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So kind of like the Quicke Bomb Laucner in that it has 4 shots, but it also a Loose Cannon like weapon in that it has fuse duration that can be manipulated. And maybe even a 25HP on kill stat to conpensate for the "only one sticky out" penalty becuase of the Loose Cannon like stats.
Your thoughts on this?
+10% Damage
Only stacks up to 40 health back
-50% clip size
-You get + 10 health on hit.
-Only 3 stickies per clip.
-Reloads slowly, but shoot really quickly.
-You switch weapons quickly.
-If you're damaged, you're walking quicker when you're holding the weapon.
-You have 1/10 chance that you have a oneshotting sticky.
-You're marked to death when holding the weapon, but after a short time when switched weapons.
BTW I'TS THE 900TH COMMENT !!!!!
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⊂ つ
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☆─ (´⌒;VALVE ADD THIS PLZ::⌒`)
(⌒:: :: ::⌒ )
/ ( ゝ ヾ 丶 ソ
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░░░and give me one! :D░
norm clip size
+10 health on hit
call it the white box!
- 3 stickybomb clip
^^ the demo BLACKBOX
VALVE PLS ADD THIS IDC IF YOU MAKE THIS NOT STICKY SPAMMING WE JUST NEED MORE STICKY LAUNCHER
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AND GIVE ME ONE
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The good:
+Sticky bombs detonate on proximity
+Damage is ramped up based on the amount of time since being armed (~70-90 damage for fresh ones. Regular damage after 15 seconds. ~150 after 45 seconds.)
The bad:
-Insensitive to buildings
-Can only lay up to 5 bombs at once.
-Alt-Fire/placing a sixth bomb defuses Sticky Bombs rather than detonating them
-Explosions have a .3 seconds delay where they make a beeping noise before exploding
-Explosions and fire break stickies as well as bullets (I'd like to see you try to melee one though)
Leave em around, leave em behind, then leave em in pieces.
I think if proximity sticks were ever to be a thing and not complete bullshit, this is how it would be. The ramp up over time adds an element of skill for the demo in placing them in clever positions. The delay, bomb limit, and fragility make them counterable and disallows the demo from just popping 8 of them around a few chokes and then sitting pretty.
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░░░░░░Because it's...░░░░
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( ͡° ͜ʖ ͡°)
⊂ つ
(つ ノ
(ノ
\ ☆
| ☆
(⌒ ⌒ヽ /
\ (´⌒ ⌒ ⌒ヾ /
('⌒ ; ⌒ ::⌒ )
(´ ) ::: ) /
☆─ (´⌒;VALVE ADD THIS PLZ::⌒`)
(⌒:: :: ::⌒ )
/ ( ゝ ヾ 丶 ソ
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░░░░░░Because... it's░░░░
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+Sticky bombs detonate on proximity
+Shape makes them harder to spot by opposing team
+10% damage to Players
-/+ Alteration to ammo/clip size?
-Cannot be triggered by Buildings
-15% damage to Buildings
-Alt-Fire defuses Sticky Bombs rather than detonating them
-10% to projectile firing distance
Feel free to modify. And please look at this concept Valve, regardless of the proposed stats. We need this.
+proximity sticky bombs
+arm time
+harder to destroy
-max number of active sticky bombs
-slower movement speed
-no random crits (yes random mini-crits)
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V
-has 20% less ammo campasty
+give health equal to 15% of damage done
-does 10% more damage to self
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