 
Mod update:

- Small roadgates now get a traffic light next to them which lights up when a gate is opened.
- The gate inside the garage has an extra traffic light for the side lane.
murgh  [author] Nov 25, 2018 @ 2:53am 
No it's not compatible, the old garages must be dismantled and the mod disabled before you upgrade to the new version. Many things changed regarding to how things work, so it's not possible to run both mods at the same time.
Epicness Nov 23, 2018 @ 3:06pm 
is this compatible with savegames that have limo garage v1?
POOTISBIRD Oct 27, 2018 @ 12:10pm 
Ah, thanks
murgh  [author] Oct 27, 2018 @ 8:01am 
The cars don't give you money, the repair papers do (via exports, not when a car leaves the map).
POOTISBIRD Oct 27, 2018 @ 7:33am 
Im not getting any money from any of the cars
murgh  [author] Sep 27, 2018 @ 1:33am 
Those are just blue tiles to give the illusion it's all covered.
xxx_420_Bad_Boy [Wizard_Cum] Sep 26, 2018 @ 5:11pm 
how do i built the transparent paint covers? it only covers the actual car for me.
murgh  [author] Sep 24, 2018 @ 2:19am 
Mod update:

- added dividers in the materials menu for better oversight
Squeaky Squeak Sep 7, 2018 @ 6:07pm 
|
\/ Nice
murgh  [author] Sep 7, 2018 @ 1:22pm 
Mod update:
- added Custom Reports tab to the Garage Installer to guide through the process of building a garage. This new feature will only work with PA Update 16. Older versions will still use the normal buttons setup.
- added support for Slow Time Mutator.